Merge branch 'master' of octo.ddvtech.com:pls

This commit is contained in:
Erik Zandvliet 2011-06-22 15:46:33 +02:00
commit 8297dfeb7b
9 changed files with 198 additions and 99 deletions

View file

@ -2,6 +2,7 @@
/// Holds all code for the AMF namespace.
#include "amf.h"
#include <cstdio> //needed for stderr only
/// Returns the std::string Indice for the current object, if available.
/// Returns an empty string if no indice exists.

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@ -7,7 +7,6 @@
#include <fcntl.h> //for Tag::FileLoader
#include <stdlib.h> //malloc
#include <string.h> //memcpy
#include "ddv_socket.h" //socket functions
char FLV::Header[13]; ///< Holds the last FLV header parsed.
bool FLV::Parse_Error = false; ///< This variable is set to true if a problem is encountered while parsing the FLV.
@ -261,7 +260,7 @@ bool FLV::Tag::MemLoader(char * D, unsigned int S, unsigned int & P){
/// \param sofar Current amount read.
/// \param sock Socket to read from.
/// \return True if count bytes are read succesfully, false otherwise.
bool FLV::Tag::SockReadUntil(char * buffer, unsigned int count, unsigned int & sofar, DDV::Socket & sock){
bool FLV::Tag::SockReadUntil(char * buffer, unsigned int count, unsigned int & sofar, Socket::Connection & sock){
if (sofar == count){return true;}
if (!sock.read(buffer + sofar,count-sofar)){
if (errno != EWOULDBLOCK){
@ -284,7 +283,7 @@ bool FLV::Tag::SockReadUntil(char * buffer, unsigned int count, unsigned int & s
/// While this function returns false, the Tag might not contain valid data.
/// \param sock The socket to read from.
/// \return True if a whole tag is succesfully read, false otherwise.
bool FLV::Tag::SockLoader(DDV::Socket sock){
bool FLV::Tag::SockLoader(Socket::Connection sock){
if (buf < 15){data = (char*)realloc(data, 15); buf = 15;}
if (done){
if (SockReadUntil(data, 11, sofar, sock)){
@ -325,7 +324,7 @@ bool FLV::Tag::SockLoader(DDV::Socket sock){
/// \param sock The socket to read from.
/// \return True if a whole tag is succesfully read, false otherwise.
bool FLV::Tag::SockLoader(int sock){
return SockLoader(DDV::Socket(sock));
return SockLoader(Socket::Connection(sock));
}//Tag::SockLoader
/// Helper function for FLV::FileLoader.

View file

@ -2,7 +2,7 @@
/// Holds all headers for the FLV namespace.
#pragma once
#include "ddv_socket.h"
#include "socket.h"
#include <string>
/// This namespace holds all FLV-parsing related functionality.
@ -31,7 +31,7 @@ namespace FLV {
//loader functions
bool MemLoader(char * D, unsigned int S, unsigned int & P);
bool SockLoader(int sock);
bool SockLoader(DDV::Socket sock);
bool SockLoader(Socket::Connection sock);
bool FileLoader(FILE * f);
protected:
int buf; ///< Maximum length of buffer space.
@ -39,7 +39,7 @@ namespace FLV {
unsigned int sofar; ///< How many bytes are read sofar?
//loader helper functions
bool MemReadUntil(char * buffer, unsigned int count, unsigned int & sofar, char * D, unsigned int S, unsigned int & P);
bool SockReadUntil(char * buffer, unsigned int count, unsigned int & sofar, DDV::Socket & sock);
bool SockReadUntil(char * buffer, unsigned int count, unsigned int & sofar, Socket::Connection & sock);
bool FileReadUntil(char * buffer, unsigned int count, unsigned int & sofar, FILE * f);
};//Tag

View file

@ -127,11 +127,11 @@ void HTTP::Parser::SetVar(std::string i, std::string v){
vars[i] = v;
}
/// Attempt to read a whole HTTP request or response from DDV::Socket sock.
/// Attempt to read a whole HTTP request or response from Socket::Connection.
/// \param sock The socket to use.
/// \param nonblock When true, will not block even if the socket is blocking.
/// \return True of a whole request or response was read, false otherwise.
bool HTTP::Parser::Read(DDV::Socket & sock, bool nonblock){
bool HTTP::Parser::Read(Socket::Connection & sock, bool nonblock){
if (nonblock && (sock.ready() < 1)){return parse();}
sock.read(HTTPbuffer);
return parse();
@ -206,20 +206,20 @@ bool HTTP::Parser::parse(){
/// Sends data as response to conn.
/// The response is automatically first build using HTTP::Parser::BuildResponse().
/// \param conn The DDV::Socket to send the response over.
/// \param conn The Socket::Connection to send the response over.
/// \param code The HTTP response code. Usually you want 200.
/// \param message The HTTP response message. Usually you want "OK".
void HTTP::Parser::SendResponse(DDV::Socket & conn, std::string code, std::string message){
void HTTP::Parser::SendResponse(Socket::Connection & conn, std::string code, std::string message){
std::string tmp = BuildResponse(code, message);
conn.write(tmp);
}
/// Sends data as HTTP/1.1 bodypart to conn.
/// HTTP/1.1 chunked encoding is automatically applied if needed.
/// \param conn The DDV::Socket to send the part over.
/// \param conn The Socket::Connection to send the part over.
/// \param buffer The buffer to send.
/// \param len The length of the buffer.
void HTTP::Parser::SendBodyPart(DDV::Socket & conn, char * buffer, int len){
void HTTP::Parser::SendBodyPart(Socket::Connection & conn, char * buffer, int len){
std::string tmp;
tmp.append(buffer, len);
SendBodyPart(conn, tmp);
@ -227,9 +227,9 @@ void HTTP::Parser::SendBodyPart(DDV::Socket & conn, char * buffer, int len){
/// Sends data as HTTP/1.1 bodypart to conn.
/// HTTP/1.1 chunked encoding is automatically applied if needed.
/// \param conn The DDV::Socket to send the part over.
/// \param conn The Socket::Connection to send the part over.
/// \param bodypart The data to send.
void HTTP::Parser::SendBodyPart(DDV::Socket & conn, std::string bodypart){
void HTTP::Parser::SendBodyPart(Socket::Connection & conn, std::string bodypart){
if (protocol == "HTTP/1.1"){
static char len[10];
int sizelen;

View file

@ -6,7 +6,7 @@
#include <string>
#include <stdlib.h>
#include <stdio.h>
#include "ddv_socket.h"
#include "socket.h"
/// Holds all HTTP processing related code.
namespace HTTP{
@ -14,7 +14,7 @@ namespace HTTP{
class Parser{
public:
Parser();
bool Read(DDV::Socket & sock, bool nonblock = true);
bool Read(Socket::Connection & sock, bool nonblock = true);
bool Read(FILE * F);
std::string GetHeader(std::string i);
std::string GetVar(std::string i);
@ -25,9 +25,9 @@ namespace HTTP{
void SetBody(char * buffer, int len);
std::string BuildRequest();
std::string BuildResponse(std::string code, std::string message);
void SendResponse(DDV::Socket & conn, std::string code, std::string message);
void SendBodyPart(DDV::Socket & conn, char * buffer, int len);
void SendBodyPart(DDV::Socket & conn, std::string bodypart);
void SendResponse(Socket::Connection & conn, std::string code, std::string message);
void SendBodyPart(Socket::Connection & conn, char * buffer, int len);
void SendBodyPart(Socket::Connection & conn, std::string bodypart);
void Clean();
bool CleanForNext();
std::string body;

View file

@ -42,7 +42,7 @@ std::string RTMPStream::Chunk::Pack(){
unsigned int tmpi;
unsigned char chtype = 0x00;
timestamp -= firsttime;
if (prev.cs_id == cs_id){
if ((prev.msg_type_id > 0) && (prev.cs_id == cs_id)){
if (msg_stream_id == prev.msg_stream_id){
chtype = 0x40;//do not send msg_stream_id
if (len == prev.len){
@ -292,6 +292,7 @@ bool RTMPStream::Chunk::Parse(std::string & indata){
break;
case 0x40:
if (indata.size() < i+7) return false; //can't read whole header
if (prev.msg_type_id == 0){fprintf(stderr, "Warning: Header type 0x40 with no valid previous chunk!\n");}
timestamp = indata[i++]*256*256;
timestamp += indata[i++]*256;
timestamp += indata[i++];
@ -305,6 +306,7 @@ bool RTMPStream::Chunk::Parse(std::string & indata){
break;
case 0x80:
if (indata.size() < i+3) return false; //can't read whole header
if (prev.msg_type_id == 0){fprintf(stderr, "Warning: Header type 0x80 with no valid previous chunk!\n");}
timestamp = indata[i++]*256*256;
timestamp += indata[i++]*256;
timestamp += indata[i++];
@ -315,6 +317,7 @@ bool RTMPStream::Chunk::Parse(std::string & indata){
msg_stream_id = prev.msg_stream_id;
break;
case 0xC0:
if (prev.msg_type_id == 0){fprintf(stderr, "Warning: Header type 0xC0 with no valid previous chunk!\n");}
timestamp = prev.timestamp;
len = prev.len;
len_left = prev.len_left;

View file

@ -21,14 +21,14 @@
#error "No configuration file section was set!"
#endif
#include "ddv_socket.h" //DDVTech Socket wrapper
#include "socket.h" //Socket library
#include <signal.h>
#include <sys/types.h>
#include <pwd.h>
#include <fstream>
#define defstr(x) #x ///< converts a define name to string
#define defstrh(x) "[" defstr(x) "]" ///< converts define name to [string]
DDV::ServerSocket server_socket(-1); ///< Placeholder for the server socket
Socket::Server server_socket(-1); ///< Placeholder for the server socket
/// Basic signal handler. Disconnects the server_socket if it receives
/// a SIGINT, SIGHUP or SIGTERM signal, but does nothing for SIGPIPE.
@ -53,7 +53,7 @@ void signal_handler (int signum){
/// The default port is set by define #DEFAULT_PORT.
/// The configuration file section is set by define #CONFIGSECT.
int main(int argc, char ** argv){
DDV::Socket S;//placeholder for incoming connections
Socket::Connection S;//placeholder for incoming connections
//setup signal handler
struct sigaction new_action;
@ -135,7 +135,7 @@ int main(int argc, char ** argv){
}//configuration
//setup a new server socket, for the correct interface and port
server_socket = DDV::ServerSocket(listen_port, interface);
server_socket = Socket::Server(listen_port, interface);
#if DEBUG >= 3
fprintf(stderr, "Made a listening socket on %s:%i...\n", interface.c_str(), listen_port);
#endif

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@ -1,40 +1,42 @@
/// \file ddv_socket.cpp
/// Holds all code for the DDV namespace.
/// \file socket.cpp
/// A handy Socket wrapper library.
/// Written by Jaron Vietor in 2010 for DDVTech
#include "ddv_socket.h"
#include "socket.h"
/// Create a new base socket. This is a basic constructor for converting any valid socket to a DDV::Socket.
/// Create a new base socket. This is a basic constructor for converting any valid socket to a Socket::Connection.
/// \param sockNo Integer representing the socket to convert.
DDV::Socket::Socket(int sockNo){
Socket::Connection::Connection(int sockNo){
sock = sockNo;
Error = false;
Blocking = false;
}//DDV::Socket basic constructor
}//Socket::Connection basic constructor
/// Create a new disconnected base socket. This is a basic constructor for placeholder purposes.
/// A socket created like this is always disconnected and should/could be overwritten at some point.
DDV::Socket::Socket(){
Socket::Connection::Connection(){
sock = -1;
Error = false;
Blocking = false;
}//DDV::Socket basic constructor
}//Socket::Connection basic constructor
/// Close connection. The internal socket is closed and then set to -1.
void DDV::Socket::close(){
#if DEBUG >= 3
void Socket::Connection::close(){
#if DEBUG >= 4
fprintf(stderr, "Socket closed.\n");
#endif
shutdown(sock, SHUT_RDWR);
::close(sock);
sock = -1;
}//DDV::Socket::close
}//Socket::Connection::close
/// Returns internal socket number.
int DDV::Socket::getSocket(){return sock;}
int Socket::Connection::getSocket(){return sock;}
/// Create a new Unix Socket. This socket will (try to) connect to the given address right away.
/// \param address String containing the location of the Unix socket to connect to.
/// \param nonblock Whether the socket should be nonblocking. False by default.
DDV::Socket::Socket(std::string address, bool nonblock){
Socket::Connection::Connection(std::string address, bool nonblock){
sock = socket(PF_UNIX, SOCK_STREAM, 0);
if (sock < 0){
#if DEBUG >= 1
@ -60,11 +62,11 @@ DDV::Socket::Socket(std::string address, bool nonblock){
#endif
close();
}
}//DDV::Socket Unix Contructor
}//Socket::Connection Unix Contructor
/// Returns the ready-state for this socket.
/// \returns 1 if data is waiting to be read, -1 if not connected, 0 otherwise.
signed int DDV::Socket::ready(){
signed int Socket::Connection::ready(){
if (sock < 0) return -1;
char tmp;
int preflags = fcntl(sock, F_GETFL, 0);
@ -94,7 +96,7 @@ signed int DDV::Socket::ready(){
/// The connection status is updated after every read/write attempt, when errors occur
/// and when the socket is closed manually.
/// \returns True if socket is connected, false otherwise.
bool DDV::Socket::connected(){
bool Socket::Connection::connected(){
return (sock >= 0);
}
@ -104,7 +106,7 @@ bool DDV::Socket::connected(){
/// \param buffer Location of the buffer to write from.
/// \param len Amount of bytes to write.
/// \returns True if the whole write was succesfull, false otherwise.
bool DDV::Socket::write(const void * buffer, int len){
bool Socket::Connection::write(const void * buffer, int len){
int sofar = 0;
if (sock < 0){return false;}
while (sofar != len){
@ -130,38 +132,52 @@ bool DDV::Socket::write(const void * buffer, int len){
/// \param buffer Location of the buffer to read to.
/// \param len Amount of bytes to read.
/// \returns True if the whole read was succesfull, false otherwise.
bool DDV::Socket::read(void * buffer, int len){
bool Socket::Connection::read(void * buffer, int len){
int sofar = 0;
if (sock < 0){return false;}
while (sofar != len){
int r = recv(sock, (char*)buffer + sofar, len-sofar, 0);
if (r <= 0){
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not read data! Error: %s\n", strerror(errno));
#endif
close();
if (r < 0){
switch (errno){
case EWOULDBLOCK: return 0; break;
default:
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not read data! Error %i: %s\n", r, strerror(errno));
#endif
close();
break;
}
return false;
}else{
if (r == 0){
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not read data! Socket is closed.\n");
#endif
close();
return false;
}
sofar += r;
}
}
return true;
}//DDV::Socket::read
}//Socket::Connection::read
/// Read call that is compatible with file access syntax. This function simply calls the other read function.
bool DDV::Socket::read(void * buffer, int width, int count){return read(buffer, width*count);}
bool Socket::Connection::read(void * buffer, int width, int count){return read(buffer, width*count);}
/// Write call that is compatible with file access syntax. This function simply calls the other write function.
bool DDV::Socket::write(void * buffer, int width, int count){return write(buffer, width*count);}
bool Socket::Connection::write(void * buffer, int width, int count){return write(buffer, width*count);}
/// Write call that is compatible with std::string. This function simply calls the other write function.
bool DDV::Socket::write(const std::string data){return write(data.c_str(), data.size());}
bool Socket::Connection::write(const std::string data){return write(data.c_str(), data.size());}
/// Incremental write call. This function tries to write len bytes to the socket from the buffer,
/// returning the amount of bytes it actually wrote.
/// \param buffer Location of the buffer to write from.
/// \param len Amount of bytes to write.
/// \returns The amount of bytes actually written.
int DDV::Socket::iwrite(void * buffer, int len){
int Socket::Connection::iwrite(void * buffer, int len){
if (sock < 0){return 0;}
int r = send(sock, buffer, len, 0);
if (r < 0){
switch (errno){
@ -178,14 +194,15 @@ int DDV::Socket::iwrite(void * buffer, int len){
}
if (r == 0){close();}
return r;
}//DDV::Socket::iwrite
}//Socket::Connection::iwrite
/// Incremental read call. This function tries to read len bytes to the buffer from the socket,
/// returning the amount of bytes it actually read.
/// \param buffer Location of the buffer to read to.
/// \param len Amount of bytes to read.
/// \returns The amount of bytes actually read.
int DDV::Socket::iread(void * buffer, int len){
int Socket::Connection::iread(void * buffer, int len){
if (sock < 0){return 0;}
int r = recv(sock, buffer, len, 0);
if (r < 0){
switch (errno){
@ -202,14 +219,14 @@ int DDV::Socket::iread(void * buffer, int len){
}
if (r == 0){close();}
return r;
}//DDV::Socket::iread
}//Socket::Connection::iread
/// Read call that is compatible with std::string.
/// Data is read using iread (which is nonblocking if the DDV::Socket itself is),
/// then appended to end of buffer.
/// Data is read using iread (which is nonblocking if the Socket::Connection itself is),
/// then appended to end of buffer. This functions reads at least one byte before returning.
/// \param buffer std::string to append data to.
/// \return True if new data arrived, false otherwise.
bool DDV::Socket::read(std::string & buffer){
bool Socket::Connection::read(std::string & buffer){
char cbuffer[5000];
if (!read(cbuffer, 1)){return false;}
int num = iread(cbuffer+1, 4999);
@ -221,19 +238,62 @@ bool DDV::Socket::read(std::string & buffer){
return true;
}//read
/// Create a new base ServerSocket. The socket is never connected, and a placeholder for later connections.
DDV::ServerSocket::ServerSocket(){
/// Read call that is compatible with std::string.
/// Data is read using iread (which is nonblocking if the Socket::Connection itself is),
/// then appended to end of buffer.
/// \param buffer std::string to append data to.
/// \return True if new data arrived, false otherwise.
bool Socket::Connection::iread(std::string & buffer){
char cbuffer[5000];
int num = iread(cbuffer, 5000);
if (num < 1){return false;}
buffer.append(cbuffer, num);
return true;
}//iread
/// Incremental write call that is compatible with std::string.
/// Data is written using iwrite (which is nonblocking if the Socket::Connection itself is),
/// then removed from front of buffer.
/// \param buffer std::string to remove data from.
/// \return True if more data was sent, false otherwise.
bool Socket::Connection::iwrite(std::string & buffer){
if (buffer.size() < 1){return false;}
int tmp = iwrite((void*)buffer.c_str(), buffer.size());
if (tmp < 1){return false;}
buffer = buffer.substr(tmp);
return true;
}//iwrite
/// Write call that is compatible with std::string.
/// Data is written using write (which is always blocking),
/// then removed from front of buffer.
/// \param buffer std::string to remove data from.
/// \return True if more data was sent, false otherwise.
bool Socket::Connection::swrite(std::string & buffer){
if (buffer.size() < 1){return false;}
bool tmp = write((void*)buffer.c_str(), buffer.size());
if (tmp){buffer = "";}
return tmp;
}//write
/// Gets hostname for connection, if available.
std::string Socket::Connection::getHost(){
return remotehost;
}
/// Create a new base Server. The socket is never connected, and a placeholder for later connections.
Socket::Server::Server(){
sock = -1;
}//DDV::ServerSocket base Constructor
}//Socket::Server base Constructor
/// Create a new TCP ServerSocket. The socket is immediately bound and set to listen.
/// Create a new TCP Server. The socket is immediately bound and set to listen.
/// A maximum of 100 connections will be accepted between accept() calls.
/// Any further connections coming in will be dropped.
/// \param port The TCP port to listen on
/// \param hostname (optional) The interface to bind to. The default is 0.0.0.0 (all interfaces).
/// \param nonblock (optional) Whether accept() calls will be nonblocking. Default is false (blocking).
DDV::ServerSocket::ServerSocket(int port, std::string hostname, bool nonblock){
sock = socket(AF_INET, SOCK_STREAM, 0);
Socket::Server::Server(int port, std::string hostname, bool nonblock){
sock = socket(AF_INET6, SOCK_STREAM, 0);
if (sock < 0){
#if DEBUG >= 1
fprintf(stderr, "Could not create socket! Error: %s\n", strerror(errno));
@ -247,10 +307,14 @@ DDV::ServerSocket::ServerSocket(int port, std::string hostname, bool nonblock){
flags |= O_NONBLOCK;
fcntl(sock, F_SETFL, flags);
}
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port = htons(port);//set port
inet_pton(AF_INET, hostname.c_str(), &addr.sin_addr);//set interface, 0.0.0.0 (default) is all
struct sockaddr_in6 addr;
addr.sin6_family = AF_INET6;
addr.sin6_port = htons(port);//set port
if (hostname == "0.0.0.0"){
addr.sin6_addr = in6addr_any;
}else{
inet_pton(AF_INET6, hostname.c_str(), &addr.sin6_addr);//set interface, 0.0.0.0 (default) is all
}
int ret = bind(sock, (sockaddr*)&addr, sizeof(addr));//do the actual bind
if (ret == 0){
ret = listen(sock, 100);//start listening, backlog of 100 allowed
@ -270,15 +334,15 @@ DDV::ServerSocket::ServerSocket(int port, std::string hostname, bool nonblock){
close();
return;
}
}//DDV::ServerSocket TCP Constructor
}//Socket::Server TCP Constructor
/// Create a new Unix ServerSocket. The socket is immediately bound and set to listen.
/// Create a new Unix Server. The socket is immediately bound and set to listen.
/// A maximum of 100 connections will be accepted between accept() calls.
/// Any further connections coming in will be dropped.
/// The address used will first be unlinked - so it succeeds if the Unix socket already existed. Watch out for this behaviour - it will delete any file located at address!
/// \param address The location of the Unix socket to bind to.
/// \param nonblock (optional) Whether accept() calls will be nonblocking. Default is false (blocking).
DDV::ServerSocket::ServerSocket(std::string address, bool nonblock){
Socket::Server::Server(std::string address, bool nonblock){
unlink(address.c_str());
sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock < 0){
@ -314,15 +378,18 @@ DDV::ServerSocket::ServerSocket(std::string address, bool nonblock){
close();
return;
}
}//DDV::ServerSocket Unix Constructor
}//Socket::Server Unix Constructor
/// Accept any waiting connections. If the DDV::ServerSocket is blocking, this function will block until there is an incoming connection.
/// If the DDV::ServerSocket is nonblocking, it might return a DDV::Socket that is not connected, so check for this.
/// Accept any waiting connections. If the Socket::Server is blocking, this function will block until there is an incoming connection.
/// If the Socket::Server is nonblocking, it might return a Socket::Connection that is not connected, so check for this.
/// \param nonblock (optional) Whether the newly connected socket should be nonblocking. Default is false (blocking).
/// \returns A DDV::Socket, which may or may not be connected, depending on settings and circumstances.
DDV::Socket DDV::ServerSocket::accept(bool nonblock){
if (sock < 0){return DDV::Socket(-1);}
int r = ::accept(sock, 0, 0);
/// \returns A Socket::Connection, which may or may not be connected, depending on settings and circumstances.
Socket::Connection Socket::Server::accept(bool nonblock){
if (sock < 0){return Socket::Connection(-1);}
struct sockaddr_in6 addrinfo;
socklen_t len = sizeof(addrinfo);
static char addrconv[INET6_ADDRSTRLEN];
int r = ::accept(sock, (sockaddr*)&addrinfo, &len);
//set the socket to be nonblocking, if requested.
//we could do this through accept4 with a flag, but that call is non-standard...
if ((r >= 0) && nonblock){
@ -330,26 +397,48 @@ DDV::Socket DDV::ServerSocket::accept(bool nonblock){
flags |= O_NONBLOCK;
fcntl(r, F_SETFL, flags);
}
Socket::Connection tmp(r);
if (r < 0){
if (errno != EWOULDBLOCK && errno != EAGAIN){close();}
}else{
if (addrinfo.sin6_family == AF_INET6){
tmp.remotehost = inet_ntop(AF_INET6, &(addrinfo.sin6_addr), addrconv, INET6_ADDRSTRLEN);
#if DEBUG >= 4
printf("IPv6 addr: %s\n", tmp.remotehost.c_str());
#endif
}
if (addrinfo.sin6_family == AF_INET){
tmp.remotehost = inet_ntop(AF_INET, &(((sockaddr_in*)&addrinfo)->sin_addr), addrconv, INET6_ADDRSTRLEN);
#if DEBUG >= 4
printf("IPv4 addr: %s\n", tmp.remotehost.c_str());
#endif
}
if (addrinfo.sin6_family == AF_UNIX){
#if DEBUG >= 4
tmp.remotehost = ((sockaddr_un*)&addrinfo)->sun_path;
printf("Unix addr: %s\n", tmp.remotehost.c_str());
#endif
tmp.remotehost = "UNIX_SOCKET";
}
}
return DDV::Socket(r);
return tmp;
}
/// Close connection. The internal socket is closed and then set to -1.
void DDV::ServerSocket::close(){
void Socket::Server::close(){
shutdown(sock, SHUT_RDWR);
::close(sock);
sock = -1;
}//DDV::ServerSocket::close
}//Socket::Server::close
/// Returns the connected-state for this socket.
/// Note that this function might be slightly behind the real situation.
/// The connection status is updated after every accept attempt, when errors occur
/// and when the socket is closed manually.
/// \returns True if socket is connected, false otherwise.
bool DDV::ServerSocket::connected(){
bool Socket::Server::connected(){
return (sock >= 0);
}//DDV::ServerSocket::connected
}//Socket::Server::connected
/// Returns internal socket number.
int DDV::ServerSocket::getSocket(){return sock;}
int Socket::Server::getSocket(){return sock;}

View file

@ -1,5 +1,6 @@
/// \file ddv_socket.h
/// Holds all headers for the DDV namespace.
/// \file socket.h
/// A handy Socket wrapper library.
/// Written by Jaron Vietor in 2010 for DDVTech
#pragma once
#include <string>
@ -14,17 +15,18 @@
#include <fcntl.h>
///Holds DDV Socket tools.
namespace DDV{
///Holds Socket tools.
namespace Socket{
/// This class is for easy communicating through sockets, either TCP or Unix.
class Socket{
class Connection{
private:
int sock; ///< Internally saved socket number.
std::string remotehost; ///< Stores remote host address.
public:
Socket(); ///< Create a new disconnected base socket.
Socket(int sockNo); ///< Create a new base socket.
Socket(std::string adres, bool nonblock = false); ///< Create a new Unix Socket.
Connection(); ///< Create a new disconnected base socket.
Connection(int sockNo); ///< Create a new base socket.
Connection(std::string adres, bool nonblock = false); ///< Create a new Unix Socket.
bool Error; ///< Set to true if a socket error happened.
bool Blocking; ///< Set to true if a socket is currently or wants to be blocking.
signed int ready(); ///< Returns the ready-state for this socket.
@ -37,19 +39,24 @@ namespace DDV{
int iwrite(void * buffer, int len); ///< Incremental write call.
int iread(void * buffer, int len); ///< Incremental read call.
bool read(std::string & buffer); ///< Read call that is compatible with std::string.
bool swrite(std::string & buffer); ///< Read call that is compatible with std::string.
bool iread(std::string & buffer); ///< Incremental write call that is compatible with std::string.
bool iwrite(std::string & buffer); ///< Write call that is compatible with std::string.
void close(); ///< Close connection.
std::string getHost(); ///< Gets hostname for connection, if available.
int getSocket(); ///< Returns internal socket number.
friend class Server;
};
/// This class is for easily setting up listening socket, either TCP or Unix.
class ServerSocket{
class Server{
private:
int sock; ///< Internally saved socket number.
public:
ServerSocket(); ///< Create a new base ServerSocket.
ServerSocket(int port, std::string hostname = "0.0.0.0", bool nonblock = false); ///< Create a new TCP ServerSocket.
ServerSocket(std::string adres, bool nonblock = false); ///< Create a new Unix ServerSocket.
Socket accept(bool nonblock = false); ///< Accept any waiting connections.
Server(); ///< Create a new base Server.
Server(int port, std::string hostname = "0.0.0.0", bool nonblock = false); ///< Create a new TCP Server.
Server(std::string adres, bool nonblock = false); ///< Create a new Unix Server.
Connection accept(bool nonblock = false); ///< Accept any waiting connections.
bool connected(); ///< Returns the connected-state for this socket.
void close(); ///< Close connection.
int getSocket(); ///< Returns internal socket number.