From b95ec25255398480c92dce9fb5b3e864496f6f8d Mon Sep 17 00:00:00 2001 From: Thulinma <jaron@vietors.com> Date: Sun, 23 Feb 2014 14:35:51 +0100 Subject: [PATCH] Added max_lead_time variable to player process for better readability. --- src/buffer/player.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/buffer/player.cpp b/src/buffer/player.cpp index 42bc5db5..b211e8fe 100644 --- a/src/buffer/player.cpp +++ b/src/buffer/player.cpp @@ -116,6 +116,7 @@ int main(int argc, char** argv){ bool meta_sent = false; int playUntil = -1; + long long max_lead_time = 7500;//maximum time in ms that the player can be faster than real-time long long now, prevTimestamp = 0; //for timing of sending packets std::set<int> newSelect; Stats sts; @@ -249,8 +250,8 @@ int main(int argc, char** argv){ if (prevTimestamp == 0){ prevTimestamp = now - source.getJSON()["time"].asInt(); } - if (playing == -1 && playUntil == 0 && source.getJSON()["time"].asInt() > now - prevTimestamp + 7500){ - Util::sleep(source.getJSON()["time"].asInt() - (now - prevTimestamp + 5000)); + if (playing == -1 && playUntil == 0 && source.getJSON()["time"].asInt() > now - prevTimestamp + max_lead_time){ + Util::sleep(source.getJSON()["time"].asInt() - (now - prevTimestamp + max_lead_time)); } if ( playUntil && playUntil <= source.getJSON()["time"].asInt()){ playing = 0;