Improved buffer behaviour for streams that are faster than real-time. Improved documentation for those areas as well.
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3 changed files with 80 additions and 35 deletions
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@ -271,6 +271,7 @@ namespace DTSC {
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std::deque<unsigned long> keySizes;
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std::deque<Part> parts;
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Key & getKey(unsigned int keyNum);
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Fragment & getFrag(unsigned int fragNum);
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unsigned int timeToKeynum(unsigned int timestamp);
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unsigned int timeToFragnum(unsigned int timestamp);
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void reset();
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@ -297,8 +298,11 @@ namespace DTSC {
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int width;
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int height;
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int fpks;
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void removeFirstKey();
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uint32_t secsSinceFirstFragmentInsert();
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private:
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std::string cachedIdent;
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std::deque<uint32_t> fragInsertTime;
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};
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///\brief Class for storage of meta data
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