#include #include #include #include #include #include #include #include INPUTTYPE #include #include #include int main(int argc, char * argv[]) { Util::Config conf(argv[0], PACKAGE_VERSION); mistIn conv(&conf); if (conf.parseArgs(argc, argv)) { std::string streamName = conf.getString("streamname"); IPC::semaphore playerLock; if (streamName.size()){ playerLock.open(std::string("/lock_" + streamName).c_str(), O_CREAT | O_RDWR, ACCESSPERMS, 1); if (!playerLock.tryWait()){ DEBUG_MSG(DLVL_DEVEL, "A player for stream %s is already running", streamName.c_str()); return 1; } } conf.activate(); while (conf.is_active){ pid_t pid = fork(); if (pid == 0){ playerLock.close(); return conv.run(); } if (pid == -1){ DEBUG_MSG(DLVL_FAIL, "Unable to spawn player process"); playerLock.post(); return 2; } //wait for the process to exit int status; while (waitpid(pid, &status, 0) != pid && errno == EINTR){ if (!conf.is_active){ DEBUG_MSG(DLVL_DEVEL, "Shutting down input for stream %s because of signal interrupt...", streamName.c_str()); Util::Procs::Stop(pid); } continue; } //if the exit was clean, don't restart it if (WIFEXITED(status) && (WEXITSTATUS(status) == 0)){ DEBUG_MSG(DLVL_MEDIUM, "Input for stream %s shut down cleanly", streamName.c_str()); break; } if (DEBUG >= DLVL_DEVEL){ DEBUG_MSG(DLVL_DEVEL, "Input for stream %s uncleanly shut down! Aborting restart; this is a development build.", streamName.c_str()); break; }else{ DEBUG_MSG(DLVL_DEVEL, "Input for stream %s uncleanly shut down! Restarting...", streamName.c_str()); } } playerLock.post(); playerLock.close(); } return 0; }