Fix missing socket.h/cpp
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2 changed files with 509 additions and 0 deletions
444
util/socket.cpp
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444
util/socket.cpp
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/// \file socket.cpp
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/// A handy Socket wrapper library.
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/// Written by Jaron Vietor in 2010 for DDVTech
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#include "socket.h"
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/// Create a new base socket. This is a basic constructor for converting any valid socket to a Socket::Connection.
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/// \param sockNo Integer representing the socket to convert.
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Socket::Connection::Connection(int sockNo){
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sock = sockNo;
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Error = false;
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Blocking = false;
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}//Socket::Connection basic constructor
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/// Create a new disconnected base socket. This is a basic constructor for placeholder purposes.
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/// A socket created like this is always disconnected and should/could be overwritten at some point.
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Socket::Connection::Connection(){
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sock = -1;
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Error = false;
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Blocking = false;
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}//Socket::Connection basic constructor
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/// Close connection. The internal socket is closed and then set to -1.
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void Socket::Connection::close(){
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#if DEBUG >= 4
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fprintf(stderr, "Socket closed.\n");
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#endif
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shutdown(sock, SHUT_RDWR);
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::close(sock);
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sock = -1;
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}//Socket::Connection::close
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/// Returns internal socket number.
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int Socket::Connection::getSocket(){return sock;}
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/// Create a new Unix Socket. This socket will (try to) connect to the given address right away.
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/// \param address String containing the location of the Unix socket to connect to.
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/// \param nonblock Whether the socket should be nonblocking. False by default.
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Socket::Connection::Connection(std::string address, bool nonblock){
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sock = socket(PF_UNIX, SOCK_STREAM, 0);
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if (sock < 0){
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#if DEBUG >= 1
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fprintf(stderr, "Could not create socket! Error: %s\n", strerror(errno));
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#endif
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return;
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}
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Error = false;
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Blocking = false;
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sockaddr_un addr;
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addr.sun_family = AF_UNIX;
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strncpy(addr.sun_path, address.c_str(), address.size()+1);
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int r = connect(sock, (sockaddr*)&addr, sizeof(addr));
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if (r == 0){
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if (nonblock){
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int flags = fcntl(sock, F_GETFL, 0);
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flags |= O_NONBLOCK;
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fcntl(sock, F_SETFL, flags);
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}
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}else{
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#if DEBUG >= 1
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fprintf(stderr, "Could not connect to %s! Error: %s\n", address.c_str(), strerror(errno));
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#endif
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close();
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}
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}//Socket::Connection Unix Contructor
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/// Returns the ready-state for this socket.
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/// \returns 1 if data is waiting to be read, -1 if not connected, 0 otherwise.
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signed int Socket::Connection::ready(){
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if (sock < 0) return -1;
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char tmp;
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int preflags = fcntl(sock, F_GETFL, 0);
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int postflags = preflags | O_NONBLOCK;
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fcntl(sock, F_SETFL, postflags);
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int r = recv(sock, &tmp, 1, MSG_PEEK);
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fcntl(sock, F_SETFL, preflags);
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if (r < 0){
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if (errno == EAGAIN || errno == EWOULDBLOCK){
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return 0;
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}else{
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#if DEBUG >= 2
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fprintf(stderr, "Socket ready error! Error: %s\n", strerror(errno));
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#endif
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close();
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return -1;
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}
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}
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if (r == 0){
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close(); return -1;
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}
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return r;
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}
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/// Returns the connected-state for this socket.
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/// Note that this function might be slightly behind the real situation.
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/// The connection status is updated after every read/write attempt, when errors occur
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/// and when the socket is closed manually.
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/// \returns True if socket is connected, false otherwise.
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bool Socket::Connection::connected(){
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return (sock >= 0);
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}
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/// Writes data to socket. This function blocks if the socket is blocking and all data cannot be written right away.
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/// If the socket is nonblocking and not all data can be written, this function sets internal variable Blocking to true
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/// and returns false.
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/// \param buffer Location of the buffer to write from.
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/// \param len Amount of bytes to write.
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/// \returns True if the whole write was succesfull, false otherwise.
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bool Socket::Connection::write(const void * buffer, int len){
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int sofar = 0;
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if (sock < 0){return false;}
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while (sofar != len){
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int r = send(sock, (char*)buffer + sofar, len-sofar, 0);
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if (r <= 0){
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Error = true;
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#if DEBUG >= 2
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fprintf(stderr, "Could not write data! Error: %s\n", strerror(errno));
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#endif
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close();
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return false;
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}else{
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sofar += r;
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}
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}
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return true;
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}//DDv::Socket::write
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/// Reads data from socket. This function blocks if the socket is blocking and all data cannot be read right away.
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/// If the socket is nonblocking and not all data can be read, this function sets internal variable Blocking to true
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/// and returns false.
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/// \param buffer Location of the buffer to read to.
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/// \param len Amount of bytes to read.
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/// \returns True if the whole read was succesfull, false otherwise.
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bool Socket::Connection::read(void * buffer, int len){
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int sofar = 0;
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if (sock < 0){return false;}
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while (sofar != len){
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int r = recv(sock, (char*)buffer + sofar, len-sofar, 0);
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if (r < 0){
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switch (errno){
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case EWOULDBLOCK: return 0; break;
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default:
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Error = true;
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#if DEBUG >= 2
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fprintf(stderr, "Could not read data! Error %i: %s\n", r, strerror(errno));
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#endif
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close();
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break;
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}
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return false;
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}else{
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if (r == 0){
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Error = true;
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#if DEBUG >= 2
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fprintf(stderr, "Could not read data! Socket is closed.\n");
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#endif
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close();
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return false;
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}
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sofar += r;
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}
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}
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return true;
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}//Socket::Connection::read
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/// Read call that is compatible with file access syntax. This function simply calls the other read function.
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bool Socket::Connection::read(void * buffer, int width, int count){return read(buffer, width*count);}
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/// Write call that is compatible with file access syntax. This function simply calls the other write function.
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bool Socket::Connection::write(void * buffer, int width, int count){return write(buffer, width*count);}
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/// Write call that is compatible with std::string. This function simply calls the other write function.
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bool Socket::Connection::write(const std::string data){return write(data.c_str(), data.size());}
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/// Incremental write call. This function tries to write len bytes to the socket from the buffer,
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/// returning the amount of bytes it actually wrote.
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/// \param buffer Location of the buffer to write from.
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/// \param len Amount of bytes to write.
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/// \returns The amount of bytes actually written.
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int Socket::Connection::iwrite(void * buffer, int len){
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if (sock < 0){return 0;}
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int r = send(sock, buffer, len, 0);
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if (r < 0){
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switch (errno){
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case EWOULDBLOCK: return 0; break;
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default:
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Error = true;
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#if DEBUG >= 2
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fprintf(stderr, "Could not iwrite data! Error: %s\n", strerror(errno));
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#endif
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close();
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return 0;
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break;
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}
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}
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if (r == 0){close();}
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return r;
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}//Socket::Connection::iwrite
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/// Incremental read call. This function tries to read len bytes to the buffer from the socket,
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/// returning the amount of bytes it actually read.
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/// \param buffer Location of the buffer to read to.
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/// \param len Amount of bytes to read.
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/// \returns The amount of bytes actually read.
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int Socket::Connection::iread(void * buffer, int len){
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if (sock < 0){return 0;}
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int r = recv(sock, buffer, len, 0);
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if (r < 0){
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switch (errno){
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case EWOULDBLOCK: return 0; break;
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default:
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Error = true;
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#if DEBUG >= 2
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fprintf(stderr, "Could not iread data! Error: %s\n", strerror(errno));
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#endif
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close();
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return 0;
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break;
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}
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}
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if (r == 0){close();}
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return r;
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}//Socket::Connection::iread
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/// Read call that is compatible with std::string.
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/// Data is read using iread (which is nonblocking if the Socket::Connection itself is),
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/// then appended to end of buffer. This functions reads at least one byte before returning.
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/// \param buffer std::string to append data to.
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/// \return True if new data arrived, false otherwise.
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bool Socket::Connection::read(std::string & buffer){
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char cbuffer[5000];
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if (!read(cbuffer, 1)){return false;}
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int num = iread(cbuffer+1, 4999);
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if (num > 0){
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buffer.append(cbuffer, num+1);
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}else{
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buffer.append(cbuffer, 1);
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}
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return true;
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}//read
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/// Read call that is compatible with std::string.
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/// Data is read using iread (which is nonblocking if the Socket::Connection itself is),
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/// then appended to end of buffer.
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/// \param buffer std::string to append data to.
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/// \return True if new data arrived, false otherwise.
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bool Socket::Connection::iread(std::string & buffer){
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char cbuffer[5000];
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int num = iread(cbuffer, 5000);
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if (num < 1){return false;}
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buffer.append(cbuffer, num);
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return true;
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}//iread
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/// Incremental write call that is compatible with std::string.
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/// Data is written using iwrite (which is nonblocking if the Socket::Connection itself is),
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/// then removed from front of buffer.
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/// \param buffer std::string to remove data from.
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/// \return True if more data was sent, false otherwise.
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bool Socket::Connection::iwrite(std::string & buffer){
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if (buffer.size() < 1){return false;}
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int tmp = iwrite((void*)buffer.c_str(), buffer.size());
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if (tmp < 1){return false;}
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buffer = buffer.substr(tmp);
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return true;
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}//iwrite
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/// Write call that is compatible with std::string.
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/// Data is written using write (which is always blocking),
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/// then removed from front of buffer.
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/// \param buffer std::string to remove data from.
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/// \return True if more data was sent, false otherwise.
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bool Socket::Connection::swrite(std::string & buffer){
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if (buffer.size() < 1){return false;}
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bool tmp = write((void*)buffer.c_str(), buffer.size());
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if (tmp){buffer = "";}
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return tmp;
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}//write
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/// Gets hostname for connection, if available.
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std::string Socket::Connection::getHost(){
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return remotehost;
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}
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/// Create a new base Server. The socket is never connected, and a placeholder for later connections.
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Socket::Server::Server(){
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sock = -1;
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}//Socket::Server base Constructor
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/// Create a new TCP Server. The socket is immediately bound and set to listen.
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/// A maximum of 100 connections will be accepted between accept() calls.
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/// Any further connections coming in will be dropped.
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/// \param port The TCP port to listen on
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/// \param hostname (optional) The interface to bind to. The default is 0.0.0.0 (all interfaces).
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/// \param nonblock (optional) Whether accept() calls will be nonblocking. Default is false (blocking).
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Socket::Server::Server(int port, std::string hostname, bool nonblock){
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sock = socket(AF_INET6, SOCK_STREAM, 0);
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if (sock < 0){
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#if DEBUG >= 1
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fprintf(stderr, "Could not create socket! Error: %s\n", strerror(errno));
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#endif
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return;
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}
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int on = 1;
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setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
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if (nonblock){
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int flags = fcntl(sock, F_GETFL, 0);
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flags |= O_NONBLOCK;
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fcntl(sock, F_SETFL, flags);
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}
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struct sockaddr_in6 addr;
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addr.sin6_family = AF_INET6;
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addr.sin6_port = htons(port);//set port
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if (hostname == "0.0.0.0"){
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addr.sin6_addr = in6addr_any;
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}else{
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inet_pton(AF_INET6, hostname.c_str(), &addr.sin6_addr);//set interface, 0.0.0.0 (default) is all
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}
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int ret = bind(sock, (sockaddr*)&addr, sizeof(addr));//do the actual bind
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if (ret == 0){
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ret = listen(sock, 100);//start listening, backlog of 100 allowed
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if (ret == 0){
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return;
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}else{
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#if DEBUG >= 1
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fprintf(stderr, "Listen failed! Error: %s\n", strerror(errno));
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#endif
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close();
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return;
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}
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}else{
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#if DEBUG >= 1
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fprintf(stderr, "Binding failed! Error: %s\n", strerror(errno));
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#endif
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close();
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return;
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}
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}//Socket::Server TCP Constructor
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/// Create a new Unix Server. The socket is immediately bound and set to listen.
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/// A maximum of 100 connections will be accepted between accept() calls.
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/// Any further connections coming in will be dropped.
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/// The address used will first be unlinked - so it succeeds if the Unix socket already existed. Watch out for this behaviour - it will delete any file located at address!
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/// \param address The location of the Unix socket to bind to.
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/// \param nonblock (optional) Whether accept() calls will be nonblocking. Default is false (blocking).
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Socket::Server::Server(std::string address, bool nonblock){
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unlink(address.c_str());
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sock = socket(AF_UNIX, SOCK_STREAM, 0);
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if (sock < 0){
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#if DEBUG >= 1
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fprintf(stderr, "Could not create socket! Error: %s\n", strerror(errno));
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#endif
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return;
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}
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if (nonblock){
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int flags = fcntl(sock, F_GETFL, 0);
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flags |= O_NONBLOCK;
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fcntl(sock, F_SETFL, flags);
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}
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sockaddr_un addr;
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addr.sun_family = AF_UNIX;
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strncpy(addr.sun_path, address.c_str(), address.size()+1);
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int ret = bind(sock, (sockaddr*)&addr, sizeof(addr));
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if (ret == 0){
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ret = listen(sock, 100);//start listening, backlog of 100 allowed
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if (ret == 0){
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return;
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}else{
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#if DEBUG >= 1
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fprintf(stderr, "Listen failed! Error: %s\n", strerror(errno));
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#endif
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close();
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return;
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}
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}else{
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#if DEBUG >= 1
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fprintf(stderr, "Binding failed! Error: %s\n", strerror(errno));
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#endif
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close();
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return;
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}
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}//Socket::Server Unix Constructor
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/// Accept any waiting connections. If the Socket::Server is blocking, this function will block until there is an incoming connection.
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/// If the Socket::Server is nonblocking, it might return a Socket::Connection that is not connected, so check for this.
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/// \param nonblock (optional) Whether the newly connected socket should be nonblocking. Default is false (blocking).
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/// \returns A Socket::Connection, which may or may not be connected, depending on settings and circumstances.
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Socket::Connection Socket::Server::accept(bool nonblock){
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if (sock < 0){return Socket::Connection(-1);}
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struct sockaddr_in6 addrinfo;
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socklen_t len = sizeof(addrinfo);
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static char addrconv[INET6_ADDRSTRLEN];
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int r = ::accept(sock, (sockaddr*)&addrinfo, &len);
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//set the socket to be nonblocking, if requested.
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//we could do this through accept4 with a flag, but that call is non-standard...
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if ((r >= 0) && nonblock){
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int flags = fcntl(r, F_GETFL, 0);
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flags |= O_NONBLOCK;
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fcntl(r, F_SETFL, flags);
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}
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Socket::Connection tmp(r);
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if (r < 0){
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if (errno != EWOULDBLOCK && errno != EAGAIN){close();}
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}else{
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if (addrinfo.sin6_family == AF_INET6){
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tmp.remotehost = inet_ntop(AF_INET6, &(addrinfo.sin6_addr), addrconv, INET6_ADDRSTRLEN);
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#if DEBUG >= 4
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printf("IPv6 addr: %s\n", tmp.remotehost.c_str());
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#endif
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}
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if (addrinfo.sin6_family == AF_INET){
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tmp.remotehost = inet_ntop(AF_INET, &(((sockaddr_in*)&addrinfo)->sin_addr), addrconv, INET6_ADDRSTRLEN);
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#if DEBUG >= 4
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printf("IPv4 addr: %s\n", tmp.remotehost.c_str());
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#endif
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}
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if (addrinfo.sin6_family == AF_UNIX){
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#if DEBUG >= 4
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tmp.remotehost = ((sockaddr_un*)&addrinfo)->sun_path;
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printf("Unix addr: %s\n", tmp.remotehost.c_str());
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#endif
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tmp.remotehost = "UNIX_SOCKET";
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}
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}
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return tmp;
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}
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/// Close connection. The internal socket is closed and then set to -1.
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void Socket::Server::close(){
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shutdown(sock, SHUT_RDWR);
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::close(sock);
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sock = -1;
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}//Socket::Server::close
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/// Returns the connected-state for this socket.
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/// Note that this function might be slightly behind the real situation.
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/// The connection status is updated after every accept attempt, when errors occur
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/// and when the socket is closed manually.
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/// \returns True if socket is connected, false otherwise.
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bool Socket::Server::connected(){
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return (sock >= 0);
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}//Socket::Server::connected
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/// Returns internal socket number.
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int Socket::Server::getSocket(){return sock;}
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65
util/socket.h
Normal file
65
util/socket.h
Normal file
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@ -0,0 +1,65 @@
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/// \file socket.h
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/// A handy Socket wrapper library.
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/// Written by Jaron Vietor in 2010 for DDVTech
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#pragma once
|
||||
#include <string>
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/un.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <unistd.h>
|
||||
#include <stdio.h>
|
||||
#include <errno.h>
|
||||
#include <string.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
|
||||
///Holds Socket tools.
|
||||
namespace Socket{
|
||||
|
||||
/// This class is for easy communicating through sockets, either TCP or Unix.
|
||||
class Connection{
|
||||
private:
|
||||
int sock; ///< Internally saved socket number.
|
||||
std::string remotehost; ///< Stores remote host address.
|
||||
public:
|
||||
Connection(); ///< Create a new disconnected base socket.
|
||||
Connection(int sockNo); ///< Create a new base socket.
|
||||
Connection(std::string adres, bool nonblock = false); ///< Create a new Unix Socket.
|
||||
bool Error; ///< Set to true if a socket error happened.
|
||||
bool Blocking; ///< Set to true if a socket is currently or wants to be blocking.
|
||||
signed int ready(); ///< Returns the ready-state for this socket.
|
||||
bool connected(); ///< Returns the connected-state for this socket.
|
||||
bool read(void * buffer, int len); ///< Reads data from socket.
|
||||
bool read(void * buffer, int width, int count); ///< Read call that is compatible with file access syntax.
|
||||
bool write(const void * buffer, int len); ///< Writes data to socket.
|
||||
bool write(void * buffer, int width, int count); ///< Write call that is compatible with file access syntax.
|
||||
bool write(const std::string data); ///< Write call that is compatible with std::string.
|
||||
int iwrite(void * buffer, int len); ///< Incremental write call.
|
||||
int iread(void * buffer, int len); ///< Incremental read call.
|
||||
bool read(std::string & buffer); ///< Read call that is compatible with std::string.
|
||||
bool swrite(std::string & buffer); ///< Read call that is compatible with std::string.
|
||||
bool iread(std::string & buffer); ///< Incremental write call that is compatible with std::string.
|
||||
bool iwrite(std::string & buffer); ///< Write call that is compatible with std::string.
|
||||
void close(); ///< Close connection.
|
||||
std::string getHost(); ///< Gets hostname for connection, if available.
|
||||
int getSocket(); ///< Returns internal socket number.
|
||||
friend class Server;
|
||||
};
|
||||
|
||||
/// This class is for easily setting up listening socket, either TCP or Unix.
|
||||
class Server{
|
||||
private:
|
||||
int sock; ///< Internally saved socket number.
|
||||
public:
|
||||
Server(); ///< Create a new base Server.
|
||||
Server(int port, std::string hostname = "0.0.0.0", bool nonblock = false); ///< Create a new TCP Server.
|
||||
Server(std::string adres, bool nonblock = false); ///< Create a new Unix Server.
|
||||
Connection accept(bool nonblock = false); ///< Accept any waiting connections.
|
||||
bool connected(); ///< Returns the connected-state for this socket.
|
||||
void close(); ///< Close connection.
|
||||
int getSocket(); ///< Returns internal socket number.
|
||||
};
|
||||
|
||||
};
|
Loading…
Add table
Reference in a new issue