mistserver/util/socket.cpp
2011-10-18 10:15:42 +02:00

589 lines
19 KiB
C++

/// \file socket.cpp
/// A handy Socket wrapper library.
/// Written by Jaron Vietor in 2010 for DDVTech
#include "socket.h"
#include <poll.h>
#include <netdb.h>
#include <sstream>
#ifdef __FreeBSD__
#include <netinet/in.h>
#endif
/// Create a new base socket. This is a basic constructor for converting any valid socket to a Socket::Connection.
/// \param sockNo Integer representing the socket to convert.
Socket::Connection::Connection(int sockNo){
sock = sockNo;
Error = false;
Blocking = false;
}//Socket::Connection basic constructor
/// Create a new disconnected base socket. This is a basic constructor for placeholder purposes.
/// A socket created like this is always disconnected and should/could be overwritten at some point.
Socket::Connection::Connection(){
sock = -1;
Error = false;
Blocking = false;
}//Socket::Connection basic constructor
/// Close connection. The internal socket is closed and then set to -1.
void Socket::Connection::close(){
#if DEBUG >= 6
fprintf(stderr, "Socket closed.\n");
#endif
shutdown(sock, SHUT_RDWR);
::close(sock);
sock = -1;
}//Socket::Connection::close
/// Returns internal socket number.
int Socket::Connection::getSocket(){return sock;}
/// Returns a string describing the last error that occured.
/// Simply calls strerror(errno) - not very reliable!
/// \todo Improve getError at some point to be more reliable and only report socket errors.
std::string Socket::Connection::getError(){return strerror(errno);}
/// Create a new Unix Socket. This socket will (try to) connect to the given address right away.
/// \param address String containing the location of the Unix socket to connect to.
/// \param nonblock Whether the socket should be nonblocking. False by default.
Socket::Connection::Connection(std::string address, bool nonblock){
sock = socket(PF_UNIX, SOCK_STREAM, 0);
if (sock < 0){
#if DEBUG >= 1
fprintf(stderr, "Could not create socket! Error: %s\n", strerror(errno));
#endif
return;
}
Error = false;
Blocking = false;
sockaddr_un addr;
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, address.c_str(), address.size()+1);
int r = connect(sock, (sockaddr*)&addr, sizeof(addr));
if (r == 0){
if (nonblock){
int flags = fcntl(sock, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(sock, F_SETFL, flags);
}
}else{
#if DEBUG >= 1
fprintf(stderr, "Could not connect to %s! Error: %s\n", address.c_str(), strerror(errno));
#endif
close();
}
}//Socket::Connection Unix Contructor
/// Create a new TCP Socket. This socket will (try to) connect to the given host/port right away.
/// \param host String containing the hostname to connect to.
/// \param port String containing the port to connect to.
/// \param nonblock Whether the socket should be nonblocking.
Socket::Connection::Connection(std::string host, int port, bool nonblock){
struct addrinfo *result, *rp, hints;
Error = false;
Blocking = false;
std::stringstream ss;
ss << port;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_ADDRCONFIG;
hints.ai_protocol = 0;
hints.ai_canonname = NULL;
hints.ai_addr = NULL;
hints.ai_next = NULL;
int s = getaddrinfo(host.c_str(), ss.str().c_str(), &hints, &result);
if (s != 0){
#if DEBUG >= 1
fprintf(stderr, "Could not connect to %s:%i! Error: %s\n", host.c_str(), port, gai_strerror(s));
#endif
close();
return;
}
for (rp = result; rp != NULL; rp = rp->ai_next) {
sock = socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol);
if (sock < 0){continue;}
if (connect(sock, rp->ai_addr, rp->ai_addrlen) == 0){break;}
::close(sock);
}
freeaddrinfo(result);
if (rp == 0){
#if DEBUG >= 1
fprintf(stderr, "Could not connect to %s! Error: %s\n", host.c_str(), strerror(errno));
#endif
close();
}else{
if (nonblock){
int flags = fcntl(sock, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(sock, F_SETFL, flags);
}
}
}//Socket::Connection TCP Contructor
/// Calls poll() on the socket, checking if data is available.
/// This function may return true even if there is no data, but never returns false when there is.
bool Socket::Connection::canRead(){
struct pollfd PFD;
PFD.fd = sock;
PFD.events = POLLIN;
PFD.revents = 0;
poll(&PFD, 1, 5);
return (PFD.revents & POLLIN) == POLLIN;
}
/// Calls poll() on the socket, checking if data can be written.
bool Socket::Connection::canWrite(){
struct pollfd PFD;
PFD.fd = sock;
PFD.events = POLLOUT;
PFD.revents = 0;
poll(&PFD, 1, 5);
return (PFD.revents & POLLOUT) == POLLOUT;
}
/// Returns the ready-state for this socket.
/// \returns 1 if data is waiting to be read, -1 if not connected, 0 otherwise.
signed int Socket::Connection::ready(){
if (sock < 0) return -1;
char tmp;
int preflags = fcntl(sock, F_GETFL, 0);
int postflags = preflags | O_NONBLOCK;
fcntl(sock, F_SETFL, postflags);
int r = recv(sock, &tmp, 1, MSG_PEEK);
fcntl(sock, F_SETFL, preflags);
if (r < 0){
if (errno == EAGAIN || errno == EWOULDBLOCK){
return 0;
}else{
#if DEBUG >= 2
fprintf(stderr, "Socket ready error! Error: %s\n", strerror(errno));
#endif
close();
return -1;
}
}
if (r == 0){
#if DEBUG >= 4
fprintf(stderr, "Socket ready error - socket is closed.\n");
#endif
close();
return -1;
}
return r;
}
/// Returns the connected-state for this socket.
/// Note that this function might be slightly behind the real situation.
/// The connection status is updated after every read/write attempt, when errors occur
/// and when the socket is closed manually.
/// \returns True if socket is connected, false otherwise.
bool Socket::Connection::connected(){
return (sock >= 0);
}
/// Writes data to socket. This function blocks if the socket is blocking and all data cannot be written right away.
/// If the socket is nonblocking and not all data can be written, this function sets internal variable Blocking to true
/// and returns false.
/// \param buffer Location of the buffer to write from.
/// \param len Amount of bytes to write.
/// \returns True if the whole write was succesfull, false otherwise.
bool Socket::Connection::write(const void * buffer, int len){
int sofar = 0;
if (sock < 0){return false;}
while (sofar != len){
int r = send(sock, (char*)buffer + sofar, len-sofar, 0);
if (r <= 0){
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not write data! Error: %s\n", strerror(errno));
#endif
close();
return false;
}else{
sofar += r;
}
}
return true;
}//DDv::Socket::write
/// Reads data from socket. This function blocks if the socket is blocking and all data cannot be read right away.
/// If the socket is nonblocking and not all data can be read, this function sets internal variable Blocking to true
/// and returns false.
/// \param buffer Location of the buffer to read to.
/// \param len Amount of bytes to read.
/// \returns True if the whole read was succesfull, false otherwise.
bool Socket::Connection::read(void * buffer, int len){
int sofar = 0;
if (sock < 0){return false;}
while (sofar != len){
int r = recv(sock, (char*)buffer + sofar, len-sofar, 0);
if (r < 0){
switch (errno){
case EWOULDBLOCK: return 0; break;
default:
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not read data! Error %i: %s\n", r, strerror(errno));
#endif
close();
break;
}
return false;
}else{
if (r == 0){
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not read data! Socket is closed.\n");
#endif
close();
return false;
}
sofar += r;
}
}
return true;
}//Socket::Connection::read
/// Read call that is compatible with file access syntax. This function simply calls the other read function.
bool Socket::Connection::read(void * buffer, int width, int count){return read(buffer, width*count);}
/// Write call that is compatible with file access syntax. This function simply calls the other write function.
bool Socket::Connection::write(void * buffer, int width, int count){return write(buffer, width*count);}
/// Write call that is compatible with std::string. This function simply calls the other write function.
bool Socket::Connection::write(const std::string data){return write(data.c_str(), data.size());}
/// Incremental write call. This function tries to write len bytes to the socket from the buffer,
/// returning the amount of bytes it actually wrote.
/// \param buffer Location of the buffer to write from.
/// \param len Amount of bytes to write.
/// \returns The amount of bytes actually written.
int Socket::Connection::iwrite(void * buffer, int len){
if (sock < 0){return 0;}
int r = send(sock, buffer, len, 0);
if (r < 0){
switch (errno){
case EWOULDBLOCK: return 0; break;
default:
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not iwrite data! Error: %s\n", strerror(errno));
#endif
close();
return 0;
break;
}
}
if (r == 0){
#if DEBUG >= 4
fprintf(stderr, "Could not iwrite data! Socket is closed.\n");
#endif
close();
}
return r;
}//Socket::Connection::iwrite
/// Incremental read call. This function tries to read len bytes to the buffer from the socket,
/// returning the amount of bytes it actually read.
/// \param buffer Location of the buffer to read to.
/// \param len Amount of bytes to read.
/// \returns The amount of bytes actually read.
int Socket::Connection::iread(void * buffer, int len){
if (sock < 0){return 0;}
int r = recv(sock, buffer, len, 0);
if (r < 0){
switch (errno){
case EWOULDBLOCK: return 0; break;
default:
Error = true;
#if DEBUG >= 2
fprintf(stderr, "Could not iread data! Error: %s\n", strerror(errno));
#endif
close();
return 0;
break;
}
}
if (r == 0){
#if DEBUG >= 4
fprintf(stderr, "Could not iread data! Socket is closed.\n");
#endif
close();
}
return r;
}//Socket::Connection::iread
/// Read call that is compatible with std::string.
/// Data is read using iread (which is nonblocking if the Socket::Connection itself is),
/// then appended to end of buffer. This functions reads at least one byte before returning.
/// \param buffer std::string to append data to.
/// \return True if new data arrived, false otherwise.
bool Socket::Connection::read(std::string & buffer){
char cbuffer[5000];
if (!read(cbuffer, 1)){return false;}
int num = iread(cbuffer+1, 4999);
if (num > 0){
buffer.append(cbuffer, num+1);
}else{
buffer.append(cbuffer, 1);
}
return true;
}//read
/// Read call that is compatible with std::string.
/// Data is read using iread (which is nonblocking if the Socket::Connection itself is),
/// then appended to end of buffer.
/// \param buffer std::string to append data to.
/// \return True if new data arrived, false otherwise.
bool Socket::Connection::iread(std::string & buffer){
char cbuffer[5000];
int num = iread(cbuffer, 5000);
if (num < 1){return false;}
buffer.append(cbuffer, num);
return true;
}//iread
/// Incremental write call that is compatible with std::string.
/// Data is written using iwrite (which is nonblocking if the Socket::Connection itself is),
/// then removed from front of buffer.
/// \param buffer std::string to remove data from.
/// \return True if more data was sent, false otherwise.
bool Socket::Connection::iwrite(std::string & buffer){
if (buffer.size() < 1){return false;}
int tmp = iwrite((void*)buffer.c_str(), buffer.size());
if (tmp < 1){return false;}
buffer = buffer.substr(tmp);
return true;
}//iwrite
/// Write call that is compatible with std::string.
/// Data is written using write (which is always blocking),
/// then removed from front of buffer.
/// \param buffer std::string to remove data from.
/// \return True if more data was sent, false otherwise.
bool Socket::Connection::swrite(std::string & buffer){
if (buffer.size() < 1){return false;}
bool tmp = write((void*)buffer.c_str(), buffer.size());
if (tmp){buffer = "";}
return tmp;
}//write
/// Gets hostname for connection, if available.
std::string Socket::Connection::getHost(){
return remotehost;
}
/// Create a new base Server. The socket is never connected, and a placeholder for later connections.
Socket::Server::Server(){
sock = -1;
}//Socket::Server base Constructor
/// Create a new TCP Server. The socket is immediately bound and set to listen.
/// A maximum of 100 connections will be accepted between accept() calls.
/// Any further connections coming in will be dropped.
/// \param port The TCP port to listen on
/// \param hostname (optional) The interface to bind to. The default is 0.0.0.0 (all interfaces).
/// \param nonblock (optional) Whether accept() calls will be nonblocking. Default is false (blocking).
Socket::Server::Server(int port, std::string hostname, bool nonblock){
sock = socket(AF_INET6, SOCK_STREAM, 0);
if (sock < 0){
#if DEBUG >= 1
fprintf(stderr, "Could not create socket! Error: %s\n", strerror(errno));
#endif
return;
}
int on = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
if (nonblock){
int flags = fcntl(sock, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(sock, F_SETFL, flags);
}
struct sockaddr_in6 addr;
addr.sin6_family = AF_INET6;
addr.sin6_port = htons(port);//set port
if (hostname == "0.0.0.0"){
addr.sin6_addr = in6addr_any;
}else{
inet_pton(AF_INET6, hostname.c_str(), &addr.sin6_addr);//set interface, 0.0.0.0 (default) is all
}
int ret = bind(sock, (sockaddr*)&addr, sizeof(addr));//do the actual bind
if (ret == 0){
ret = listen(sock, 100);//start listening, backlog of 100 allowed
if (ret == 0){
return;
}else{
#if DEBUG >= 1
fprintf(stderr, "Listen failed! Error: %s\n", strerror(errno));
#endif
close();
return;
}
}else{
#if DEBUG >= 1
fprintf(stderr, "Binding failed, retrying as IPv4... (%s)\n", strerror(errno));
#endif
close();
}
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0){
#if DEBUG >= 1
fprintf(stderr, "Could not create socket! Error: %s\n", strerror(errno));
#endif
return;
}
on = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
if (nonblock){
int flags = fcntl(sock, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(sock, F_SETFL, flags);
}
struct sockaddr_in addr4;
addr4.sin_family = AF_INET;
addr4.sin_port = htons(port);//set port
if (hostname == "0.0.0.0"){
addr4.sin_addr.s_addr = INADDR_ANY;
}else{
inet_pton(AF_INET, hostname.c_str(), &addr4.sin_addr);//set interface, 0.0.0.0 (default) is all
}
ret = bind(sock, (sockaddr*)&addr4, sizeof(addr4));//do the actual bind
if (ret == 0){
ret = listen(sock, 100);//start listening, backlog of 100 allowed
if (ret == 0){
return;
}else{
#if DEBUG >= 1
fprintf(stderr, "Listen failed! Error: %s\n", strerror(errno));
#endif
close();
return;
}
}else{
#if DEBUG >= 1
fprintf(stderr, "IPv4 binding also failed, giving up. (%s)\n", strerror(errno));
#endif
close();
return;
}
}//Socket::Server TCP Constructor
/// Create a new Unix Server. The socket is immediately bound and set to listen.
/// A maximum of 100 connections will be accepted between accept() calls.
/// Any further connections coming in will be dropped.
/// The address used will first be unlinked - so it succeeds if the Unix socket already existed. Watch out for this behaviour - it will delete any file located at address!
/// \param address The location of the Unix socket to bind to.
/// \param nonblock (optional) Whether accept() calls will be nonblocking. Default is false (blocking).
Socket::Server::Server(std::string address, bool nonblock){
unlink(address.c_str());
sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock < 0){
#if DEBUG >= 1
fprintf(stderr, "Could not create socket! Error: %s\n", strerror(errno));
#endif
return;
}
if (nonblock){
int flags = fcntl(sock, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(sock, F_SETFL, flags);
}
sockaddr_un addr;
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, address.c_str(), address.size()+1);
int ret = bind(sock, (sockaddr*)&addr, sizeof(addr));
if (ret == 0){
ret = listen(sock, 100);//start listening, backlog of 100 allowed
if (ret == 0){
return;
}else{
#if DEBUG >= 1
fprintf(stderr, "Listen failed! Error: %s\n", strerror(errno));
#endif
close();
return;
}
}else{
#if DEBUG >= 1
fprintf(stderr, "Binding failed! Error: %s\n", strerror(errno));
#endif
close();
return;
}
}//Socket::Server Unix Constructor
/// Accept any waiting connections. If the Socket::Server is blocking, this function will block until there is an incoming connection.
/// If the Socket::Server is nonblocking, it might return a Socket::Connection that is not connected, so check for this.
/// \param nonblock (optional) Whether the newly connected socket should be nonblocking. Default is false (blocking).
/// \returns A Socket::Connection, which may or may not be connected, depending on settings and circumstances.
Socket::Connection Socket::Server::accept(bool nonblock){
if (sock < 0){return Socket::Connection(-1);}
struct sockaddr_in6 addrinfo;
socklen_t len = sizeof(addrinfo);
static char addrconv[INET6_ADDRSTRLEN];
int r = ::accept(sock, (sockaddr*)&addrinfo, &len);
//set the socket to be nonblocking, if requested.
//we could do this through accept4 with a flag, but that call is non-standard...
if ((r >= 0) && nonblock){
int flags = fcntl(r, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(r, F_SETFL, flags);
}
Socket::Connection tmp(r);
if (r < 0){
if ((errno != EWOULDBLOCK) && (errno != EAGAIN) && (errno != EINTR)){
#if DEBUG >= 1
fprintf(stderr, "Error during accept - closing server socket.\n");
#endif
close();
}
}else{
if (addrinfo.sin6_family == AF_INET6){
tmp.remotehost = inet_ntop(AF_INET6, &(addrinfo.sin6_addr), addrconv, INET6_ADDRSTRLEN);
#if DEBUG >= 6
fprintf(stderr,"IPv6 addr: %s\n", tmp.remotehost.c_str());
#endif
}
if (addrinfo.sin6_family == AF_INET){
tmp.remotehost = inet_ntop(AF_INET, &(((sockaddr_in*)&addrinfo)->sin_addr), addrconv, INET6_ADDRSTRLEN);
#if DEBUG >= 6
fprintf(stderr,"IPv4 addr: %s\n", tmp.remotehost.c_str());
#endif
}
if (addrinfo.sin6_family == AF_UNIX){
#if DEBUG >= 6
tmp.remotehost = ((sockaddr_un*)&addrinfo)->sun_path;
fprintf(stderr,"Unix socket, no address\n");
#endif
tmp.remotehost = "UNIX_SOCKET";
}
}
return tmp;
}
/// Close connection. The internal socket is closed and then set to -1.
void Socket::Server::close(){
#if DEBUG >= 6
fprintf(stderr, "ServerSocket closed.\n");
#endif
shutdown(sock, SHUT_RDWR);
::close(sock);
sock = -1;
}//Socket::Server::close
/// Returns the connected-state for this socket.
/// Note that this function might be slightly behind the real situation.
/// The connection status is updated after every accept attempt, when errors occur
/// and when the socket is closed manually.
/// \returns True if socket is connected, false otherwise.
bool Socket::Server::connected(){
return (sock >= 0);
}//Socket::Server::connected
/// Returns internal socket number.
int Socket::Server::getSocket(){return sock;}