Updated and changed namespace for socket library, added IPv6 support, attempt to fix RTMP
This commit is contained in:
commit
3423eb328d
8 changed files with 24 additions and 437 deletions
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@ -2,6 +2,7 @@
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/// Holds all code for the AMF namespace.
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#include "amf.h"
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#include <cstdio> //needed for stderr only
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/// Returns the std::string Indice for the current object, if available.
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/// Returns an empty string if no indice exists.
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@ -1,355 +0,0 @@
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/// \file ddv_socket.cpp
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/// Holds all code for the DDV namespace.
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#include "ddv_socket.h"
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/// Create a new base socket. This is a basic constructor for converting any valid socket to a DDV::Socket.
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/// \param sockNo Integer representing the socket to convert.
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DDV::Socket::Socket(int sockNo){
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sock = sockNo;
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Error = false;
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Blocking = false;
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}//DDV::Socket basic constructor
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/// Create a new disconnected base socket. This is a basic constructor for placeholder purposes.
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/// A socket created like this is always disconnected and should/could be overwritten at some point.
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DDV::Socket::Socket(){
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sock = -1;
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Error = false;
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Blocking = false;
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}//DDV::Socket basic constructor
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/// Close connection. The internal socket is closed and then set to -1.
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void DDV::Socket::close(){
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#if DEBUG >= 3
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fprintf(stderr, "Socket closed.\n");
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#endif
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::close(sock);
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sock = -1;
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}//DDV::Socket::close
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/// Returns internal socket number.
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int DDV::Socket::getSocket(){return sock;}
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/// Create a new Unix Socket. This socket will (try to) connect to the given address right away.
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/// \param address String containing the location of the Unix socket to connect to.
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/// \param nonblock Whether the socket should be nonblocking. False by default.
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DDV::Socket::Socket(std::string address, bool nonblock){
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sock = socket(PF_UNIX, SOCK_STREAM, 0);
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if (sock < 0){
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#if DEBUG >= 1
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fprintf(stderr, "Could not create socket! Error: %s\n", strerror(errno));
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#endif
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return;
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}
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Error = false;
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Blocking = false;
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sockaddr_un addr;
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addr.sun_family = AF_UNIX;
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strncpy(addr.sun_path, address.c_str(), address.size()+1);
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int r = connect(sock, (sockaddr*)&addr, sizeof(addr));
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if (r == 0){
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if (nonblock){
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int flags = fcntl(sock, F_GETFL, 0);
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flags |= O_NONBLOCK;
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fcntl(sock, F_SETFL, flags);
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}
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}else{
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#if DEBUG >= 1
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fprintf(stderr, "Could not connect to %s! Error: %s\n", address.c_str(), strerror(errno));
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#endif
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close();
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}
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}//DDV::Socket Unix Contructor
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/// Returns the ready-state for this socket.
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/// \returns 1 if data is waiting to be read, -1 if not connected, 0 otherwise.
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signed int DDV::Socket::ready(){
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if (sock < 0) return -1;
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char tmp;
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int preflags = fcntl(sock, F_GETFL, 0);
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int postflags = preflags | O_NONBLOCK;
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fcntl(sock, F_SETFL, postflags);
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int r = recv(sock, &tmp, 1, MSG_PEEK);
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fcntl(sock, F_SETFL, preflags);
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if (r < 0){
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if (errno == EAGAIN || errno == EWOULDBLOCK){
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return 0;
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}else{
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#if DEBUG >= 2
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fprintf(stderr, "Socket ready error! Error: %s\n", strerror(errno));
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#endif
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close();
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return -1;
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}
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}
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if (r == 0){
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close(); return -1;
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}
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return r;
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}
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/// Returns the connected-state for this socket.
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/// Note that this function might be slightly behind the real situation.
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/// The connection status is updated after every read/write attempt, when errors occur
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/// and when the socket is closed manually.
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/// \returns True if socket is connected, false otherwise.
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bool DDV::Socket::connected(){
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return (sock >= 0);
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}
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/// Writes data to socket. This function blocks if the socket is blocking and all data cannot be written right away.
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/// If the socket is nonblocking and not all data can be written, this function sets internal variable Blocking to true
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/// and returns false.
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/// \param buffer Location of the buffer to write from.
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/// \param len Amount of bytes to write.
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/// \returns True if the whole write was succesfull, false otherwise.
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bool DDV::Socket::write(const void * buffer, int len){
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int sofar = 0;
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if (sock < 0){return false;}
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while (sofar != len){
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int r = send(sock, (char*)buffer + sofar, len-sofar, 0);
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if (r <= 0){
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Error = true;
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#if DEBUG >= 2
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fprintf(stderr, "Could not write data! Error: %s\n", strerror(errno));
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#endif
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close();
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return false;
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}else{
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sofar += r;
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}
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}
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return true;
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}//DDv::Socket::write
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/// Reads data from socket. This function blocks if the socket is blocking and all data cannot be read right away.
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/// If the socket is nonblocking and not all data can be read, this function sets internal variable Blocking to true
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/// and returns false.
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/// \param buffer Location of the buffer to read to.
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/// \param len Amount of bytes to read.
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/// \returns True if the whole read was succesfull, false otherwise.
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bool DDV::Socket::read(void * buffer, int len){
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int sofar = 0;
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if (sock < 0){return false;}
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while (sofar != len){
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int r = recv(sock, (char*)buffer + sofar, len-sofar, 0);
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if (r <= 0){
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Error = true;
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#if DEBUG >= 2
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fprintf(stderr, "Could not read data! Error: %s\n", strerror(errno));
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#endif
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close();
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return false;
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}else{
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sofar += r;
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}
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}
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return true;
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}//DDV::Socket::read
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/// Read call that is compatible with file access syntax. This function simply calls the other read function.
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bool DDV::Socket::read(void * buffer, int width, int count){return read(buffer, width*count);}
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/// Write call that is compatible with file access syntax. This function simply calls the other write function.
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bool DDV::Socket::write(void * buffer, int width, int count){return write(buffer, width*count);}
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/// Write call that is compatible with std::string. This function simply calls the other write function.
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bool DDV::Socket::write(const std::string data){return write(data.c_str(), data.size());}
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/// Incremental write call. This function tries to write len bytes to the socket from the buffer,
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/// returning the amount of bytes it actually wrote.
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/// \param buffer Location of the buffer to write from.
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/// \param len Amount of bytes to write.
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/// \returns The amount of bytes actually written.
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int DDV::Socket::iwrite(void * buffer, int len){
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int r = send(sock, buffer, len, 0);
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if (r < 0){
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switch (errno){
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case EWOULDBLOCK: return 0; break;
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default:
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Error = true;
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#if DEBUG >= 2
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fprintf(stderr, "Could not iwrite data! Error: %s\n", strerror(errno));
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#endif
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close();
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return 0;
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break;
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}
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}
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if (r == 0){close();}
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return r;
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}//DDV::Socket::iwrite
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/// Incremental read call. This function tries to read len bytes to the buffer from the socket,
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/// returning the amount of bytes it actually read.
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/// \param buffer Location of the buffer to read to.
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/// \param len Amount of bytes to read.
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/// \returns The amount of bytes actually read.
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int DDV::Socket::iread(void * buffer, int len){
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int r = recv(sock, buffer, len, 0);
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if (r < 0){
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switch (errno){
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case EWOULDBLOCK: return 0; break;
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default:
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Error = true;
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#if DEBUG >= 2
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fprintf(stderr, "Could not iread data! Error: %s\n", strerror(errno));
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#endif
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close();
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return 0;
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break;
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}
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}
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if (r == 0){close();}
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return r;
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}//DDV::Socket::iread
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/// Read call that is compatible with std::string.
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/// Data is read using iread (which is nonblocking if the DDV::Socket itself is),
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/// then appended to end of buffer.
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/// \param buffer std::string to append data to.
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/// \return True if new data arrived, false otherwise.
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bool DDV::Socket::read(std::string & buffer){
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char cbuffer[5000];
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if (!read(cbuffer, 1)){return false;}
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int num = iread(cbuffer+1, 4999);
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if (num > 0){
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buffer.append(cbuffer, num+1);
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}else{
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buffer.append(cbuffer, 1);
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}
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return true;
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}//read
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/// Create a new base ServerSocket. The socket is never connected, and a placeholder for later connections.
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DDV::ServerSocket::ServerSocket(){
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sock = -1;
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}//DDV::ServerSocket base Constructor
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/// Create a new TCP ServerSocket. The socket is immediately bound and set to listen.
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/// A maximum of 100 connections will be accepted between accept() calls.
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/// Any further connections coming in will be dropped.
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/// \param port The TCP port to listen on
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/// \param hostname (optional) The interface to bind to. The default is 0.0.0.0 (all interfaces).
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/// \param nonblock (optional) Whether accept() calls will be nonblocking. Default is false (blocking).
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DDV::ServerSocket::ServerSocket(int port, std::string hostname, bool nonblock){
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sock = socket(AF_INET, SOCK_STREAM, 0);
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if (sock < 0){
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#if DEBUG >= 1
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fprintf(stderr, "Could not create socket! Error: %s\n", strerror(errno));
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#endif
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return;
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}
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int on = 1;
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setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
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if (nonblock){
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int flags = fcntl(sock, F_GETFL, 0);
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flags |= O_NONBLOCK;
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fcntl(sock, F_SETFL, flags);
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}
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struct sockaddr_in addr;
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addr.sin_family = AF_INET;
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addr.sin_port = htons(port);//set port
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inet_pton(AF_INET, hostname.c_str(), &addr.sin_addr);//set interface, 0.0.0.0 (default) is all
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int ret = bind(sock, (sockaddr*)&addr, sizeof(addr));//do the actual bind
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if (ret == 0){
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ret = listen(sock, 100);//start listening, backlog of 100 allowed
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if (ret == 0){
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return;
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}else{
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#if DEBUG >= 1
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fprintf(stderr, "Listen failed! Error: %s\n", strerror(errno));
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#endif
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close();
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return;
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}
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}else{
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#if DEBUG >= 1
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fprintf(stderr, "Binding failed! Error: %s\n", strerror(errno));
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#endif
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close();
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return;
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}
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}//DDV::ServerSocket TCP Constructor
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/// Create a new Unix ServerSocket. The socket is immediately bound and set to listen.
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/// A maximum of 100 connections will be accepted between accept() calls.
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/// Any further connections coming in will be dropped.
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/// The address used will first be unlinked - so it succeeds if the Unix socket already existed. Watch out for this behaviour - it will delete any file located at address!
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/// \param address The location of the Unix socket to bind to.
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/// \param nonblock (optional) Whether accept() calls will be nonblocking. Default is false (blocking).
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DDV::ServerSocket::ServerSocket(std::string address, bool nonblock){
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unlink(address.c_str());
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sock = socket(AF_UNIX, SOCK_STREAM, 0);
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if (sock < 0){
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#if DEBUG >= 1
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fprintf(stderr, "Could not create socket! Error: %s\n", strerror(errno));
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#endif
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return;
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}
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if (nonblock){
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int flags = fcntl(sock, F_GETFL, 0);
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flags |= O_NONBLOCK;
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fcntl(sock, F_SETFL, flags);
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}
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sockaddr_un addr;
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addr.sun_family = AF_UNIX;
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strncpy(addr.sun_path, address.c_str(), address.size()+1);
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int ret = bind(sock, (sockaddr*)&addr, sizeof(addr));
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if (ret == 0){
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ret = listen(sock, 100);//start listening, backlog of 100 allowed
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if (ret == 0){
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return;
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}else{
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#if DEBUG >= 1
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fprintf(stderr, "Listen failed! Error: %s\n", strerror(errno));
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#endif
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close();
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return;
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}
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}else{
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#if DEBUG >= 1
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fprintf(stderr, "Binding failed! Error: %s\n", strerror(errno));
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#endif
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close();
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return;
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}
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}//DDV::ServerSocket Unix Constructor
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/// Accept any waiting connections. If the DDV::ServerSocket is blocking, this function will block until there is an incoming connection.
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/// If the DDV::ServerSocket is nonblocking, it might return a DDV::Socket that is not connected, so check for this.
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/// \param nonblock (optional) Whether the newly connected socket should be nonblocking. Default is false (blocking).
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/// \returns A DDV::Socket, which may or may not be connected, depending on settings and circumstances.
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DDV::Socket DDV::ServerSocket::accept(bool nonblock){
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if (sock < 0){return DDV::Socket(-1);}
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int r = ::accept(sock, 0, 0);
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//set the socket to be nonblocking, if requested.
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//we could do this through accept4 with a flag, but that call is non-standard...
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if ((r >= 0) && nonblock){
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int flags = fcntl(r, F_GETFL, 0);
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flags |= O_NONBLOCK;
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fcntl(r, F_SETFL, flags);
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}
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if (r < 0){
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if (errno != EWOULDBLOCK && errno != EAGAIN){close();}
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}
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return DDV::Socket(r);
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}
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/// Close connection. The internal socket is closed and then set to -1.
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void DDV::ServerSocket::close(){
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::close(sock);
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sock = -1;
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}//DDV::ServerSocket::close
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/// Returns the connected-state for this socket.
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/// Note that this function might be slightly behind the real situation.
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/// The connection status is updated after every accept attempt, when errors occur
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/// and when the socket is closed manually.
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/// \returns True if socket is connected, false otherwise.
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bool DDV::ServerSocket::connected(){
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return (sock >= 0);
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}//DDV::ServerSocket::connected
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/// Returns internal socket number.
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int DDV::ServerSocket::getSocket(){return sock;}
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@ -1,58 +0,0 @@
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/// \file ddv_socket.h
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/// Holds all headers for the DDV namespace.
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#pragma once
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#include <string>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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#include <stdio.h>
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#include <errno.h>
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#include <string.h>
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#include <fcntl.h>
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///Holds DDV Socket tools.
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namespace DDV{
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/// This class is for easy communicating through sockets, either TCP or Unix.
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class Socket{
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private:
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int sock; ///< Internally saved socket number.
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public:
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Socket(); ///< Create a new disconnected base socket.
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Socket(int sockNo); ///< Create a new base socket.
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Socket(std::string adres, bool nonblock = false); ///< Create a new Unix Socket.
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bool Error; ///< Set to true if a socket error happened.
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bool Blocking; ///< Set to true if a socket is currently or wants to be blocking.
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signed int ready(); ///< Returns the ready-state for this socket.
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bool connected(); ///< Returns the connected-state for this socket.
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bool read(void * buffer, int len); ///< Reads data from socket.
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bool read(void * buffer, int width, int count); ///< Read call that is compatible with file access syntax.
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bool write(const void * buffer, int len); ///< Writes data to socket.
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bool write(void * buffer, int width, int count); ///< Write call that is compatible with file access syntax.
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bool write(const std::string data); ///< Write call that is compatible with std::string.
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int iwrite(void * buffer, int len); ///< Incremental write call.
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int iread(void * buffer, int len); ///< Incremental read call.
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bool read(std::string & buffer); ///< Read call that is compatible with std::string.
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void close(); ///< Close connection.
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int getSocket(); ///< Returns internal socket number.
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};
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/// This class is for easily setting up listening socket, either TCP or Unix.
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class ServerSocket{
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private:
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int sock; ///< Internally saved socket number.
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public:
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ServerSocket(); ///< Create a new base ServerSocket.
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ServerSocket(int port, std::string hostname = "0.0.0.0", bool nonblock = false); ///< Create a new TCP ServerSocket.
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ServerSocket(std::string adres, bool nonblock = false); ///< Create a new Unix ServerSocket.
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Socket accept(bool nonblock = false); ///< Accept any waiting connections.
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bool connected(); ///< Returns the connected-state for this socket.
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void close(); ///< Close connection.
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int getSocket(); ///< Returns internal socket number.
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};
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||||
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};
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|
@ -7,7 +7,6 @@
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#include <fcntl.h> //for Tag::FileLoader
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#include <stdlib.h> //malloc
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#include <string.h> //memcpy
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#include "ddv_socket.h" //socket functions
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|
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char FLV::Header[13]; ///< Holds the last FLV header parsed.
|
||||
bool FLV::Parse_Error = false; ///< This variable is set to true if a problem is encountered while parsing the FLV.
|
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|
@ -261,7 +260,7 @@ bool FLV::Tag::MemLoader(char * D, unsigned int S, unsigned int & P){
|
|||
/// \param sofar Current amount read.
|
||||
/// \param sock Socket to read from.
|
||||
/// \return True if count bytes are read succesfully, false otherwise.
|
||||
bool FLV::Tag::SockReadUntil(char * buffer, unsigned int count, unsigned int & sofar, DDV::Socket & sock){
|
||||
bool FLV::Tag::SockReadUntil(char * buffer, unsigned int count, unsigned int & sofar, Socket::Connection & sock){
|
||||
if (sofar == count){return true;}
|
||||
if (!sock.read(buffer + sofar,count-sofar)){
|
||||
if (errno != EWOULDBLOCK){
|
||||
|
@ -284,7 +283,7 @@ bool FLV::Tag::SockReadUntil(char * buffer, unsigned int count, unsigned int & s
|
|||
/// While this function returns false, the Tag might not contain valid data.
|
||||
/// \param sock The socket to read from.
|
||||
/// \return True if a whole tag is succesfully read, false otherwise.
|
||||
bool FLV::Tag::SockLoader(DDV::Socket sock){
|
||||
bool FLV::Tag::SockLoader(Socket::Connection sock){
|
||||
if (buf < 15){data = (char*)realloc(data, 15); buf = 15;}
|
||||
if (done){
|
||||
if (SockReadUntil(data, 11, sofar, sock)){
|
||||
|
@ -325,7 +324,7 @@ bool FLV::Tag::SockLoader(DDV::Socket sock){
|
|||
/// \param sock The socket to read from.
|
||||
/// \return True if a whole tag is succesfully read, false otherwise.
|
||||
bool FLV::Tag::SockLoader(int sock){
|
||||
return SockLoader(DDV::Socket(sock));
|
||||
return SockLoader(Socket::Connection(sock));
|
||||
}//Tag::SockLoader
|
||||
|
||||
/// Helper function for FLV::FileLoader.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
/// Holds all headers for the FLV namespace.
|
||||
|
||||
#pragma once
|
||||
#include "ddv_socket.h"
|
||||
#include "socket.h"
|
||||
#include <string>
|
||||
|
||||
/// This namespace holds all FLV-parsing related functionality.
|
||||
|
@ -31,7 +31,7 @@ namespace FLV {
|
|||
//loader functions
|
||||
bool MemLoader(char * D, unsigned int S, unsigned int & P);
|
||||
bool SockLoader(int sock);
|
||||
bool SockLoader(DDV::Socket sock);
|
||||
bool SockLoader(Socket::Connection sock);
|
||||
bool FileLoader(FILE * f);
|
||||
protected:
|
||||
int buf; ///< Maximum length of buffer space.
|
||||
|
@ -39,7 +39,7 @@ namespace FLV {
|
|||
unsigned int sofar; ///< How many bytes are read sofar?
|
||||
//loader helper functions
|
||||
bool MemReadUntil(char * buffer, unsigned int count, unsigned int & sofar, char * D, unsigned int S, unsigned int & P);
|
||||
bool SockReadUntil(char * buffer, unsigned int count, unsigned int & sofar, DDV::Socket & sock);
|
||||
bool SockReadUntil(char * buffer, unsigned int count, unsigned int & sofar, Socket::Connection & sock);
|
||||
bool FileReadUntil(char * buffer, unsigned int count, unsigned int & sofar, FILE * f);
|
||||
};//Tag
|
||||
|
||||
|
|
|
@ -127,11 +127,11 @@ void HTTP::Parser::SetVar(std::string i, std::string v){
|
|||
vars[i] = v;
|
||||
}
|
||||
|
||||
/// Attempt to read a whole HTTP request or response from DDV::Socket sock.
|
||||
/// Attempt to read a whole HTTP request or response from Socket::Connection.
|
||||
/// \param sock The socket to use.
|
||||
/// \param nonblock When true, will not block even if the socket is blocking.
|
||||
/// \return True of a whole request or response was read, false otherwise.
|
||||
bool HTTP::Parser::Read(DDV::Socket & sock, bool nonblock){
|
||||
bool HTTP::Parser::Read(Socket::Connection & sock, bool nonblock){
|
||||
if (nonblock && (sock.ready() < 1)){return parse();}
|
||||
sock.read(HTTPbuffer);
|
||||
return parse();
|
||||
|
@ -206,20 +206,20 @@ bool HTTP::Parser::parse(){
|
|||
|
||||
/// Sends data as response to conn.
|
||||
/// The response is automatically first build using HTTP::Parser::BuildResponse().
|
||||
/// \param conn The DDV::Socket to send the response over.
|
||||
/// \param conn The Socket::Connection to send the response over.
|
||||
/// \param code The HTTP response code. Usually you want 200.
|
||||
/// \param message The HTTP response message. Usually you want "OK".
|
||||
void HTTP::Parser::SendResponse(DDV::Socket & conn, std::string code, std::string message){
|
||||
void HTTP::Parser::SendResponse(Socket::Connection & conn, std::string code, std::string message){
|
||||
std::string tmp = BuildResponse(code, message);
|
||||
conn.write(tmp);
|
||||
}
|
||||
|
||||
/// Sends data as HTTP/1.1 bodypart to conn.
|
||||
/// HTTP/1.1 chunked encoding is automatically applied if needed.
|
||||
/// \param conn The DDV::Socket to send the part over.
|
||||
/// \param conn The Socket::Connection to send the part over.
|
||||
/// \param buffer The buffer to send.
|
||||
/// \param len The length of the buffer.
|
||||
void HTTP::Parser::SendBodyPart(DDV::Socket & conn, char * buffer, int len){
|
||||
void HTTP::Parser::SendBodyPart(Socket::Connection & conn, char * buffer, int len){
|
||||
std::string tmp;
|
||||
tmp.append(buffer, len);
|
||||
SendBodyPart(conn, tmp);
|
||||
|
@ -227,9 +227,9 @@ void HTTP::Parser::SendBodyPart(DDV::Socket & conn, char * buffer, int len){
|
|||
|
||||
/// Sends data as HTTP/1.1 bodypart to conn.
|
||||
/// HTTP/1.1 chunked encoding is automatically applied if needed.
|
||||
/// \param conn The DDV::Socket to send the part over.
|
||||
/// \param conn The Socket::Connection to send the part over.
|
||||
/// \param bodypart The data to send.
|
||||
void HTTP::Parser::SendBodyPart(DDV::Socket & conn, std::string bodypart){
|
||||
void HTTP::Parser::SendBodyPart(Socket::Connection & conn, std::string bodypart){
|
||||
if (protocol == "HTTP/1.1"){
|
||||
static char len[10];
|
||||
int sizelen;
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <string>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include "ddv_socket.h"
|
||||
#include "socket.h"
|
||||
|
||||
/// Holds all HTTP processing related code.
|
||||
namespace HTTP{
|
||||
|
@ -14,7 +14,7 @@ namespace HTTP{
|
|||
class Parser{
|
||||
public:
|
||||
Parser();
|
||||
bool Read(DDV::Socket & sock, bool nonblock = true);
|
||||
bool Read(Socket::Connection & sock, bool nonblock = true);
|
||||
bool Read(FILE * F);
|
||||
std::string GetHeader(std::string i);
|
||||
std::string GetVar(std::string i);
|
||||
|
@ -25,9 +25,9 @@ namespace HTTP{
|
|||
void SetBody(char * buffer, int len);
|
||||
std::string BuildRequest();
|
||||
std::string BuildResponse(std::string code, std::string message);
|
||||
void SendResponse(DDV::Socket & conn, std::string code, std::string message);
|
||||
void SendBodyPart(DDV::Socket & conn, char * buffer, int len);
|
||||
void SendBodyPart(DDV::Socket & conn, std::string bodypart);
|
||||
void SendResponse(Socket::Connection & conn, std::string code, std::string message);
|
||||
void SendBodyPart(Socket::Connection & conn, char * buffer, int len);
|
||||
void SendBodyPart(Socket::Connection & conn, std::string bodypart);
|
||||
void Clean();
|
||||
bool CleanForNext();
|
||||
std::string body;
|
||||
|
|
|
@ -21,14 +21,14 @@
|
|||
#error "No configuration file section was set!"
|
||||
#endif
|
||||
|
||||
#include "ddv_socket.h" //DDVTech Socket wrapper
|
||||
#include "socket.h" //Socket library
|
||||
#include <signal.h>
|
||||
#include <sys/types.h>
|
||||
#include <pwd.h>
|
||||
#include <fstream>
|
||||
#define defstr(x) #x ///< converts a define name to string
|
||||
#define defstrh(x) "[" defstr(x) "]" ///< converts define name to [string]
|
||||
DDV::ServerSocket server_socket(-1); ///< Placeholder for the server socket
|
||||
Socket::Server server_socket(-1); ///< Placeholder for the server socket
|
||||
|
||||
/// Basic signal handler. Disconnects the server_socket if it receives
|
||||
/// a SIGINT, SIGHUP or SIGTERM signal, but does nothing for SIGPIPE.
|
||||
|
@ -53,7 +53,7 @@ void signal_handler (int signum){
|
|||
/// The default port is set by define #DEFAULT_PORT.
|
||||
/// The configuration file section is set by define #CONFIGSECT.
|
||||
int main(int argc, char ** argv){
|
||||
DDV::Socket S;//placeholder for incoming connections
|
||||
Socket::Connection S;//placeholder for incoming connections
|
||||
|
||||
//setup signal handler
|
||||
struct sigaction new_action;
|
||||
|
@ -135,7 +135,7 @@ int main(int argc, char ** argv){
|
|||
}//configuration
|
||||
|
||||
//setup a new server socket, for the correct interface and port
|
||||
server_socket = DDV::ServerSocket(listen_port, interface);
|
||||
server_socket = Socket::Server(listen_port, interface);
|
||||
#if DEBUG >= 3
|
||||
fprintf(stderr, "Made a listening socket on %s:%i...\n", interface.c_str(), listen_port);
|
||||
#endif
|
||||
|
|
Loading…
Add table
Reference in a new issue