mistserver/Buffer/user.cpp

97 lines
4.2 KiB
C++

namespace Buffer{
/// Holds connected users.
/// Keeps track of what buffer users are using and the connection status.
class user{
public:
tthread::thread * Thread; ///< Holds the thread dealing with this user.
DTSC::Ring * myRing; ///< Ring of the buffer for this user.
int MyNum; ///< User ID of this user.
std::string MyStr; ///< User ID of this user as a string.
std::string inbuffer; ///< Used to buffer input data.
int currsend; ///< Current amount of bytes sent.
Stats lastStats; ///< Holds last known stats for this connection.
Stats tmpStats; ///< Holds temporary stats for this connection.
unsigned int curr_up; ///< Holds the current estimated transfer speed up.
unsigned int curr_down; ///< Holds the current estimated transfer speed down.
bool gotproperaudio; ///< Whether the user received proper audio yet.
void * lastpointer; ///< Pointer to data part of current buffer.
static int UserCount; ///< Global user counter.
Socket::Connection S; ///< Connection to user
/// Creates a new user from a newly connected socket.
/// Also prints "User connected" text to stdout.
user(Socket::Connection fd){
S = fd;
MyNum = UserCount++;
std::stringstream st;
st << MyNum;
MyStr = st.str();
curr_up = 0;
curr_down = 0;
currsend = 0;
myRing = 0;
Thread = 0;
std::cout << "User " << MyNum << " connected" << std::endl;
}//constructor
/// Drops held DTSC::Ring class, if one is held.
~user(){
Strm->dropRing(myRing);
}//destructor
/// Disconnects the current user. Doesn't do anything if already disconnected.
/// Prints "Disconnected user" to stdout if disconnect took place.
void Disconnect(std::string reason) {
if (S.connected()){S.close();}
if (Thread != 0){
if (Thread->joinable()){Thread->join();}
Thread = 0;
}
tthread::lock_guard<tthread::mutex> lock(stats_mutex);
Storage["curr"].removeMember(MyStr);
Storage["log"][MyStr]["connector"] = lastStats.connector;
Storage["log"][MyStr]["up"] = lastStats.up;
Storage["log"][MyStr]["down"] = lastStats.down;
Storage["log"][MyStr]["conntime"] = lastStats.conntime;
Storage["log"][MyStr]["host"] = lastStats.host;
Storage["log"][MyStr]["start"] = (unsigned int)time(0) - lastStats.conntime;
std::cout << "Disconnected user " << MyStr << ": " << reason << ". " << lastStats.connector << " transferred " << lastStats.up << " up and " << lastStats.down << " down in " << lastStats.conntime << " seconds to " << lastStats.host << std::endl;
}//Disconnect
/// Tries to send the current buffer, returns true if success, false otherwise.
/// Has a side effect of dropping the connection if send will never complete.
bool doSend(const char * ptr, int len){
int r = S.iwrite(ptr+currsend, len-currsend);
if (r <= 0){
if (errno == EWOULDBLOCK){return false;}
Disconnect(S.getError());
return false;
}
currsend += r;
return (currsend == len);
}//doSend
/// Try to send data to this user. Disconnects if any problems occur.
void Send(){
if (!myRing){return;}//no ring!
if (!S.connected()){return;}//cancel if not connected
if (myRing->waiting){
tthread::lock_guard<tthread::mutex> guard(transfer_mutex);
moreData.wait(transfer_mutex);
return;
}//still waiting for next buffer?
if (myRing->starved){
//if corrupt data, warn and get new DTSC::Ring
std::cout << "Warning: User was send corrupt video data and send to the next keyframe!" << std::endl;
Strm->dropRing(myRing);
myRing = Strm->getRing();
return;
}
//try to complete a send
if (doSend(Strm->outPacket(myRing->b).c_str(), Strm->outPacket(myRing->b).length())){
//switch to next buffer
currsend = 0;
if (myRing->b <= 0){myRing->waiting = true; return;}//no next buffer? go in waiting mode.
myRing->b--;
}//completed a send
}//send
};
int user::UserCount = 0;
}