mistserver/Connector_RTMP/main.cpp

174 lines
5.2 KiB
C++

//debugging level 0 = nothing
//debugging level 1 = critical errors
//debugging level 2 = errors
//debugging level 3 = status information
//debugging level 4 = extremely verbose status information
//debugging level 5 = save all streams to FLV files
#define DEBUG 4
#include <iostream>
#include <cstdlib>
#include <cstdio>
#include <cmath>
#include <unistd.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <sys/epoll.h>
#include <getopt.h>
#include "../util/ddv_socket.h"
#include "../util/flv_tag.h"
#include "parsechunks.cpp" //chunkstream parsing
#include "handshake.cpp" //handshaking
/// Holds all functions and data unique to the RTMP Connector
namespace Connector_RTMP{
//for connection to server
bool ready4data = false; ///< Set to true when streaming starts.
bool inited = false; ///< Set to true when ready to connect to Buffer.
bool stopparsing = false; ///< Set to true when all parsing needs to be cancelled.
timeval lastrec; ///< Timestamp of last received data.
DDV::Socket Socket; ///< Socket connected to user
/// Main Connector_RTMP function
int Connector_RTMP(DDV::Socket conn){
Socket = conn;
unsigned int ts;
unsigned int fts = 0;
unsigned int ftst;
DDV::Socket SS;
FLV::Tag tag = 0;
//first timestamp set
firsttime = getNowMS();
if (doHandshake()){
#if DEBUG >= 4
fprintf(stderr, "Handshake succcess!\n");
#endif
}else{
#if DEBUG >= 1
fprintf(stderr, "Handshake fail!\n");
#endif
return 0;
}
int retval;
int poller = epoll_create(1);
int sspoller = epoll_create(1);
struct epoll_event ev;
ev.events = EPOLLIN;
ev.data.fd = CONN_fd;
epoll_ctl(poller, EPOLL_CTL_ADD, CONN_fd, &ev);
struct epoll_event events[1];
#if DEBUG >= 5
//for writing whole stream to a file
FILE * tmpfile = 0;
char tmpstr[200];
#endif
while (Socket.connected() && !FLV::Parse_Error){
//only parse input if available or not yet init'ed
//rightnow = getNowMS();
retval = epoll_wait(poller, events, 1, 1);
if ((retval > 0) || !ready4data){// || (snd_cnt - snd_window_at >= snd_window_size)
switch (Socket.ready()){
case -1: break; //disconnected
case 0: break; //not ready yet
default: parseChunk(); break; //new data is waiting
}
}
if (ready4data){
if (!inited){
//we are ready, connect the socket!
SS = DDV::Socket(streamname);
if (!SS.connected()){
#if DEBUG >= 1
fprintf(stderr, "Could not connect to server!\n");
#endif
Socket.close();//disconnect user
break;
}
ev.events = EPOLLIN;
ev.data.fd = SS.getSocket();
epoll_ctl(sspoller, EPOLL_CTL_ADD, SS.getSocket(), &ev);
#if DEBUG >= 3
fprintf(stderr, "Everything connected, starting to send video data...\n");
#endif
inited = true;
}
retval = epoll_wait(sspoller, events, 1, 1);
switch (SS.ready()){
case -1:
#if DEBUG >= 1
fprintf(stderr, "Source socket is disconnected.\n");
#endif
Socket.close();//disconnect user
break;
case 0: break;//not ready yet
default:
if (tag.SockLoader(SS)){//able to read a full packet?
ts = tag.tagTime();
if (ts != 0){
if (fts == 0){fts = ts;ftst = getNowMS();}
ts -= fts;
tag.tagTime(ts);
ts += ftst;
}else{
ftst = getNowMS();
tag.tagTime(ftst);
}
SendMedia((unsigned char)tag.data[0], (unsigned char *)tag.data+11, tag.len-15, ts);
#if DEBUG >= 5
//write whole stream to a file
if (tmpfile == 0){
sprintf(tmpstr, "./tmpfile_socket_%i.flv", CONN_fd);
tmpfile = fopen(tmpstr, "w");
fwrite(FLVHeader, 13, 1, tmpfile);
}
fwrite(tag->data, tag->len, 1, tmpfile);
#endif
#if DEBUG >= 4
fprintf(stderr, "Sent a tag to %i\n", CONN_fd);
#endif
}
break;
}
}
//send ACK if we received a whole window
if ((rec_cnt - rec_window_at > rec_window_size)){
rec_window_at = rec_cnt;
SendCTL(3, rec_cnt);//send ack (msg 3)
}
}
SS.close();
Socket.close();
#if DEBUG >= 5
fclose(tmpfile);
#endif
#if DEBUG >= 1
if (FLV::Parse_Error){fprintf(stderr, "FLV Parse Error\n");}
fprintf(stderr, "User %i disconnected.\n", conn.getSocket());
if (inited){
fprintf(stderr, "Status was: inited\n");
}else{
if (ready4data){
fprintf(stderr, "Status was: ready4data\n");
}else{
fprintf(stderr, "Status was: connected\n");
}
}
#endif
return 0;
}//Connector_RTMP
};//Connector_RTMP namespace
// Load main server setup file, default port 1935, handler is Connector_RTMP::Connector_RTMP
#define DEFAULT_PORT 1935
#define MAINHANDLER Connector_RTMP::Connector_RTMP
#include "../util/server_setup.cpp"