Refactored config library to make threaded/forked sockets more re-usable.
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069ae2c855
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21fe9a5910
2 changed files with 43 additions and 33 deletions
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@ -313,18 +313,7 @@ static void callThreadCallback(void * cDataArg){
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DEBUG_MSG(DLVL_INSANE, "Thread for %p ended", cDataArg);
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}
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int Util::Config::serveThreadedSocket(int (*callback)(Socket::Connection &)){
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Socket::Server server_socket;
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if (vals.isMember("socket")){
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server_socket = Socket::Server(Util::getTmpFolder() + getString("socket"));
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}
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if (vals.isMember("listen_port") && vals.isMember("listen_interface")){
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server_socket = Socket::Server(getInteger("listen_port"), getString("listen_interface"), false);
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}
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if (!server_socket.connected()){return 1;}
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DEBUG_MSG(DLVL_DEVEL, "Activating threaded server: %s", getString("cmd").c_str());
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activate();
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int Util::Config::threadServer(Socket::Server & server_socket, int (*callback)(Socket::Connection &)){
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while (is_active && server_socket.connected()){
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Socket::Connection S = server_socket.accept();
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if (S.connected()){ //check if the new connection is valid
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@ -335,15 +324,52 @@ int Util::Config::serveThreadedSocket(int (*callback)(Socket::Connection &)){
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tthread::thread T(callThreadCallback, (void*)cData);
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//detach it, no need to keep track of it anymore
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T.detach();
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DEBUG_MSG(DLVL_HIGH, "Spawned new thread for socket %i", S.getSocket());
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}else{
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Util::sleep(10); //sleep 10ms
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}
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}//main loop
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}
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server_socket.close();
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DEBUG_MSG(DLVL_DEVEL, "Threaded server exiting: %s", getString("cmd").c_str());
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return 0;
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}
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int Util::Config::forkServer(Socket::Server & server_socket, int (*callback)(Socket::Connection &)){
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while (is_active && server_socket.connected()){
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Socket::Connection S = server_socket.accept();
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if (S.connected()){ //check if the new connection is valid
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pid_t myid = fork();
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if (myid == 0){ //if new child, start MAINHANDLER
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server_socket.drop();
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return callback(S);
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}else{ //otherwise, do nothing or output debugging text
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DEBUG_MSG(DLVL_HIGH, "Forked new process %i for socket %i", (int)myid, S.getSocket());
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S.drop();
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}
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}else{
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Util::sleep(10); //sleep 10ms
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}
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}
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server_socket.close();
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return 0;
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}
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int Util::Config::serveThreadedSocket(int (*callback)(Socket::Connection &)){
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Socket::Server server_socket;
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if (vals.isMember("socket")){
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server_socket = Socket::Server(Util::getTmpFolder() + getString("socket"));
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}
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if (vals.isMember("listen_port") && vals.isMember("listen_interface")){
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server_socket = Socket::Server(getInteger("listen_port"), getString("listen_interface"), false);
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}
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if (!server_socket.connected()){
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DEBUG_MSG(DLVL_DEVEL, "Failure to open socket");
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return 1;
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}
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DEBUG_MSG(DLVL_DEVEL, "Activating threaded server: %s", getString("cmd").c_str());
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activate();
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return threadServer(server_socket, callback);
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}
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int Util::Config::serveForkedSocket(int (*callback)(Socket::Connection & S)){
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Socket::Server server_socket;
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if (vals.isMember("socket")){
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@ -358,25 +384,7 @@ int Util::Config::serveForkedSocket(int (*callback)(Socket::Connection & S)){
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}
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DEBUG_MSG(DLVL_DEVEL, "Activating forked server: %s", getString("cmd").c_str());
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activate();
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while (is_active && server_socket.connected()){
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Socket::Connection S = server_socket.accept();
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if (S.connected()){ //check if the new connection is valid
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pid_t myid = fork();
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if (myid == 0){ //if new child, start MAINHANDLER
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server_socket.drop();
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return callback(S);
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}else{ //otherwise, do nothing or output debugging text
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DEBUG_MSG(DLVL_DEVEL, "Forked new process %i for socket %i", (int)myid, S.getSocket());
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S.drop();
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}
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}else{
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Util::sleep(10); //sleep 10ms
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}
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}//main loop
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server_socket.close();
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DEBUG_MSG(DLVL_DEVEL, "Forked server exiting: %s", getString("cmd").c_str());
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return 0;
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return forkServer(server_socket, callback);
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}
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/// Activated the stored config. This will:
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@ -33,6 +33,8 @@ namespace Util {
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long long int getInteger(std::string optname);
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bool getBool(std::string optname);
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void activate();
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int threadServer(Socket::Server & server_socket, int (*callback)(Socket::Connection & S));
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int forkServer(Socket::Server & server_socket, int (*callback)(Socket::Connection & S));
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int serveThreadedSocket(int (*callback)(Socket::Connection & S));
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int serveForkedSocket(int (*callback)(Socket::Connection & S));
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int servePlainSocket(int (*callback)(Socket::Connection & S));
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