Shared memory logic fix for quick disconnecting users, small tweak to sync byte reporting
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5c074757f1
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7f3b61978f
2 changed files with 20 additions and 18 deletions
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@ -516,7 +516,7 @@ uint32_t Controller::statSession::kill(){
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/// Updates the given active connection with new stats data.
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/// Updates the given active connection with new stats data.
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void Controller::statSession::update(unsigned long index, IPC::statExchange & data){
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void Controller::statSession::update(unsigned long index, IPC::statExchange & data){
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//update the sync byte: 0 = requesting fill, 2 = requesting refill, 1 = needs checking, > 1 = state known (100=denied, 10=accepted)
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//update the sync byte: 0 = requesting fill, 2 = requesting refill, 1 = needs checking, > 2 = state known (100=denied, 10=accepted)
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if (!data.getSync()){
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if (!data.getSync()){
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sessIndex tmpidx(data);
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sessIndex tmpidx(data);
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std::string myHost = tmpidx.host;
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std::string myHost = tmpidx.host;
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@ -282,6 +282,10 @@ namespace Mist{
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stats(true);
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stats(true);
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tmpEx = IPC::statExchange(statsPage.getData());
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tmpEx = IPC::statExchange(statsPage.getData());
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}
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}
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//If we aren't online, skip any further checks.
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//We don't immediately return, so the recursing = false line only
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//needs to be written once and will always be executed.
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if (keepGoing()){
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HIGH_MSG("USER_NEW sync achieved: %u", (unsigned int)tmpEx.getSync());
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HIGH_MSG("USER_NEW sync achieved: %u", (unsigned int)tmpEx.getSync());
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//1 = check requested (connection is new)
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//1 = check requested (connection is new)
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if (tmpEx.getSync() == 1){
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if (tmpEx.getSync() == 1){
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@ -294,13 +298,11 @@ namespace Mist{
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}
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}
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}
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}
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//100 = denied
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//100 = denied
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if (tmpEx.getSync() == 100){
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if (tmpEx.getSync() == 100){onFail("Not allowed to play (USER_NEW cache)");}
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onFail("Not allowed to play (USER_NEW cache)");
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if (tmpEx.getSync() == 0){onFail("Not allowed to play (USER_NEW init timeout)", true);}
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}
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if (tmpEx.getSync() == 2){onFail("Not allowed to play (USER_NEW re-init timeout)", true);}
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if (tmpEx.getSync() == 0 || tmpEx.getSync() == 2){
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onFail("Not allowed to play (USER_NEW timeout)", true);
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}
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//anything else = accepted
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//anything else = accepted
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}
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}else{
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}else{
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tmpEx.setSync(10);//auto-accept if no trigger
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tmpEx.setSync(10);//auto-accept if no trigger
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}
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}
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