#undef DEBUG #include #include #include #include #include #include //for connection to server #include "../sockets/SocketW.h" bool ready4data = false;//set to true when streaming starts bool inited = false; bool stopparsing = false; timeval lastrec; FILE * CONN = 0; #include "parsechunks.cpp" //chunkstream parsing #include "handshake.cpp" //handshaking #include "../util/flv_sock.cpp" //FLV parsing with SocketW #include "../util/ddv_socket.cpp" //DDVTech Socket wrapper int main(){ //automatic child reaping struct sigaction sa = {sa_handler = SIG_IGN}; sigaction(SIGCHLD, &sa, NULL); int server_socket = DDV_Listen(1935); while (server_socket > 0){ CONN = DDV_Accept(server_socket); pid_t myid = fork(); if (myid == 0){ break; }else{ printf("Spawned new process %i for incoming client\n", (int)myid); } } if (server_socket <= 0){ return 0; } unsigned int ts; unsigned int fts = 0; unsigned int ftst; SWUnixSocket ss; //first timestamp set firsttime = getNowMS(); #ifdef DEBUG fprintf(stderr, "Doing handshake...\n"); #endif if (doHandshake()){ #ifdef DEBUG fprintf(stderr, "Handshake succcess!\n"); #endif }else{ #ifdef DEBUG fprintf(stderr, "Handshake fail!\n"); #endif return 0; } #ifdef DEBUG fprintf(stderr, "Starting processing...\n"); #endif while (!ferror(stdin) && !ferror(stdout)){ //only parse input from stdin if available or not yet init'ed //rightnow = getNowMS(); if ((!ready4data || (snd_cnt - snd_window_at >= snd_window_size)) && !stopparsing){ parseChunk(); fflush(CONN); } if (ready4data){ if (!inited){ //we are ready, connect the socket! if (!ss.connect(streamname.c_str())){ #ifdef DEBUG fprintf(stderr, "Could not connect to server!\n"); #endif return 0; } FLV_Readheader(ss);//read the header, we don't want it #ifdef DEBUG fprintf(stderr, "Header read, starting to send video data...\n"); #endif inited = true; } //only send data if previous data has been ACK'ed... if (snd_cnt - snd_window_at < snd_window_size){ if (FLV_GetPacket(ss)){//able to read a full packet? ts = FLVbuffer[7] * 256*256*256; ts += FLVbuffer[4] * 256*256; ts += FLVbuffer[5] * 256; ts += FLVbuffer[6]; if (ts != 0){ if (fts == 0){fts = ts;ftst = getNowMS();} ts -= fts; FLVbuffer[7] = ts / (256*256*256); FLVbuffer[4] = ts / (256*256); FLVbuffer[5] = ts / 256; FLVbuffer[6] = ts % 256; ts += ftst; }else{ ftst = getNowMS(); FLVbuffer[7] = ftst / (256*256*256); FLVbuffer[4] = ftst / (256*256); FLVbuffer[5] = ftst / 256; FLVbuffer[6] = ftst % 256; } SendMedia((unsigned char)FLVbuffer[0], (unsigned char *)FLVbuffer+11, FLV_len-15, ts); FLV_Dump();//dump packet and get ready for next } if ((SWBerr != SWBaseSocket::ok) && (SWBerr != SWBaseSocket::notReady)){ #ifdef DEBUG fprintf(stderr, "No more data! :-( (%s)\n", SWBerr.get_error().c_str()); #endif return 0;//no more input possible! Fail immediately. } } } //send ACK if we received a whole window if (rec_cnt - rec_window_at > rec_window_size){ rec_window_at = rec_cnt; SendCTL(3, rec_cnt);//send ack (msg 3) } } #ifdef DEBUG fprintf(stderr, "User disconnected.\n"); #endif return 0; }//main