Ringbuffer werkend. Denk ik. Testing needed. Also - commentaar toegevoegd en zo
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3 changed files with 105 additions and 83 deletions
109
Server/main.cpp
109
Server/main.cpp
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@ -6,93 +6,104 @@
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#include <cstdio>
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#include "buffer.h"
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#include "user.h"
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#include "string.h"
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#define BUFLEN 1000000
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int get_empty( user ** list, int amount ) {
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for (int i = 0; i < amount; i++ ){
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if (!list[i]->is_connected()) { return i; }
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if (!list[i]->is_connected){return i;}
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}
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return -1;
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}
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int main( int argc, char * argv[] ) {
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if (argc < 3) { std::cout << "Not the right amount of arguments!\n"; exit(1);}
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if (argc < 4) {
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std::cout << "usage: " << argv[0] << " buffers_count total_buffersize max_clients" << std::endl;
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return 1;
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}
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int buffers = atoi(argv[1]);
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int total_buffersize = atoi(argv[2]);
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int connections = atoi(argv[3]);
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int size_per_buffer = total_buffersize/buffers;
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std::cout << "Size per buffer: " << size_per_buffer << "\n";
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std::cout << "Size per buffer: " << size_per_buffer << std::endl;
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buffer ** ringbuf = (buffer**) calloc (buffers,sizeof(buffer*));
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for (int i = 0; i < buffers; i ++ ) {
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ringbuf[i] = new buffer;
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ringbuf[i]->data = (char*) malloc(size_per_buffer);
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}
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for (int i = 0; i < buffers; i ++ ) { std::cout << "Buffer[" << i << "][0]: " << ringbuf[i]->data[0] << "\n"; }
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int connections = 2;
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std::cout << "Successfully allocated " << total_buffersize << " bytes total buffer." << std::endl;
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user ** connectionList = (user**) calloc (connections,sizeof(user*));
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for (int i = 0; i < connections; i++) { connectionList[i] = new user; }
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char input[BUFLEN];
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char header[BUFLEN];
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int inp_amount;
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int cur_header_pos;
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int position_current = 0;
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int position_startframe = 0;
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char header[13];//FLV header is always 13 bytes
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int ret = 0;
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int frame_bodylength = 0;
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int current_buffer = 0;
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int open_connection = -1;
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int lastproper = 0;//last properly finished buffer number
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unsigned int loopcount = 0;
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SWUnixSocket listener;
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SWUnixSocket *mySocket = NULL;
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SWBaseSocket * incoming = 0;
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SWBaseSocket::SWBaseError BError;
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cur_header_pos = fread(&header,1,13,stdin);
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//read FLV header - 13 bytes
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ret = fread(&header,1,13,stdin);
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//TODO: check ret?
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listener.bind("/tmp/socketfile");
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listener.listen();
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listener.set_timeout(0,50000);
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//TODO: not while true, but while running - set running to false when kill signal is received!
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while(true) {
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loopcount ++;
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inp_amount = fread(&input,1,11,stdin);
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if (input[0] == 9) {
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open_connection = get_empty(connectionList,connections);
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if (open_connection != -1) {
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connectionList[open_connection]->connect( (SWUnixSocket *)listener.accept(&BError) );
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if (connectionList[open_connection]->is_connected()) {
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std::cout << "#" << loopcount << ": ";
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std::cout << "!!Client " << open_connection << " connected.!!\n";
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connectionList[open_connection]->send_msg(&header[0],13,NULL);
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}
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}
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}
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position_current = 0;
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position_startframe = position_current;
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for(int i = 0; i < 11; i++) { ringbuf[current_buffer]->data[position_current] = input[i]; position_current ++; }
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frame_bodylength = 0;
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frame_bodylength += input[3];
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frame_bodylength += (input[2] << 8);
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frame_bodylength += (input[1] << 16);
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for (int i = 0; i < frame_bodylength + 4; i++) {
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inp_amount = fread(&input,1,1,stdin);
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ringbuf[current_buffer]->data[position_current] = input[0];
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position_current ++;
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}
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ringbuf[current_buffer]->size = position_current;
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// std::cout << "Total message read!\n";
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for (int i = 0; i < connections; i++) {
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if (connectionList[i]->is_connected()) {
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// std::cout << "Client " << i << " connected, sending..\n";
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if ( connectionList[i]->myConnection->send(&ringbuf[current_buffer]->data[0], ringbuf[current_buffer]->size, &BError) == -1) {
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connectionList[i]->disconnect();
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std::cout << "#" << loopcount << ": ";
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std::cout << "!!Client " << i << " disconnected.!!\n";
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//invalidate the current buffer
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ringbuf[current_buffer]->size = 0;
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ringbuf[current_buffer]->number = -1;
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//read FLV frame header - 11 bytes
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ret = fread(ringbuf[current_buffer]->data,1,11,stdin);
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//TODO: Check ret?
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//if video frame? (id 9) check for incoming connections
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if (ringbuf[current_buffer]->data[0] == 9) {
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incoming = listener.accept(&BError);
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if (incoming){
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open_connection = get_empty(connectionList,connections);
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if (open_connection != -1) {
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connectionList[open_connection]->connect(incoming);
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//send the FLV header
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std::cout << "Client " << open_connection << " connected." << std::endl;
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connectionList[open_connection]->MyBuffer = lastproper;
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connectionList[open_connection]->MyBuffer_num = ringbuf[lastproper]->number;
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//TODO: Do this more nicely?
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if (connectionList[open_connection]->Conn->send(&header[0],13,NULL) != 13){
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connectionList[open_connection]->disconnect();
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std::cout << "Client " << open_connection << " failed to receive the header!" << std::endl;
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}
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std::cout << "Client " << open_connection << " received header!" << std::endl;
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}else{
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std::cout << "New client not connected: no more connections!" << std::endl;
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}
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}
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}
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//calculate body length of frame
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frame_bodylength = 4;
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frame_bodylength += ringbuf[current_buffer]->data[3];
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frame_bodylength += (ringbuf[current_buffer]->data[2] << 8);
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frame_bodylength += (ringbuf[current_buffer]->data[1] << 16);
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//read the rest of the frame
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ret = fread(&ringbuf[current_buffer]->data[11],1,frame_bodylength,stdin);
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//TODO: Check ret?
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ringbuf[current_buffer]->size = frame_bodylength + 11;
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ringbuf[current_buffer]->number = loopcount;
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//send all connections what they need, if and when they need it
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for (int i = 0; i < connections; i++) {connectionList[i]->Send(ringbuf, buffers);}
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//keep track of buffers
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lastproper = current_buffer;
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current_buffer++;
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current_buffer = current_buffer % buffers;
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current_buffer %= buffers;
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}
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// disconnect and clean up
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// disconnect listener
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listener.disconnect();
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//TODO: cleanup
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return 0;
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}
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@ -1,36 +1,51 @@
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#include "user.h"
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user::user() {
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myBuffer = NULL;
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myConnection = NULL;
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Conn = NULL;
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is_connected = false;
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}
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user::~user() {
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myConnection->disconnect();
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myConnection = NULL;
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}
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void user::set_buffer(buffer * newBuffer) {
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myBuffer = newBuffer;
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sent = 0;
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}
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int user::get_number() { return myBuffer->number; }
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bool user::complete_send() {
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if (sent == myBuffer->size) { return true; }
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return false;
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Conn->disconnect();
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Conn = NULL;
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is_connected = false;
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}
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void user::disconnect() {
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if (myConnection) {
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myConnection->disconnect();
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myConnection = NULL;
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if (Conn) {
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Conn->disconnect();
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Conn = NULL;
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}
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std::cout << "Disconnected user" << std::endl;
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is_connected = false;
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}
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void user::connect(SWBaseSocket * newConn) {
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Conn = (SWUnixSocket*)newConn;
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is_connected = (Conn != 0);
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}
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void user::connect(SWUnixSocket * newConnection) { myConnection = newConnection; }
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bool user::is_connected( ) { return myConnection; }
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int user::send_msg(char * message, int length, SWBaseSocket::SWBaseError * BError) { return myConnection->send(message,length,BError); }
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void user::Send(buffer ** ringbuf, int buffers){
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//not connected? cancel
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if (!is_connected){return;}
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//still waiting for next buffer? check it
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if (MyBuffer_num < 0){MyBuffer_num = ringbuf[MyBuffer]->number;}
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//still waiting? don't crash - wait longer.
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if (MyBuffer_num < 0){return;}
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//buffer number changed? disconnect
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if ((ringbuf[MyBuffer]->number != MyBuffer_num)){
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disconnect();
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return;
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}
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SWBaseSocket::SWBaseError err;
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int ret = Conn->fsend(ringbuf[MyBuffer]->data, ringbuf[MyBuffer]->size, &err);
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if ((err != SWBaseSocket::ok) && (err != SWBaseSocket::notReady)){
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disconnect();
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return;
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}
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if (ret == ringbuf[MyBuffer]->size){
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//completed a send - switch to next buffer
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MyBuffer++;
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MyBuffer %= buffers;
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MyBuffer_num = -1;
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}
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}
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@ -7,16 +7,12 @@ class user{
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public:
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user();
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~user();
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void set_buffer(buffer * newBuffer);
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int get_number();
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bool complete_send();
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void disconnect();
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void connect(SWUnixSocket * newConnection);
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bool is_connected();
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int send_msg(char * message, int length, SWBaseSocket::SWBaseError * BError);
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int sent;
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buffer * myBuffer;
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SWUnixSocket * myConnection;
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private:
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void connect(SWBaseSocket * newConnection);
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void Send(buffer ** ringbuf, int buffers);
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bool is_connected;
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SWUnixSocket * Conn;
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int MyBuffer;
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int MyBuffer_num;
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};//user
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