Added DTSC::Stream::waitForPause() function to sync streams, fixed various MistPlayer misbehaviours.
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2 changed files with 67 additions and 26 deletions
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@ -301,7 +301,8 @@ namespace DTSC {
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DTSC::livePos getNext(DTSC::livePos & pos, std::set<int> & allowedTracks);
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void endStream();
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void waitForMeta(Socket::Connection & sourceSocket);
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protected:
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void waitForPause(Socket::Connection & sourceSocket);
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protected:
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void cutOneBuffer();
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void resetStream();
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std::map<livePos,JSON::Value> buffers;
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