Correct handling of reaper thread in forking binaries
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ddd9e8c67d
commit
bffd81f27e
5 changed files with 33 additions and 2 deletions
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@ -475,10 +475,10 @@ int main(int argc, char **argv){
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Controller::conf.activate();
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uint64_t reTimer = 0;
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while (Controller::conf.is_active){
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Util::Procs::fork_prepare();
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pid_t pid = fork();
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if (pid == 0){
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Util::Procs::handler_set = false;
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Util::Procs::reaper_thread = 0;
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Util::Procs::fork_complete();
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{
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struct sigaction new_action;
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new_action.sa_sigaction = handleUSR1;
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@ -488,6 +488,7 @@ int main(int argc, char **argv){
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}
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return main_loop(argc, argv);
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}
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Util::Procs::fork_complete();
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if (pid == -1){
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FAIL_MSG("Unable to spawn controller process!");
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return 2;
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@ -157,8 +157,10 @@ namespace Mist {
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config->activate();
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uint64_t reTimer = 0;
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while (config->is_active){
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Util::Procs::fork_prepare();
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pid_t pid = fork();
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if (pid == 0){
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Util::Procs::fork_complete();
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if (playerLock){
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//Re-init streamStatus, previously closed
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char pageName[NAME_BUFFER_SIZE];
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@ -173,6 +175,7 @@ namespace Mist {
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if (!preRun()){return 0;}
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return run();
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}
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Util::Procs::fork_complete();
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if (pid == -1){
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FAIL_MSG("Unable to spawn input process");
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//We failed. Release the kra... semaphores!
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