Fixed locking problems in HTTP, forced socket re-use in more circumstances, disabled socket re-use for progressive-like connections.
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aee5528149
commit
3ab17a144f
1 changed files with 26 additions and 12 deletions
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@ -198,22 +198,22 @@ namespace Connector_HTTP{
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H.SetHeader("X-UID", uid);//add the UID to the headers before copying
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H.SetHeader("X-Origin", conn->getHost());//add the UID to the headers before copying
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std::string request = H.BuildRequest();//copy the request for later forwarding to the connector
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std::string orig_url = H.getUrl();
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H.Clean();
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//existing connections must be murdered, if any
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if (connconn.count(uid)){
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if (!connconn[uid]->in_use.try_lock()){
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connconn[uid]->conn->close();
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connconn[uid]->in_use.lock();
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}
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connconn[uid]->in_use.unlock();
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}
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//check if a connection exists, and if not create one
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conn_mutex.lock();
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if (!connconn.count(uid) || !connconn[uid]->conn->connected()){
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if (connconn.count(uid)){connconn.erase(uid);}
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connconn[uid] = new ConnConn(new Socket::Connection("/tmp/mist/http_"+connector));
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connconn[uid]->conn->setBlocking(false);//do not block on spool() with no data
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#if DEBUG >= 4
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std::cout << "Created new connection " << uid << std::endl;
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#endif
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}else{
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#if DEBUG >= 4
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std::cout << "Re-using connection " << uid << std::endl;
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#endif
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}
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//start a new timeout thread, if neccesary
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if (timeout_mutex.try_lock()){
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@ -272,17 +272,31 @@ namespace Connector_HTTP{
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H.SetHeader("X-UID", uid);
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H.SetHeader("Server", "mistserver/" PACKAGE_VERSION "/" + Util::Config::libver);
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conn->Send(H.BuildResponse("200", "OK"));
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//switch out the connection for an empty one - it makes no sense to keep these globally
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Socket::Connection * myConn = connconn[uid]->conn;
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connconn[uid]->conn = new Socket::Connection();
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connconn[uid]->in_use.unlock();
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//print some debug info
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#if DEBUG >= 4
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std::cout << "Handling request: " << orig_url << " => " << connector << " (" << uid << ")" << std::endl;
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#endif
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//continue sending data from this socket and keep it permanently in use
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while (connconn.count(uid) && connconn[uid]->conn->connected() && conn->connected()){
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if (connconn[uid]->conn->spool()){
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while (myConn->connected() && conn->connected()){
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if (myConn->spool()){
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//forward any and all incoming data directly without parsing
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conn->Send(connconn[uid]->conn->Received());
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connconn[uid]->conn->Received().clear();
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conn->Send(myConn->Received());
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myConn->Received().clear();
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}
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conn->spool();
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usleep(30000);
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}
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myConn->close();
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delete myConn;
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}
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//print some debug info
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#if DEBUG >= 4
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std::cout << "Finished request: " << orig_url << " => " << connector << " (" << uid << ")" << std::endl;
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#endif
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}
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}
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