Global cleanups and standardization of code style.

This commit is contained in:
Thulinma 2012-12-11 11:03:33 +01:00
parent 51a9b4162c
commit 38ef8704f8
33 changed files with 4322 additions and 2824 deletions

View file

@ -16,7 +16,6 @@
#define BUFFER_BLOCKSIZE 4096 //set buffer blocksize to 4KiB
#include <iostream>//temporary for debugging
std::string uint2string(unsigned int i){
std::stringstream st;
st << i;
@ -27,7 +26,9 @@ std::string uint2string(unsigned int i){
/// The back is popped as long as it is empty, first - this way this function is
/// guaranteed to return 0 if the buffer is empty.
unsigned int Socket::Buffer::size(){
while (data.size() > 0 && data.back().empty()){data.pop_back();}
while (data.size() > 0 && data.back().empty()){
data.pop_back();
}
return data.size();
}
@ -45,10 +46,12 @@ void Socket::Buffer::append(const char * newdata, const unsigned int newdatasize
j = i;
while (j < newdatasize && j - i <= BUFFER_BLOCKSIZE){
j++;
if (newdata[j-1] == '\n'){break;}
if (newdata[j - 1] == '\n'){
break;
}
}
if (i != j){
data.push_front(std::string(newdata+i, (size_t)(j - i)));
data.push_front(std::string(newdata + i, (size_t)(j - i)));
i = j;
}else{
break;
@ -63,8 +66,10 @@ void Socket::Buffer::append(const char * newdata, const unsigned int newdatasize
bool Socket::Buffer::available(unsigned int count){
unsigned int i = 0;
for (std::deque<std::string>::iterator it = data.begin(); it != data.end(); ++it){
i += (*it).size();
if (i >= count){return true;}
i += ( *it).size();
if (i >= count){
return true;
}
}
return false;
}
@ -72,18 +77,20 @@ bool Socket::Buffer::available(unsigned int count){
/// Removes count bytes from the buffer, returning them by value.
/// Returns an empty string if not all count bytes are available.
std::string Socket::Buffer::remove(unsigned int count){
if (!available(count)){return "";}
if ( !available(count)){
return "";
}
unsigned int i = 0;
std::string ret;
ret.reserve(count);
for (std::deque<std::string>::reverse_iterator it = data.rbegin(); it != data.rend(); ++it){
if (i + (*it).size() < count){
ret.append(*it);
i += (*it).size();
(*it).clear();
if (i + ( *it).size() < count){
ret.append( *it);
i += ( *it).size();
( *it).clear();
}else{
ret.append(*it, 0, count - i);
(*it).erase(0, count - i);
ret.append( *it, 0, count - i);
( *it).erase(0, count - i);
break;
}
}
@ -93,15 +100,17 @@ std::string Socket::Buffer::remove(unsigned int count){
/// Copies count bytes from the buffer, returning them by value.
/// Returns an empty string if not all count bytes are available.
std::string Socket::Buffer::copy(unsigned int count){
if (!available(count)){return "";}
if ( !available(count)){
return "";
}
unsigned int i = 0;
std::string ret;
for (std::deque<std::string>::reverse_iterator it = data.rbegin(); it != data.rend(); ++it){
if (i + (*it).size() < count){
ret.append(*it);
i += (*it).size();
if (i + ( *it).size() < count){
ret.append( *it);
i += ( *it).size();
}else{
ret.append(*it, 0, count - i);
ret.append( *it, 0, count - i);
break;
}
}
@ -118,7 +127,6 @@ std::string & Socket::Buffer::get(){
}
}
/// Create a new base socket. This is a basic constructor for converting any valid socket to a Socket::Connection.
/// \param sockNo Integer representing the socket to convert.
Socket::Connection::Connection(int sockNo){
@ -130,7 +138,7 @@ Socket::Connection::Connection(int sockNo){
conntime = Util::epoch();
Error = false;
Blocking = false;
}//Socket::Connection basic constructor
} //Socket::Connection basic constructor
/// Simulate a socket using two file descriptors.
/// \param write The filedescriptor to write to.
@ -144,7 +152,7 @@ Socket::Connection::Connection(int write, int read){
conntime = Util::epoch();
Error = false;
Blocking = false;
}//Socket::Connection basic constructor
} //Socket::Connection basic constructor
/// Create a new disconnected base socket. This is a basic constructor for placeholder purposes.
/// A socket created like this is always disconnected and should/could be overwritten at some point.
@ -157,12 +165,12 @@ Socket::Connection::Connection(){
conntime = Util::epoch();
Error = false;
Blocking = false;
}//Socket::Connection basic constructor
} //Socket::Connection basic constructor
/// Internally used call to make an file descriptor blocking or not.
void setFDBlocking(int FD, bool blocking){
int flags = fcntl(FD, F_GETFL, 0);
if (!blocking){
if ( !blocking){
flags |= O_NONBLOCK;
}else{
flags &= !O_NONBLOCK;
@ -172,44 +180,57 @@ void setFDBlocking(int FD, bool blocking){
/// Set this socket to be blocking (true) or nonblocking (false).
void Socket::Connection::setBlocking(bool blocking){
if (sock >=0){setFDBlocking(sock, blocking);}
if (pipes[0] >=0){setFDBlocking(pipes[0], blocking);}
if (pipes[1] >=0){setFDBlocking(pipes[1], blocking);}
if (sock >= 0){
setFDBlocking(sock, blocking);
}
if (pipes[0] >= 0){
setFDBlocking(pipes[0], blocking);
}
if (pipes[1] >= 0){
setFDBlocking(pipes[1], blocking);
}
}
/// Close connection. The internal socket is closed and then set to -1.
/// If the connection is already closed, nothing happens.
void Socket::Connection::close(){
if (connected()){
#if DEBUG >= 6
#if DEBUG >= 6
fprintf(stderr, "Socket closed.\n");
#endif
#endif
if (sock != -1){
shutdown(sock, SHUT_RDWR);
errno = EINTR;
while (::close(sock) != 0 && errno == EINTR){}
while (::close(sock) != 0 && errno == EINTR){
}
sock = -1;
}
if (pipes[0] != -1){
errno = EINTR;
while (::close(pipes[0]) != 0 && errno == EINTR){}
while (::close(pipes[0]) != 0 && errno == EINTR){
}
pipes[0] = -1;
}
if (pipes[1] != -1){
errno = EINTR;
while (::close(pipes[1]) != 0 && errno == EINTR){}
while (::close(pipes[1]) != 0 && errno == EINTR){
}
pipes[1] = -1;
}
}
}//Socket::Connection::close
} //Socket::Connection::close
/// Returns internal socket number.
int Socket::Connection::getSocket(){return sock;}
int Socket::Connection::getSocket(){
return sock;
}
/// Returns a string describing the last error that occured.
/// Simply calls strerror(errno) - not very reliable!
/// \todo Improve getError at some point to be more reliable and only report socket errors.
std::string Socket::Connection::getError(){return strerror(errno);}
std::string Socket::Connection::getError(){
return strerror(errno);
}
/// Create a new Unix Socket. This socket will (try to) connect to the given address right away.
/// \param address String containing the location of the Unix socket to connect to.
@ -219,9 +240,9 @@ Socket::Connection::Connection(std::string address, bool nonblock){
pipes[1] = -1;
sock = socket(PF_UNIX, SOCK_STREAM, 0);
if (sock < 0){
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "Could not create socket! Error: %s\n", strerror(errno));
#endif
#endif
return;
}
Error = false;
@ -231,8 +252,8 @@ Socket::Connection::Connection(std::string address, bool nonblock){
conntime = Util::epoch();
sockaddr_un addr;
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, address.c_str(), address.size()+1);
int r = connect(sock, (sockaddr*)&addr, sizeof(addr));
strncpy(addr.sun_path, address.c_str(), address.size() + 1);
int r = connect(sock, (sockaddr*) &addr, sizeof(addr));
if (r == 0){
if (nonblock){
int flags = fcntl(sock, F_GETFL, 0);
@ -240,12 +261,12 @@ Socket::Connection::Connection(std::string address, bool nonblock){
fcntl(sock, F_SETFL, flags);
}
}else{
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "Could not connect to %s! Error: %s\n", address.c_str(), strerror(errno));
#endif
#endif
close();
}
}//Socket::Connection Unix Contructor
} //Socket::Connection Unix Contructor
/// Create a new TCP Socket. This socket will (try to) connect to the given host/port right away.
/// \param host String containing the hostname to connect to.
@ -263,7 +284,7 @@ Socket::Connection::Connection(std::string host, int port, bool nonblock){
std::stringstream ss;
ss << port;
memset(&hints, 0, sizeof(struct addrinfo));
memset( &hints, 0, sizeof(struct addrinfo));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_ADDRCONFIG;
@ -273,25 +294,29 @@ Socket::Connection::Connection(std::string host, int port, bool nonblock){
hints.ai_next = NULL;
int s = getaddrinfo(host.c_str(), ss.str().c_str(), &hints, &result);
if (s != 0){
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "Could not connect to %s:%i! Error: %s\n", host.c_str(), port, gai_strerror(s));
#endif
#endif
close();
return;
}
for (rp = result; rp != NULL; rp = rp->ai_next) {
for (rp = result; rp != NULL; rp = rp->ai_next){
sock = socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol);
if (sock < 0){continue;}
if (connect(sock, rp->ai_addr, rp->ai_addrlen) == 0){break;}
if (sock < 0){
continue;
}
if (connect(sock, rp->ai_addr, rp->ai_addrlen) == 0){
break;
}
::close(sock);
}
freeaddrinfo(result);
if (rp == 0){
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "Could not connect to %s! Error: %s\n", host.c_str(), strerror(errno));
#endif
#endif
close();
}else{
if (nonblock){
@ -300,7 +325,7 @@ Socket::Connection::Connection(std::string host, int port, bool nonblock){
fcntl(sock, F_SETFL, flags);
}
}
}//Socket::Connection TCP Contructor
} //Socket::Connection TCP Contructor
/// Returns the connected-state for this socket.
/// Note that this function might be slightly behind the real situation.
@ -345,8 +370,8 @@ bool Socket::Connection::spool(){
/// Returns true if new data was received, false otherwise.
bool Socket::Connection::flush(){
while (upbuffer.size() > 0 && connected()){
if (!iwrite(upbuffer.get())){
Util::sleep(10);//sleep 10ms
if ( !iwrite(upbuffer.get())){
Util::sleep(10); //sleep 10ms
}
}
/// \todo Provide better mechanism to prevent overbuffering.
@ -357,7 +382,6 @@ bool Socket::Connection::flush(){
}
}
/// Returns a reference to the download buffer.
Socket::Buffer & Socket::Connection::Received(){
return downbuffer;
@ -368,17 +392,17 @@ Socket::Buffer & Socket::Connection::Received(){
/// Any data that could not be send will block until it can be send or the connection is severed.
void Socket::Connection::SendNow(const char * data, size_t len){
while (upbuffer.size() > 0 && connected()){
if (!iwrite(upbuffer.get())){
Util::sleep(1);//sleep 1ms if buffer full
if ( !iwrite(upbuffer.get())){
Util::sleep(1); //sleep 1ms if buffer full
}
}
int i = iwrite(data, len);
while (i < len && connected()){
int j = iwrite(data+i, len-i);
int j = iwrite(data + i, len - i);
if (j > 0){
i += j;
}else{
Util::sleep(1);//sleep 1ms and retry
Util::sleep(1); //sleep 1ms and retry
}
}
}
@ -390,7 +414,9 @@ void Socket::Connection::SendNow(const char * data, size_t len){
/// This means this function is blocking if the socket is, but nonblocking otherwise.
void Socket::Connection::Send(const char * data, size_t len){
while (upbuffer.size() > 0){
if (!iwrite(upbuffer.get())){break;}
if ( !iwrite(upbuffer.get())){
break;
}
}
if (upbuffer.size() > 0){
upbuffer.append(data, len);
@ -442,7 +468,9 @@ void Socket::Connection::Send(std::string & data){
/// \param len Amount of bytes to write.
/// \returns The amount of bytes actually written.
int Socket::Connection::iwrite(const void * buffer, int len){
if (!connected() || len < 1){return 0;}
if ( !connected() || len < 1){
return 0;
}
int r;
if (sock >= 0){
r = send(sock, buffer, len, 0);
@ -457,9 +485,9 @@ int Socket::Connection::iwrite(const void * buffer, int len){
default:
if (errno != EPIPE){
Error = true;
#if DEBUG >= 2
#if DEBUG >= 2
fprintf(stderr, "Could not iwrite data! Error: %s\n", strerror(errno));
#endif
#endif
}
close();
return 0;
@ -471,7 +499,7 @@ int Socket::Connection::iwrite(const void * buffer, int len){
}
up += r;
return r;
}//Socket::Connection::iwrite
} //Socket::Connection::iwrite
/// Incremental read call. This function tries to read len bytes to the buffer from the socket,
/// returning the amount of bytes it actually read.
@ -479,7 +507,9 @@ int Socket::Connection::iwrite(const void * buffer, int len){
/// \param len Amount of bytes to read.
/// \returns The amount of bytes actually read.
int Socket::Connection::iread(void * buffer, int len){
if (!connected() || len < 1){return 0;}
if ( !connected() || len < 1){
return 0;
}
int r;
if (sock >= 0){
r = recv(sock, buffer, len, 0);
@ -494,9 +524,9 @@ int Socket::Connection::iread(void * buffer, int len){
default:
if (errno != EPIPE){
Error = true;
#if DEBUG >= 2
#if DEBUG >= 2
fprintf(stderr, "Could not iread data! Error: %s\n", strerror(errno));
#endif
#endif
}
close();
return 0;
@ -508,7 +538,7 @@ int Socket::Connection::iread(void * buffer, int len){
}
down += r;
return r;
}//Socket::Connection::iread
} //Socket::Connection::iread
/// Read call that is compatible with Socket::Buffer.
/// Data is read using iread (which is nonblocking if the Socket::Connection itself is),
@ -518,10 +548,12 @@ int Socket::Connection::iread(void * buffer, int len){
bool Socket::Connection::iread(Buffer & buffer){
char cbuffer[BUFFER_BLOCKSIZE];
int num = iread(cbuffer, BUFFER_BLOCKSIZE);
if (num < 1){return false;}
if (num < 1){
return false;
}
buffer.append(cbuffer, num);
return true;
}//iread
} //iread
/// Incremental write call that is compatible with std::string.
/// Data is written using iwrite (which is nonblocking if the Socket::Connection itself is),
@ -529,12 +561,16 @@ bool Socket::Connection::iread(Buffer & buffer){
/// \param buffer std::string to remove data from.
/// \return True if more data was sent, false otherwise.
bool Socket::Connection::iwrite(std::string & buffer){
if (buffer.size() < 1){return false;}
if (buffer.size() < 1){
return false;
}
int tmp = iwrite((void*)buffer.c_str(), buffer.size());
if (tmp < 1){return false;}
if (tmp < 1){
return false;
}
buffer = buffer.substr(tmp);
return true;
}//iwrite
} //iwrite
/// Gets hostname for connection, if available.
std::string Socket::Connection::getHost(){
@ -549,13 +585,13 @@ void Socket::Connection::setHost(std::string host){
/// Returns true if these sockets are the same socket.
/// Does not check the internal stats - only the socket itself.
bool Socket::Connection::operator== (const Connection &B) const{
bool Socket::Connection::operator==(const Connection &B) const{
return sock == B.sock && pipes[0] == B.pipes[0] && pipes[1] == B.pipes[1];
}
/// Returns true if these sockets are not the same socket.
/// Does not check the internal stats - only the socket itself.
bool Socket::Connection::operator!= (const Connection &B) const{
bool Socket::Connection::operator!=(const Connection &B) const{
return sock != B.sock || pipes[0] != B.pipes[0] || pipes[1] != B.pipes[1];
}
@ -568,7 +604,7 @@ Socket::Connection::operator bool() const{
/// Create a new base Server. The socket is never connected, and a placeholder for later connections.
Socket::Server::Server(){
sock = -1;
}//Socket::Server base Constructor
} //Socket::Server base Constructor
/// Create a new TCP Server. The socket is immediately bound and set to listen.
/// A maximum of 100 connections will be accepted between accept() calls.
@ -577,11 +613,11 @@ Socket::Server::Server(){
/// \param hostname (optional) The interface to bind to. The default is 0.0.0.0 (all interfaces).
/// \param nonblock (optional) Whether accept() calls will be nonblocking. Default is false (blocking).
Socket::Server::Server(int port, std::string hostname, bool nonblock){
if (!IPv6bind(port, hostname, nonblock) && !IPv4bind(port, hostname, nonblock)){
if ( !IPv6bind(port, hostname, nonblock) && !IPv4bind(port, hostname, nonblock)){
fprintf(stderr, "Could not create socket %s:%i! Error: %s\n", hostname.c_str(), port, strerror(errno));
sock = -1;
}
}//Socket::Server TCP Constructor
} //Socket::Server TCP Constructor
/// Attempt to bind an IPv6 socket.
/// \param port The TCP port to listen on
@ -591,9 +627,9 @@ Socket::Server::Server(int port, std::string hostname, bool nonblock){
bool Socket::Server::IPv6bind(int port, std::string hostname, bool nonblock){
sock = socket(AF_INET6, SOCK_STREAM, 0);
if (sock < 0){
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "Could not create IPv6 socket %s:%i! Error: %s\n", hostname.c_str(), port, strerror(errno));
#endif
#endif
return false;
}
int on = 1;
@ -605,31 +641,31 @@ bool Socket::Server::IPv6bind(int port, std::string hostname, bool nonblock){
}
struct sockaddr_in6 addr;
addr.sin6_family = AF_INET6;
addr.sin6_port = htons(port);//set port
addr.sin6_port = htons(port); //set port
if (hostname == "0.0.0.0" || hostname.length() == 0){
addr.sin6_addr = in6addr_any;
}else{
inet_pton(AF_INET6, hostname.c_str(), &addr.sin6_addr);//set interface, 0.0.0.0 (default) is all
inet_pton(AF_INET6, hostname.c_str(), &addr.sin6_addr); //set interface, 0.0.0.0 (default) is all
}
int ret = bind(sock, (sockaddr*)&addr, sizeof(addr));//do the actual bind
int ret = bind(sock, (sockaddr*) &addr, sizeof(addr)); //do the actual bind
if (ret == 0){
ret = listen(sock, 100);//start listening, backlog of 100 allowed
ret = listen(sock, 100); //start listening, backlog of 100 allowed
if (ret == 0){
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "IPv6 socket success @ %s:%i\n", hostname.c_str(), port);
#endif
#endif
return true;
}else{
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "IPv6 Listen failed! Error: %s\n", strerror(errno));
#endif
#endif
close();
return false;
}
}else{
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "IPv6 Binding %s:%i failed (%s)\n", hostname.c_str(), port, strerror(errno));
#endif
#endif
close();
return false;
}
@ -643,9 +679,9 @@ bool Socket::Server::IPv6bind(int port, std::string hostname, bool nonblock){
bool Socket::Server::IPv4bind(int port, std::string hostname, bool nonblock){
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0){
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "Could not create IPv4 socket %s:%i! Error: %s\n", hostname.c_str(), port, strerror(errno));
#endif
#endif
return false;
}
int on = 1;
@ -657,31 +693,31 @@ bool Socket::Server::IPv4bind(int port, std::string hostname, bool nonblock){
}
struct sockaddr_in addr4;
addr4.sin_family = AF_INET;
addr4.sin_port = htons(port);//set port
addr4.sin_port = htons(port); //set port
if (hostname == "0.0.0.0" || hostname.length() == 0){
addr4.sin_addr.s_addr = INADDR_ANY;
}else{
inet_pton(AF_INET, hostname.c_str(), &addr4.sin_addr);//set interface, 0.0.0.0 (default) is all
inet_pton(AF_INET, hostname.c_str(), &addr4.sin_addr); //set interface, 0.0.0.0 (default) is all
}
int ret = bind(sock, (sockaddr*)&addr4, sizeof(addr4));//do the actual bind
int ret = bind(sock, (sockaddr*) &addr4, sizeof(addr4)); //do the actual bind
if (ret == 0){
ret = listen(sock, 100);//start listening, backlog of 100 allowed
ret = listen(sock, 100); //start listening, backlog of 100 allowed
if (ret == 0){
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "IPv4 socket success @ %s:%i\n", hostname.c_str(), port);
#endif
#endif
return true;
}else{
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "IPv4 Listen failed! Error: %s\n", strerror(errno));
#endif
#endif
close();
return false;
}
}else{
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "IPv4 binding %s:%i failed (%s)\n", hostname.c_str(), port, strerror(errno));
#endif
#endif
close();
return false;
}
@ -697,9 +733,9 @@ Socket::Server::Server(std::string address, bool nonblock){
unlink(address.c_str());
sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock < 0){
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "Could not create socket! Error: %s\n", strerror(errno));
#endif
#endif
return;
}
if (nonblock){
@ -709,38 +745,40 @@ Socket::Server::Server(std::string address, bool nonblock){
}
sockaddr_un addr;
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, address.c_str(), address.size()+1);
int ret = bind(sock, (sockaddr*)&addr, sizeof(addr));
strncpy(addr.sun_path, address.c_str(), address.size() + 1);
int ret = bind(sock, (sockaddr*) &addr, sizeof(addr));
if (ret == 0){
ret = listen(sock, 100);//start listening, backlog of 100 allowed
ret = listen(sock, 100); //start listening, backlog of 100 allowed
if (ret == 0){
return;
}else{
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "Listen failed! Error: %s\n", strerror(errno));
#endif
#endif
close();
return;
}
}else{
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "Binding failed! Error: %s\n", strerror(errno));
#endif
#endif
close();
return;
}
}//Socket::Server Unix Constructor
} //Socket::Server Unix Constructor
/// Accept any waiting connections. If the Socket::Server is blocking, this function will block until there is an incoming connection.
/// If the Socket::Server is nonblocking, it might return a Socket::Connection that is not connected, so check for this.
/// \param nonblock (optional) Whether the newly connected socket should be nonblocking. Default is false (blocking).
/// \returns A Socket::Connection, which may or may not be connected, depending on settings and circumstances.
Socket::Connection Socket::Server::accept(bool nonblock){
if (sock < 0){return Socket::Connection(-1);}
if (sock < 0){
return Socket::Connection( -1);
}
struct sockaddr_in6 addrinfo;
socklen_t len = sizeof(addrinfo);
static char addrconv[INET6_ADDRSTRLEN];
int r = ::accept(sock, (sockaddr*)&addrinfo, &len);
int r = ::accept(sock, (sockaddr*) &addrinfo, &len);
//set the socket to be nonblocking, if requested.
//we could do this through accept4 with a flag, but that call is non-standard...
if ((r >= 0) && nonblock){
@ -751,29 +789,29 @@ Socket::Connection Socket::Server::accept(bool nonblock){
Socket::Connection tmp(r);
if (r < 0){
if ((errno != EWOULDBLOCK) && (errno != EAGAIN) && (errno != EINTR)){
#if DEBUG >= 1
#if DEBUG >= 1
fprintf(stderr, "Error during accept - closing server socket.\n");
#endif
#endif
close();
}
}else{
if (addrinfo.sin6_family == AF_INET6){
tmp.remotehost = inet_ntop(AF_INET6, &(addrinfo.sin6_addr), addrconv, INET6_ADDRSTRLEN);
#if DEBUG >= 6
#if DEBUG >= 6
fprintf(stderr,"IPv6 addr: %s\n", tmp.remotehost.c_str());
#endif
#endif
}
if (addrinfo.sin6_family == AF_INET){
tmp.remotehost = inet_ntop(AF_INET, &(((sockaddr_in*)&addrinfo)->sin_addr), addrconv, INET6_ADDRSTRLEN);
#if DEBUG >= 6
tmp.remotehost = inet_ntop(AF_INET, &(((sockaddr_in*) &addrinfo)->sin_addr), addrconv, INET6_ADDRSTRLEN);
#if DEBUG >= 6
fprintf(stderr,"IPv4 addr: %s\n", tmp.remotehost.c_str());
#endif
#endif
}
if (addrinfo.sin6_family == AF_UNIX){
#if DEBUG >= 6
#if DEBUG >= 6
tmp.remotehost = ((sockaddr_un*)&addrinfo)->sun_path;
fprintf(stderr,"Unix socket, no address\n");
#endif
#endif
tmp.remotehost = "UNIX_SOCKET";
}
}
@ -784,15 +822,16 @@ Socket::Connection Socket::Server::accept(bool nonblock){
/// If the connection is already closed, nothing happens.
void Socket::Server::close(){
if (connected()){
#if DEBUG >= 6
#if DEBUG >= 6
fprintf(stderr, "ServerSocket closed.\n");
#endif
#endif
shutdown(sock, SHUT_RDWR);
errno = EINTR;
while (::close(sock) != 0 && errno == EINTR){}
while (::close(sock) != 0 && errno == EINTR){
}
sock = -1;
}
}//Socket::Server::close
} //Socket::Server::close
/// Returns the connected-state for this socket.
/// Note that this function might be slightly behind the real situation.
@ -801,7 +840,9 @@ void Socket::Server::close(){
/// \returns True if socket is connected, false otherwise.
bool Socket::Server::connected() const{
return (sock >= 0);
}//Socket::Server::connected
} //Socket::Server::connected
/// Returns internal socket number.
int Socket::Server::getSocket(){return sock;}
int Socket::Server::getSocket(){
return sock;
}