Tweaked buffer/player timings to prevent delays, almost-working smooth support.
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parent
4d3a500e66
commit
25c7f6f93d
3 changed files with 45 additions and 7 deletions
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@ -212,7 +212,10 @@ namespace Buffer {
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}
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while (buffer_running){
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if (thisStream->getIPInput().connected()){
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connected = true;
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if (!connected){
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connected = true;
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thisStream->getIPInput().setBlocking(false);
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}
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if (thisStream->getIPInput().spool()){
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while (true){
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thisStream->getWriteLock();
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@ -225,12 +228,12 @@ namespace Buffer {
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thisStream->dropWriteLock(true);
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}else{
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thisStream->dropWriteLock(false);
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Util::sleep(25); //10ms wait
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//Util::sleep(10); //10ms wait
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break;
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}
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}
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}else{
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Util::sleep(1000); //10ms wait
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//}else{
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//Util::sleep(500); //500ms wait
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}
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}else{
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if (connected){
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@ -239,8 +239,8 @@ int main(int argc, char** argv){
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if (lastTime == 0){
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lastTime = now - source.getJSON()["time"].asInt();
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}
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if (playing == -1 && playUntil == 0 && source.getJSON()["time"].asInt() > now - lastTime + 1000){
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Util::sleep(source.getJSON()["time"].asInt() - (now - lastTime));
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if (playing == -1 && playUntil == 0 && source.getJSON()["time"].asInt() > now - lastTime + 7500){
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Util::sleep(source.getJSON()["time"].asInt() - (now - lastTime + 5000));
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}
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if ( playUntil && playUntil < source.getJSON()["time"].asInt()){
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playing = 0;
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