/// \file flv_tag.h /// Holds all headers for the FLV namespace. #pragma once #include "socket.h" #include /// This namespace holds all FLV-parsing related functionality. namespace FLV { //variables extern char Header[13]; ///< Holds the last FLV header parsed. extern bool Parse_Error; ///< This variable is set to true if a problem is encountered while parsing the FLV. extern std::string Error_Str; ///< This variable is set if a problem is encountered while parsing the FLV. //functions bool check_header(char * header); ///< Checks a FLV Header for validness. bool is_header(char * header); ///< Checks the first 3 bytes for the string "FLV". /// This class is used to hold, work with and get information about a single FLV tag. class Tag { public: int len; ///< Actual length of tag. bool isKeyframe; ///< True if current tag is a video keyframe. char * data; ///< Pointer to tag buffer. bool needsInitData(); ///< True if this media type requires init data. bool isInitData(); ///< True if current tag is init data for this media type. std::string tagType(); ///< Returns a std::string describing the tag in detail. unsigned int tagTime(); ///< Returns the 32-bit timestamp of this tag. void tagTime(unsigned int T); ///< Sets the 32-bit timestamp of this tag. Tag(); ///< Constructor for a new, empty, tag. Tag(const Tag& O); ///< Copy constructor, copies the contents of an existing tag. Tag & operator= (const Tag& O); ///< Assignment operator - works exactly like the copy constructor. //loader functions bool MemLoader(char * D, unsigned int S, unsigned int & P); bool SockLoader(int sock); bool SockLoader(Socket::Connection sock); bool FileLoader(FILE * f); protected: int buf; ///< Maximum length of buffer space. bool done; ///< Body reading done? unsigned int sofar; ///< How many bytes are read sofar? //loader helper functions bool MemReadUntil(char * buffer, unsigned int count, unsigned int & sofar, char * D, unsigned int S, unsigned int & P); bool SockReadUntil(char * buffer, unsigned int count, unsigned int & sofar, Socket::Connection & sock); bool FileReadUntil(char * buffer, unsigned int count, unsigned int & sofar, FILE * f); };//Tag };//FLV namespace