#include #include #include struct Handshake_0 { char Version; };//Handshake_0 struct Handshake_1 { char Time[4]; char Zero[4]; char Random[1528]; };//Handshake_1 struct Handshake_2 { char Time[4]; char Time2[4]; char Random_Echo[1528]; };//Handshake_2 int main( ) { char blaat; srand( time( NULL ) ); Handshake_0 Client_0; Handshake_1 Client_1; Handshake_1 Server_1; Handshake_2 Server_2; std::cin >> Client_0.Version; std::cin >> Client_1.Time; std::cin >> Client_1.Zero; std::cin >> Client_1.Random; Server_1.Time[0] = 0; Server_1.Time[1] = 0; Server_1.Time[2] = 0; Server_1.Time[3] = 4; Server_1.Zero[0] = 0; Server_1.Zero[1] = 0; Server_1.Zero[2] = 0; Server_1.Zero[3] = 0; for (int i = 0; i < 1528; i++) { Server_1.Random[i] = (rand() % 256); } std::cout << Client_0.Version; std::cout << Server_1.Time[0]; std::cout << Server_1.Time[1]; std::cout << Server_1.Time[2]; std::cout << Server_1.Time[3]; std::cout << Server_1.Zero[0]; std::cout << Server_1.Zero[1]; std::cout << Server_1.Zero[2]; std::cout << Server_1.Zero[3]; for (int i = 0; i < 1528; i++) { std::cout << Server_1.Random[i]; } for (int i = 0; i < 4; i++ ) { Server_2.Time[i] = Client_1.Time[i]; Server_2.Time2[i] = Server_2.Time[i]; } Server_2.Time2[3] = Server_2.Time2[3] + 1; std::cout << Server_2.Time[0]; std::cout << Server_2.Time[1]; std::cout << Server_2.Time[2]; std::cout << Server_2.Time[3]; std::cout << Server_2.Time2[0]; std::cout << Server_2.Time2[1]; std::cout << Server_2.Time2[2]; std::cout << Server_2.Time2[3]; for (int i = 0; i < 1528; i++) { std::cout << Client_1.Random[i]; } while(std::cin.good()) { std::cin >> blaat; } return 0; }