Such style. (Code style unification)

This commit is contained in:
Thulinma 2014-06-18 10:39:27 +02:00
parent 57bcd8f25c
commit 8c01ec8897
57 changed files with 6548 additions and 6437 deletions

View file

@ -25,7 +25,7 @@ namespace Buffer {
namespace Socket {
/// A buffer made out of std::string objects that can be efficiently read from and written to.
class Buffer{
class Buffer {
private:
std::deque<std::string> data;
public:
@ -44,7 +44,7 @@ namespace Socket {
//Buffer
/// This class is for easy communicating through sockets, either TCP or Unix.
class Connection{
class Connection {
private:
int sock; ///< Internally saved socket number.
int pipes[2]; ///< Internally saved file descriptors for pipe socket simulation.
@ -98,13 +98,13 @@ namespace Socket {
bool Error; ///< Set to true if a socket error happened.
bool Blocking; ///< Set to true if a socket is currently or wants to be blocking.
//overloaded operators
bool operator==(const Connection &B) const;
bool operator!=(const Connection &B) const;
bool operator==(const Connection & B) const;
bool operator!=(const Connection & B) const;
operator bool() const;
};
/// This class is for easily setting up listening socket, either TCP or Unix.
class Server{
class Server {
private:
std::string errors; ///< Stores errors that may have occured.
int sock; ///< Internally saved socket number.
@ -122,8 +122,8 @@ namespace Socket {
void drop(); ///< Close connection without shutdown.
int getSocket(); ///< Returns internal socket number.
};
class UDPConnection{
class UDPConnection {
private:
int sock; ///< Internally saved socket number.
std::string remotehost;///< Stores remote host address