#include #include #include #include #include #include #include #include #include #include #include #include #include "../util/socket.h" #include "../util/flv_tag.h" class Transport_Packet { public: Transport_Packet( int PID = 0x100 ); void SetPesHeader( ); void Write( ); private: int PID; char Buffer[188]; };//Transport Packet Transport_Packet::Transport_Packet( int PID ) { (*this).PID = PID; Buffer[0] = (char)0x47; Buffer[1] = (char)0x40 + (( PID & 0xFF00 ) >> 8 ); Buffer[2] = ( PID & 0x00FF ); Buffer[3] = (char)0x00; } void Transport_Packet::SetPesHeader( ) { Buffer[4] = (char)0x00; Buffer[5] = (char)0x00; Buffer[6] = (char)0x01; Buffer[7] = (char)0xE0; Buffer[10] = (char)0x80; } void Transport_Packet::Write( ) { for( int i = 0; i < 188; i++ ) { std::cout << Buffer[i]; } } std::string WrapNaluIntoTS( char * Buffer, int BufLen ) { std::string result; return result; } int TS_Handler( Socket::Connection conn ) { FLV::Tag tag;///< Temporary tag buffer for incoming video data. bool ready4data = false;///< Set to true when streaming is to begin. bool inited = false; Socket::Connection ss(-1); while(conn.connected() && !FLV::Parse_Error) { if( !inited ) { ss = Socket::Connection("/tmp/shared_socket_fifa"); if (!ss.connected()){ #if DEBUG >= 1 fprintf(stderr, "Could not connect to server!\n"); #endif conn.close(); break; } #if DEBUG >= 3 fprintf(stderr, "Everything connected, starting to send video data...\n"); #endif inited = true; } switch (ss.ready()){ case -1: conn.close(); #if DEBUG >= 1 fprintf(stderr, "Source socket is disconnected.\n"); #endif break; case 0: break;//not ready yet default: if (tag.SockLoader(ss)){//able to read a full packet? if( tag.data[ 0 ] == 0x09 ) { if( ( ( tag.data[ 11 ] & 0x0F ) == 7 ) && ( tag.data[ 12 ] == 1 ) ) { fprintf(stderr, "Video contains NALU" ); } } if( tag.data[ 0 ] == 0x08 ) { fprintf(stderr, "Audio Tag Read\n"); } } break; } } Transport_Packet TS = Transport_Packet( ); TS.SetPesHeader( ); TS.Write( ); return 0; } #define DEFAULT_PORT 8888 #define MAINHANDLER TS_Handler #define CONFIGSECT TS #include "../util/server_setup.cpp"