Added minKeepAway support to DTSC::Track object, senders and parsers
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4 changed files with 51 additions and 20 deletions
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@ -786,6 +786,53 @@ namespace Mist{
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seek(seekPos);
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}
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/// This function attempts to forward playback in live streams to a more live point.
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/// It seeks to the last sync'ed keyframe of the main track, no closer than needsLookAhead+minKeepAway ms from the end.
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/// Aborts if not live, there is no main track or it has no keyframes.
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bool Output::liveSeek(){
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unsigned long long seekPos = 0;
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if (!myMeta.live){return false;}
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long unsigned int mainTrack = getMainSelectedTrack();
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//cancel if there are no keys in the main track
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if (!myMeta.tracks.count(mainTrack)){return false;}
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DTSC::Track & mainTrk = myMeta.tracks[mainTrack];
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if (!mainTrk.keys.size()){return false;}
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uint32_t minKeepAway = mainTrk.minKeepAway;
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//Only skip forward if we can win at least 500ms
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if (thisPacket.getTime() + 500 > mainTrk.keys.rbegin()->getTime()){
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return false;
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}
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for (std::deque<DTSC::Key>::reverse_iterator it = myMeta.tracks[mainTrack].keys.rbegin(); it != myMeta.tracks[mainTrack].keys.rend(); ++it){
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seekPos = it->getTime();
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if(seekPos <= thisPacket.getTime()){return false;}
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bool good = true;
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//check if all tracks have data for this point in time
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for (std::set<unsigned long>::iterator ti = selectedTracks.begin(); ti != selectedTracks.end(); ++ti){
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if (!myMeta.tracks.count(*ti)){
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HIGH_MSG("Skipping track %lu, not in tracks", *ti);
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continue;
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}//ignore missing tracks
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DTSC::Track & thisTrack = myMeta.tracks[*ti];
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if (thisTrack.lastms < seekPos+needsLookAhead+thisTrack.minKeepAway){good = false; break;}
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if (mainTrack == *ti){continue;}//skip self
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if (thisTrack.lastms == thisTrack.firstms){
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HIGH_MSG("Skipping track %lu, last equals first", *ti);
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continue;
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}//ignore point-tracks
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HIGH_MSG("Track %lu is good", *ti);
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}
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//if yes, seek here
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if (good){
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INFO_MSG("Skipping forward %llums (%u ms LA, %lu ms mKA)", seekPos - thisPacket.getTime(), needsLookAhead, mainTrk.minKeepAway);
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seek(seekPos);
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return true;
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}
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}
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return false;
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}
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void Output::requestHandler(){
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static bool firstData = true;//only the first time, we call onRequest if there's data buffered already.
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if ((firstData && myConn.Received().size()) || myConn.spool()){
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