Fix loops when connections die with horrible timing.
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827a1b8c36
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a3e1bc73ae
1 changed files with 2 additions and 2 deletions
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@ -455,7 +455,7 @@ int main(int argc, char ** argv){
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Incoming = Stats_Socket.accept();
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if (Incoming.connected()){buffers.push_back(Incoming);}
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if (buffers.size() > 0){
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for( std::vector< Socket::Connection >::iterator it = buffers.end() - 1; it >= buffers.begin(); it--) {
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for( std::vector< Socket::Connection >::iterator it = buffers.begin(); it != buffers.end(); it++) {
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if (!it->connected()){
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it->close();
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buffers.erase(it);
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@ -491,7 +491,7 @@ int main(int argc, char ** argv){
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}
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}
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if (users.size() > 0){
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for( std::vector< ConnectedUser >::iterator it = users.end() - 1; it >= users.begin(); it--) {
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for( std::vector< ConnectedUser >::iterator it = users.begin(); it != users.end(); it++) {
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if (!it->C.connected() || it->logins > 3){
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it->C.close();
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users.erase(it);
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