Embed: mews: after a track switch, always do overzealous seeking even if the codecs are the same
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2 changed files with 42 additions and 42 deletions
File diff suppressed because one or more lines are too long
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@ -618,12 +618,51 @@ p.prototype.build = function (MistVideo,callback) {
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}
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return true;
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}
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function setSeekingPosition(t) {
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var currPos = video.currentTime.toFixed(3);
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if (currPos > t) {
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//don't seek backwards
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t = currPos;
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}
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if (!video.buffered.length || (video.buffered.end(video.buffered.length-1) < t)) {
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if (player.debugging) { console.log("Desired seeking position ("+MistUtil.format.time(t,{ms:true})+") not yet in buffer ("+(video.buffered.length ? MistUtil.format.time(video.buffered.end(video.buffered.length-1),{ms:true}) : "null")+")"); }
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player.sb._doNext(function(){ setSeekingPosition(t); });
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return;
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}
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video.currentTime = t;
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MistVideo.log("Setting playback position to "+MistUtil.format.time(t,{ms:true}));
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if (video.currentTime.toFixed(3) < t) {
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player.sb._doNext(function(){ setSeekingPosition(t); });
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if (player.debugging) { console.log("Could not set playback position"); }
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}
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else {
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if (player.debugging) { console.log("Set playback position to "+MistUtil.format.time(t,{ms:true})); }
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var p = function(){
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player.sb._doNext(function(){
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if (video.buffered.length) {
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//if (player.debugging) { console.log(video.buffered.start(0),video.buffered.end(0),video.currentTime); }
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if (video.buffered.start(0) > video.currentTime) {
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var b = video.buffered.start(0);
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video.currentTime = b;
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if (video.currentTime != b) {
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p();
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}
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}
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}
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else {
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p();
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}
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});
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};
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p();
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}
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}
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if (checkEqual(player.last_codecs ? player.last_codecs : player.sb._codecs,msg.data.codecs)) {
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MistVideo.log("Player switched tracks, keeping source buffer as codecs are the same as before.");
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if ((video.currentTime == 0) && (msg.data.current != 0)) {
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video.currentTime = msg.data.current;
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setSeekingPosition((msg.data.current*1e-3).toFixed(3));
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}
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}
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else {
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@ -642,7 +681,6 @@ p.prototype.build = function (MistVideo,callback) {
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//play out buffer, then when we reach the starting timestamp of the new data, reset the source buffers
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var clear = function(){
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//once the source buffer is done updating the current segment, clear the specified interval from the buffer
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currPos = video.currentTime.toFixed(3);
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if (player && player.sb) {
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player.sb._do(function(remaining_do_on_updateend){
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if (!player.sb.updating) {
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@ -650,7 +688,6 @@ p.prototype.build = function (MistVideo,callback) {
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player.sb.queue = [];
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player.ms.removeSourceBuffer(player.sb);
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player.sb = null;
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var t = (msg.data.current*1e-3).toFixed(3); //rounded because of floating point issues
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video.src = "";
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player.ms.onsourceclose = null;
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player.ms.onsourceended = null;
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@ -666,44 +703,7 @@ p.prototype.build = function (MistVideo,callback) {
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var e = MistUtil.event.addListener(video,"loadedmetadata",function(){
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MistVideo.log("Buffer cleared");
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var f = function() {
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if (currPos > t) {
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t = currPos;
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}
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if (!video.buffered.length || (video.buffered.end(video.buffered.length-1) < t)) {
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if (player.debugging) { console.log("Desired seeking position ("+MistUtil.format.time(t,{ms:true})+") not yet in buffer ("+(video.buffered.length ? MistUtil.format.time(video.buffered.end(video.buffered.length-1),{ms:true}) : "null")+")"); }
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player.sb._doNext(f);
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return;
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}
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video.currentTime = t;
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MistVideo.log("Setting playback position to "+MistUtil.format.time(t,{ms:true}));
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if (video.currentTime.toFixed(3) < t) {
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player.sb._doNext(f);
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if (player.debugging) { console.log("Could not set playback position"); }
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}
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else {
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if (player.debugging) { console.log("Set playback position to "+MistUtil.format.time(t,{ms:true})); }
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var p = function(){
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player.sb._doNext(function(){
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if (video.buffered.length) {
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//if (player.debugging) { console.log(video.buffered.start(0),video.buffered.end(0),video.currentTime); }
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if (video.buffered.start(0) > video.currentTime) {
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var b = video.buffered.start(0);
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video.currentTime = b;
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if (video.currentTime != b) {
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p();
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}
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}
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}
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else {
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p();
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}
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});
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};
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p();
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}
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}
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f();
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setSeekingPosition((msg.data.current*1e-3).toFixed(3));
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MistUtil.event.removeListener(e);
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});
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