Stripped some unused code from Socket::Connection and FLV::Tag, made some Socket::Connection methods private.

This commit is contained in:
Thulinma 2012-08-26 20:08:16 +02:00
parent 9ca532523c
commit 0e0ecb1bdf
4 changed files with 47 additions and 258 deletions

View file

@ -627,79 +627,6 @@ bool FLV::Tag::MemLoader(char * D, unsigned int S, unsigned int & P){
}//Tag::MemLoader
/// Helper function for FLV::SockLoader.
/// This function will try to read count bytes from socket sock into buffer.
/// This function should be called repeatedly until true.
/// \param buffer The target buffer.
/// \param count Amount of bytes to read.
/// \param sofar Current amount read.
/// \param sock Socket to read from.
/// \return True if count bytes are read succesfully, false otherwise.
bool FLV::Tag::SockReadUntil(char * buffer, unsigned int count, unsigned int & sofar, Socket::Connection & sock){
if (sofar >= count){return true;}
int r = 0;
r = sock.iread(buffer + sofar,count-sofar);
sofar += r;
if (sofar >= count){return true;}
return false;
}//Tag::SockReadUntil
/// Try to load a tag from a socket.
/// This is a stateful function - if fed incorrect data, it will most likely never return true again!
/// While this function returns false, the Tag might not contain valid data.
/// \param sock The socket to read from.
/// \return True if a whole tag is succesfully read, false otherwise.
bool FLV::Tag::SockLoader(Socket::Connection sock){
if (buf < 15){data = (char*)realloc(data, 15); buf = 15;}
if (done){
if (SockReadUntil(data, 11, sofar, sock)){
//if its a correct FLV header, throw away and read tag header
if (FLV::is_header(data)){
if (SockReadUntil(data, 13, sofar, sock)){
if (FLV::check_header(data)){
sofar = 0;
memcpy(FLV::Header, data, 13);
}else{FLV::Parse_Error = true; Error_Str = "Invalid header received."; return false;}
}
}else{
//if a tag header, calculate length and read tag body
len = data[3] + 15;
len += (data[2] << 8);
len += (data[1] << 16);
if (buf < len){data = (char*)realloc(data, len); buf = len;}
if (data[0] > 0x12){
data[0] += 32;
FLV::Parse_Error = true;
Error_Str = "Invalid Tag received (";
Error_Str += data[0];
Error_Str += ").";
return false;
}
done = false;
}
}
}else{
//read tag body
if (SockReadUntil(data, len, sofar, sock)){
//calculate keyframeness, next time read header again, return true
if ((data[0] == 0x09) && (((data[11] & 0xf0) >> 4) == 1)){isKeyframe = true;}else{isKeyframe = false;}
done = true;
sofar = 0;
return true;
}
}
return false;
}//Tag::SockLoader
/// Try to load a tag from a socket.
/// This is a stateful function - if fed incorrect data, it will most likely never return true again!
/// While this function returns false, the Tag might not contain valid data.
/// \param sock The socket to read from.
/// \return True if a whole tag is succesfully read, false otherwise.
bool FLV::Tag::SockLoader(int sock){
return SockLoader(Socket::Connection(sock));
}//Tag::SockLoader
/// Helper function for FLV::FileLoader.
/// This function will try to read count bytes from file f into buffer.
/// This function should be called repeatedly until true.

View file

@ -46,8 +46,6 @@ namespace FLV {
bool DTSCMetaInit(DTSC::Stream & S);
JSON::Value toJSON(JSON::Value & metadata);
bool MemLoader(char * D, unsigned int S, unsigned int & P);
bool SockLoader(int sock);
bool SockLoader(Socket::Connection sock);
bool FileLoader(FILE * f);
protected:
int buf; ///< Maximum length of buffer space.
@ -56,7 +54,6 @@ namespace FLV {
void setLen();
//loader helper functions
bool MemReadUntil(char * buffer, unsigned int count, unsigned int & sofar, char * D, unsigned int S, unsigned int & P);
bool SockReadUntil(char * buffer, unsigned int count, unsigned int & sofar, Socket::Connection & sock);
bool FileReadUntil(char * buffer, unsigned int count, unsigned int & sofar, FILE * f);
//JSON writer helpers
void Meta_Put(JSON::Value & meta, std::string cat, std::string elem, std::string val);

View file

@ -160,55 +160,6 @@ Socket::Connection::Connection(std::string host, int port, bool nonblock){
}
}//Socket::Connection TCP Contructor
/// Calls poll() on the socket, checking if data is available.
/// This function may return true even if there is no data, but never returns false when there is.
bool Socket::Connection::canRead(){
struct pollfd PFD;
PFD.fd = sock;
PFD.events = POLLIN;
PFD.revents = 0;
poll(&PFD, 1, 5);
return (PFD.revents & POLLIN) == POLLIN;
}
/// Calls poll() on the socket, checking if data can be written.
bool Socket::Connection::canWrite(){
struct pollfd PFD;
PFD.fd = sock;
PFD.events = POLLOUT;
PFD.revents = 0;
poll(&PFD, 1, 5);
return (PFD.revents & POLLOUT) == POLLOUT;
}
/// Returns the ready-state for this socket.
/// \returns 1 if data is waiting to be read, -1 if not connected, 0 otherwise.
signed int Socket::Connection::ready(){
if (sock < 0) return -1;
char tmp;
int preflags = fcntl(sock, F_GETFL, 0);
int postflags = preflags | O_NONBLOCK;
fcntl(sock, F_SETFL, postflags);
int r = recv(sock, &tmp, 1, MSG_PEEK);
fcntl(sock, F_SETFL, preflags);
if (r < 0){
if (errno == EAGAIN || errno == EWOULDBLOCK){
return 0;
}else{
#if DEBUG >= 2
fprintf(stderr, "Socket ready error! Error: %s\n", strerror(errno));
#endif
close();
return -1;
}
}
if (r == 0){
close();
return -1;
}
return r;
}
/// Returns the connected-state for this socket.
/// Note that this function might be slightly behind the real situation.
/// The connection status is updated after every read/write attempt, when errors occur
@ -241,6 +192,17 @@ bool Socket::Connection::spool(){
return iread(downbuffer);
}
/// Updates the downbuffer and upbuffer internal variables until upbuffer is empty.
/// Returns true if new data was received, false otherwise.
bool Socket::Connection::flush(){
while (upbuffer.size() > 0 && connected()){
iwrite(upbuffer);
usleep(5000);//sleep 5 ms
}
return iread(downbuffer);
}
/// Returns a reference to the download buffer.
std::string & Socket::Connection::Received(){
return downbuffer;
@ -251,81 +213,6 @@ void Socket::Connection::Send(std::string data){
upbuffer.append(data);
}
/// Writes data to socket. This function blocks if the socket is blocking and all data cannot be written right away.
/// If the socket is nonblocking and not all data can be written, this function sets internal variable Blocking to true
/// and returns false.
/// \param buffer Location of the buffer to write from.
/// \param len Amount of bytes to write.
/// \returns True if the whole write was succesfull, false otherwise.
bool Socket::Connection::write(const void * buffer, int len){
int sofar = 0;
if (sock < 0){return false;}
while (sofar != len){
int r = send(sock, (char*)buffer + sofar, len-sofar, 0);
if (r <= 0){
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not write data! Error: %s\n", strerror(errno));
#endif
close();
up += sofar;
return false;
}else{
sofar += r;
}
}
up += sofar;
return true;
}//DDv::Socket::write
/// Reads data from socket. This function blocks if the socket is blocking and all data cannot be read right away.
/// If the socket is nonblocking and not all data can be read, this function sets internal variable Blocking to true
/// and returns false.
/// \param buffer Location of the buffer to read to.
/// \param len Amount of bytes to read.
/// \returns True if the whole read was succesfull, false otherwise.
bool Socket::Connection::read(const void * buffer, int len){
int sofar = 0;
if (sock < 0){return false;}
while (sofar != len){
int r = recv(sock, (char*)buffer + sofar, len-sofar, 0);
if (r < 0){
switch (errno){
case EWOULDBLOCK:
down += sofar;
return 0;
break;
default:
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not read data! Error %i: %s\n", r, strerror(errno));
#endif
close();
down += sofar;
break;
}
return false;
}else{
if (r == 0){
Error = true;
close();
down += sofar;
return false;
}
sofar += r;
}
}
down += sofar;
return true;
}//Socket::Connection::read
/// Read call that is compatible with file access syntax. This function simply calls the other read function.
bool Socket::Connection::read(const void * buffer, int width, int count){return read(buffer, width*count);}
/// Write call that is compatible with file access syntax. This function simply calls the other write function.
bool Socket::Connection::write(const void * buffer, int width, int count){return write(buffer, width*count);}
/// Write call that is compatible with std::string. This function simply calls the other write function.
bool Socket::Connection::write(const std::string data){return write(data.c_str(), data.size());}
/// Incremental write call. This function tries to write len bytes to the socket from the buffer,
/// returning the amount of bytes it actually wrote.
/// \param buffer Location of the buffer to write from.
@ -336,12 +223,16 @@ int Socket::Connection::iwrite(const void * buffer, int len){
int r = send(sock, buffer, len, 0);
if (r < 0){
switch (errno){
case EWOULDBLOCK: return 0; break;
case EWOULDBLOCK:
return 0;
break;
default:
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not iwrite data! Error: %s\n", strerror(errno));
#endif
if (errno != EPIPE){
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not iwrite data! Error: %s\n", strerror(errno));
#endif
}
close();
return 0;
break;
@ -364,12 +255,16 @@ int Socket::Connection::iread(void * buffer, int len){
int r = recv(sock, buffer, len, 0);
if (r < 0){
switch (errno){
case EWOULDBLOCK: return 0; break;
case EWOULDBLOCK:
return 0;
break;
default:
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not iread data! Error: %s\n", strerror(errno));
#endif
if (errno != EPIPE){
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not iread data! Error: %s\n", strerror(errno));
#endif
}
close();
return 0;
break;
@ -382,23 +277,6 @@ int Socket::Connection::iread(void * buffer, int len){
return r;
}//Socket::Connection::iread
/// Read call that is compatible with std::string.
/// Data is read using iread (which is nonblocking if the Socket::Connection itself is),
/// then appended to end of buffer. This functions reads at least one byte before returning.
/// \param buffer std::string to append data to.
/// \return True if new data arrived, false otherwise.
bool Socket::Connection::read(std::string & buffer){
char cbuffer[5000];
if (!read(cbuffer, 1)){return false;}
int num = iread(cbuffer+1, 4999);
if (num > 0){
buffer.append(cbuffer, num+1);
}else{
buffer.append(cbuffer, 1);
}
return true;
}//read
/// Read call that is compatible with std::string.
/// Data is read using iread (which is nonblocking if the Socket::Connection itself is),
/// then appended to end of buffer.
@ -425,18 +303,6 @@ bool Socket::Connection::iwrite(std::string & buffer){
return true;
}//iwrite
/// Write call that is compatible with std::string.
/// Data is written using write (which is always blocking),
/// then removed from front of buffer.
/// \param buffer std::string to remove data from.
/// \return True if more data was sent, false otherwise.
bool Socket::Connection::swrite(std::string & buffer){
if (buffer.size() < 1){return false;}
bool tmp = write((void*)buffer.c_str(), buffer.size());
if (tmp){buffer = "";}
return tmp;
}//write
/// Gets hostname for connection, if available.
std::string Socket::Connection::getHost(){
return remotehost;

View file

@ -14,6 +14,8 @@
#include <string.h>
#include <fcntl.h>
//for being friendly with Socket::Connection down below
namespace Buffer{class user;};
///Holds Socket tools.
namespace Socket{
@ -28,35 +30,32 @@ namespace Socket{
unsigned int conntime;
std::string downbuffer; ///< Stores temporary data coming in.
std::string upbuffer; ///< Stores temporary data going out.
int iread(void * buffer, int len); ///< Incremental read call.
int iwrite(const void * buffer, int len); ///< Incremental write call.
bool iread(std::string & buffer); ///< Incremental write call that is compatible with std::string.
bool iwrite(std::string & buffer); ///< Write call that is compatible with std::string.
public:
//friends
friend class Buffer::user;
//constructors
Connection(); ///< Create a new disconnected base socket.
Connection(int sockNo); ///< Create a new base socket.
Connection(std::string hostname, int port, bool nonblock); ///< Create a new TCP socket.
Connection(std::string adres, bool nonblock = false); ///< Create a new Unix Socket.
void setBlocking(bool blocking); ///< Set this socket to be blocking (true) or nonblocking (false).
bool canRead(); ///< Calls poll() on the socket, checking if data is available.
bool canWrite(); ///< Calls poll() on the socket, checking if data can be written.
signed int ready(); ///< Returns the ready-state for this socket.
bool connected() const; ///< Returns the connected-state for this socket.
bool read(const void * buffer, int len); ///< Reads data from socket.
bool read(const void * buffer, int width, int count); ///< Read call that is compatible with file access syntax.
bool write(const void * buffer, int len); ///< Writes data to socket.
bool write(const void * buffer, int width, int count); ///< Write call that is compatible with file access syntax.
bool write(const std::string data); ///< Write call that is compatible with std::string.
int iwrite(const void * buffer, int len); ///< Incremental write call.
int iread(void * buffer, int len); ///< Incremental read call.
bool read(std::string & buffer); ///< Read call that is compatible with std::string.
bool swrite(std::string & buffer); ///< Write call that is compatible with std::string.
bool iread(std::string & buffer); ///< Incremental write call that is compatible with std::string.
bool iwrite(std::string & buffer); ///< Write call that is compatible with std::string.
bool spool(); ///< Updates the downbuffer and upbuffer internal variables.
std::string & Received(); ///< Returns a reference to the download buffer.
void Send(std::string data); ///< Appends data to the upbuffer.
//generic methods
void close(); ///< Close connection.
void setBlocking(bool blocking); ///< Set this socket to be blocking (true) or nonblocking (false).
std::string getHost(); ///< Gets hostname for connection, if available.
void setHost(std::string host); ///< Sets hostname for connection manually.
int getSocket(); ///< Returns internal socket number.
std::string getError(); ///< Returns a string describing the last error that occured.
bool connected() const; ///< Returns the connected-state for this socket.
//buffered i/o methods
bool spool(); ///< Updates the downbuffer and upbuffer internal variables.
bool flush(); ///< Updates the downbuffer and upbuffer internal variables until upbuffer is empty.
std::string & Received(); ///< Returns a reference to the download buffer.
void Send(std::string data); ///< Appends data to the upbuffer.
//stats related methods
unsigned int dataUp(); ///< Returns total amount of bytes sent.
unsigned int dataDown(); ///< Returns total amount of bytes received.
std::string getStats(std::string C); ///< Returns a std::string of stats, ended by a newline.