Debugging sessie uit de hel, contd
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71efc65684
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2 changed files with 22 additions and 1 deletions
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@ -4,7 +4,7 @@
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//debugging level 3 = status information
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//debugging level 4 = extremely verbose status information
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//debugging level 5 = save all streams to FLV files
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#define DEBUG 3
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#define DEBUG 4
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#include <iostream>
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#include <cstdlib>
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@ -101,6 +101,9 @@ void parseChunk(){
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case 20:{//AMF0 command message
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bool parsed = false;
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amfdata = parseAMF(next.data, next.real_len);
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#if DEBUG >= 4
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amfdata.Print();
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#endif
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if (amfdata.getContentP(0)->StrValue() == "connect"){
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#if DEBUG >= 4
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int tmpint;
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@ -128,6 +131,9 @@ void parseChunk(){
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amfreply.getContentP(3)->addContent(AMFType("description", "Connection succeeded."));
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amfreply.getContentP(3)->addContent(AMFType("capabilities", (double)33));//from red5 server
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amfreply.getContentP(3)->addContent(AMFType("fmsVer", "PLS/1,0,0,0"));//from red5 server
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#if DEBUG >= 4
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amfreply.Print();
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#endif
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SendChunk(3, 20, next.msg_stream_id, amfreply.Pack());
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//send onBWDone packet
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//amfreply = AMFType("container", (unsigned char)0xFF);
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@ -144,6 +150,9 @@ void parseChunk(){
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amfreply.addContent(amfdata.getContent(1));//same transaction ID
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amfreply.addContent(AMFType("", (double)0, 0x05));//null - command info
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amfreply.addContent(AMFType("", (double)1));//stream ID - we use 1
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#if DEBUG >= 4
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amfreply.Print();
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#endif
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SendChunk(3, 20, next.msg_stream_id, amfreply.Pack());
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SendUSR(0, 0);//send UCM StreamBegin (0), stream 0
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parsed = true;
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@ -155,6 +164,9 @@ void parseChunk(){
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amfreply.addContent(amfdata.getContent(1));//same transaction ID
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amfreply.addContent(AMFType("", (double)0, 0x05));//null - command info
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amfreply.addContent(AMFType("", (double)0));//zero length
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#if DEBUG >= 4
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amfreply.Print();
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#endif
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SendChunk(3, 20, next.msg_stream_id, amfreply.Pack());
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parsed = true;
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}//getStreamLength
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@ -165,6 +177,9 @@ void parseChunk(){
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amfreply.addContent(amfdata.getContent(1));//same transaction ID
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amfreply.addContent(AMFType("", (double)0, 0x05));//null - command info
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amfreply.addContent(AMFType("", (double)0, 0x05));//null - command info
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#if DEBUG >= 4
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amfreply.Print();
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#endif
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SendChunk(3, 20, 1, amfreply.Pack());
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parsed = true;
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}//checkBandwidth
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@ -187,6 +202,9 @@ void parseChunk(){
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amfreply.getContentP(3)->addContent(AMFType("description", "Playing and resetting..."));
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amfreply.getContentP(3)->addContent(AMFType("details", "PLS"));
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amfreply.getContentP(3)->addContent(AMFType("clientid", (double)1));
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#if DEBUG >= 4
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amfreply.Print();
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#endif
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SendChunk(4, 20, next.msg_stream_id, amfreply.Pack());
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amfreply = AMFType("container", (unsigned char)0xFF);
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amfreply.addContent(AMFType("", "onStatus"));//status reply
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@ -198,6 +216,9 @@ void parseChunk(){
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amfreply.getContentP(3)->addContent(AMFType("description", "Playing!"));
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amfreply.getContentP(3)->addContent(AMFType("details", "PLS"));
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amfreply.getContentP(3)->addContent(AMFType("clientid", (double)1));
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#if DEBUG >= 4
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amfreply.Print();
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#endif
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SendChunk(4, 20, 1, amfreply.Pack());
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//No clue what this does. Most real servers send it, though...
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// amfreply = AMFType("container", (unsigned char)0xFF);
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