Socket internal data counters now 64 bits unsigned integers
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					 2 changed files with 6 additions and 6 deletions
				
			
		|  | @ -423,12 +423,12 @@ unsigned int Socket::Connection::connTime() { | |||
| } | ||||
| 
 | ||||
| /// Returns total amount of bytes sent.
 | ||||
| unsigned int Socket::Connection::dataUp() { | ||||
| uint64_t Socket::Connection::dataUp() { | ||||
|   return up; | ||||
| } | ||||
| 
 | ||||
| /// Returns total amount of bytes received.
 | ||||
| unsigned int Socket::Connection::dataDown() { | ||||
| uint64_t Socket::Connection::dataDown() { | ||||
|   return down; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -49,8 +49,8 @@ namespace Socket { | |||
|       int sock; ///< Internally saved socket number.
 | ||||
|       int pipes[2]; ///< Internally saved file descriptors for pipe socket simulation.
 | ||||
|       std::string remotehost; ///< Stores remote host address.
 | ||||
|       unsigned int up; | ||||
|       unsigned int down; | ||||
|       uint64_t up; | ||||
|       uint64_t down; | ||||
|       long long int conntime; | ||||
|       Buffer downbuffer; ///< Stores temporary data coming in.
 | ||||
|       int iread(void * buffer, int len, int flags = 0); ///< Incremental read call.
 | ||||
|  | @ -88,8 +88,8 @@ namespace Socket { | |||
|       void SendNow(const char * data, size_t len); ///< Will not buffer anything but always send right away. Blocks.
 | ||||
|       //stats related methods
 | ||||
|       unsigned int connTime();///< Returns the time this socket has been connected.
 | ||||
|       unsigned int dataUp(); ///< Returns total amount of bytes sent.
 | ||||
|       unsigned int dataDown(); ///< Returns total amount of bytes received.
 | ||||
|       uint64_t dataUp(); ///< Returns total amount of bytes sent.
 | ||||
|       uint64_t dataDown(); ///< Returns total amount of bytes received.
 | ||||
|       std::string getStats(std::string C); ///< Returns a std::string of stats, ended by a newline.
 | ||||
|       friend class Server; | ||||
|       bool Error; ///< Set to true if a socket error happened.
 | ||||
|  |  | |||
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