Fixed documentation for realTime variable, improved output verbosity when waiting for inputs to load up pages, made timer more precise.
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2 changed files with 6 additions and 6 deletions
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@ -275,15 +275,15 @@ namespace Mist {
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currKeyOpen.erase(trackId);
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return;
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}
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DEBUG_MSG(DLVL_HIGH, "Loading track %lu, containing key %lld", trackId, keyNum);
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DEBUG_MSG(DLVL_VERYHIGH, "Loading track %lu, containing key %lld", trackId, keyNum);
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unsigned int timeout = 0;
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unsigned long pageNum = pageNumForKey(trackId, keyNum);
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while (pageNum == -1){
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if (!timeout){
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DEBUG_MSG(DLVL_VERYHIGH, "Requesting page with key %lu:%lld", trackId, keyNum);
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DEBUG_MSG(DLVL_HIGH, "Requesting page with key %lu:%lld", trackId, keyNum);
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}
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if (timeout++ > 100){
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DEBUG_MSG(DLVL_FAIL, "Timeout while waiting for requested page. Aborting.");
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DEBUG_MSG(DLVL_FAIL, "Timeout while waiting for requested page %lld for track %lu. Aborting.", keyNum, trackId);
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curPage.erase(trackId);
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currKeyOpen.erase(trackId);
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return;
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@ -294,7 +294,7 @@ namespace Mist {
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nxtKeyNum[trackId] = 0;
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}
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stats();
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Util::sleep(100);
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Util::wait(100);
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pageNum = pageNumForKey(trackId, keyNum);
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}
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@ -81,7 +81,7 @@ namespace Mist {
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//stream delaying variables
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unsigned int maxSkipAhead;///< Maximum ms that we will go ahead of the intended timestamps.
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unsigned int minSkipAhead;///< Minimum ms that we will go ahead of the intended timestamps.
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unsigned int realTime;///< Playback speed times 1000 (1000 == 1.0X). Zero is infinite.
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unsigned int realTime;///< Playback speed in ms of data per second. eg: 0 is infinite, 1000 real-time, 5000 is 0.2X speed, 500 = 2X speed.
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//Read/write status variables
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Socket::Connection & myConn;///< Connection to the client.
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