Added push-related API calls to controller, made outputs able to wait for playable streams.
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17 changed files with 329 additions and 457 deletions
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@ -11,6 +11,7 @@ namespace Util {
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void sanitizeName(std::string & streamname);
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bool streamAlive(std::string & streamname);
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bool startInput(std::string streamname, std::string filename = "", bool forkFirst = true);
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int startRecording(std::string streamname);
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int startPush(std::string & streamname, std::string & target);
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JSON::Value getStreamConfig(std::string streamname);
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}
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