#include #include #include #include //needed for select #include #include #include #include #include //for connection to server #include "../sockets/SocketW.h" bool ready4data = false;//set to true when streaming starts bool inited = false; timeval lastrec; #include "parsechunks.cpp" //chunkstream parsing #include "handshake.cpp" //handshaking #include "flv_sock.cpp" //FLV parsing with SocketW int main(){ SWUnixSocket ss; fd_set pollset; struct timeval timeout; struct timeval now; //0 timeout - return immediately after select call timeout.tv_sec = 1; timeout.tv_usec = 0; FD_ZERO(&pollset);//clear the polling set FD_SET(0, &pollset);//add stdin to polling set fprintf(stderr, "Doing handshake...\n"); doHandshake(); fprintf(stderr, "Starting processing...\n"); while (!feof(stdin)){ select(1, &pollset, 0, 0, &timeout); //only parse input from stdin if available or not yet init'ed if (FD_ISSET(0, &pollset) || !ready4data){parseChunk();fflush(stdout);}// || !ready4data? if (ready4data){ if (!inited){ //we are ready, connect the socket! if (!ss.connect("../shared_socket")){ fprintf(stderr, "Could not connect to server!\n"); return 1; } FLV_Readheader(ss);//read the header, we don't want it fprintf(stderr, "Header read, starting to send video data...\n"); inited = true; } //only send data if previous data has been ACK'ed... if (snd_cnt - snd_window_at < snd_window_size){ if (FLV_GetPacket(ss)){//able to read a full packet? SendMedia((unsigned char)FLVbuffer[0], (unsigned char *)FLVbuffer+11, FLV_len-15); } } } //send ACK if we received a whole window if (rec_cnt - rec_window_at > rec_window_size){ rec_window_at = rec_cnt; SendCTL(3, rec_cnt);//send ack (msg 3) } } return 0; }//main