mistserver/lib/socket.cpp
2013-10-31 14:03:58 +01:00

922 lines
28 KiB
C++

/// \file socket.cpp
/// A handy Socket wrapper library.
/// Written by Jaron Vietor in 2010 for DDVTech
#include "socket.h"
#include "timing.h"
#include <sys/stat.h>
#include <poll.h>
#include <netdb.h>
#include <sstream>
#ifdef __FreeBSD__
#include <netinet/in.h>
#endif
#define BUFFER_BLOCKSIZE 4096 //set buffer blocksize to 4KiB
#include <iostream>//temporary for debugging
std::string uint2string(unsigned int i){
std::stringstream st;
st << i;
return st.str();
}
/// Returns the amount of elements in the internal std::deque of std::string objects.
/// The back is popped as long as it is empty, first - this way this function is
/// guaranteed to return 0 if the buffer is empty.
unsigned int Socket::Buffer::size(){
while (data.size() > 0 && data.back().empty()){
data.pop_back();
}
return data.size();
}
/// Returns either the amount of total bytes available in the buffer or max, whichever is smaller.
unsigned int Socket::Buffer::bytes(unsigned int max){
unsigned int i = 0;
for (std::deque<std::string>::iterator it = data.begin(); it != data.end(); ++it){
i += ( *it).size();
if (i >= max){
return max;
}
}
return i;
}
/// Appends this string to the internal std::deque of std::string objects.
/// It is automatically split every BUFFER_BLOCKSIZE bytes.
void Socket::Buffer::append(const std::string & newdata){
append(newdata.c_str(), newdata.size());
}
/// Appends this data block to the internal std::deque of std::string objects.
/// It is automatically split every BUFFER_BLOCKSIZE bytes.
void Socket::Buffer::append(const char * newdata, const unsigned int newdatasize){
unsigned int i = 0, j = 0;
while (i < newdatasize){
j = i;
while (j < newdatasize && j - i <= BUFFER_BLOCKSIZE){
j++;
if (newdata[j - 1] == '\n'){
break;
}
}
if (i != j){
data.push_front(std::string(newdata + i, (size_t)(j - i)));
i = j;
}else{
break;
}
}
if (data.size() > 5000){
std::cerr << "Warning: After " << newdatasize << " new bytes, buffer has " << data.size() << " parts!" << std::endl;
}
}
/// Prepends this data block to the internal std::deque of std::string objects.
/// It is _not_ automatically split every BUFFER_BLOCKSIZE bytes.
void Socket::Buffer::prepend(const std::string & newdata){
data.push_back(newdata);
}
/// Prepends this data block to the internal std::deque of std::string objects.
/// It is _not_ automatically split every BUFFER_BLOCKSIZE bytes.
void Socket::Buffer::prepend(const char * newdata, const unsigned int newdatasize){
data.push_back(std::string(newdata, (size_t)newdatasize));
}
/// Returns true if at least count bytes are available in this buffer.
bool Socket::Buffer::available(unsigned int count){
unsigned int i = 0;
for (std::deque<std::string>::iterator it = data.begin(); it != data.end(); ++it){
i += ( *it).size();
if (i >= count){
return true;
}
}
return false;
}
/// Removes count bytes from the buffer, returning them by value.
/// Returns an empty string if not all count bytes are available.
std::string Socket::Buffer::remove(unsigned int count){
if ( !available(count)){
return "";
}
unsigned int i = 0;
std::string ret;
ret.reserve(count);
for (std::deque<std::string>::reverse_iterator it = data.rbegin(); it != data.rend(); ++it){
if (i + ( *it).size() < count){
ret.append( *it);
i += ( *it).size();
( *it).clear();
}else{
ret.append( *it, 0, count - i);
( *it).erase(0, count - i);
break;
}
}
return ret;
}
/// Copies count bytes from the buffer, returning them by value.
/// Returns an empty string if not all count bytes are available.
std::string Socket::Buffer::copy(unsigned int count){
if ( !available(count)){
return "";
}
unsigned int i = 0;
std::string ret;
ret.reserve(count);
for (std::deque<std::string>::reverse_iterator it = data.rbegin(); it != data.rend(); ++it){
if (i + ( *it).size() < count){
ret.append( *it);
i += ( *it).size();
}else{
ret.append( *it, 0, count - i);
break;
}
}
return ret;
}
/// Gets a reference to the back of the internal std::deque of std::string objects.
std::string & Socket::Buffer::get(){
static std::string empty;
if (data.size() > 0){
return data.back();
}else{
return empty;
}
}
/// Create a new base socket. This is a basic constructor for converting any valid socket to a Socket::Connection.
/// \param sockNo Integer representing the socket to convert.
Socket::Connection::Connection(int sockNo){
sock = sockNo;
pipes[0] = -1;
pipes[1] = -1;
up = 0;
down = 0;
conntime = Util::epoch();
Error = false;
Blocking = false;
} //Socket::Connection basic constructor
/// Simulate a socket using two file descriptors.
/// \param write The filedescriptor to write to.
/// \param read The filedescriptor to read from.
Socket::Connection::Connection(int write, int read){
sock = -1;
pipes[0] = write;
pipes[1] = read;
up = 0;
down = 0;
conntime = Util::epoch();
Error = false;
Blocking = false;
} //Socket::Connection basic constructor
/// Create a new disconnected base socket. This is a basic constructor for placeholder purposes.
/// A socket created like this is always disconnected and should/could be overwritten at some point.
Socket::Connection::Connection(){
sock = -1;
pipes[0] = -1;
pipes[1] = -1;
up = 0;
down = 0;
conntime = Util::epoch();
Error = false;
Blocking = false;
} //Socket::Connection basic constructor
/// Internally used call to make an file descriptor blocking or not.
void setFDBlocking(int FD, bool blocking){
int flags = fcntl(FD, F_GETFL, 0);
if ( !blocking){
flags |= O_NONBLOCK;
}else{
flags &= !O_NONBLOCK;
}
fcntl(FD, F_SETFL, flags);
}
/// Internally used call to make an file descriptor blocking or not.
bool isFDBlocking(int FD){
int flags = fcntl(FD, F_GETFL, 0);
return !(flags & O_NONBLOCK);
}
/// Set this socket to be blocking (true) or nonblocking (false).
void Socket::Connection::setBlocking(bool blocking){
if (sock >= 0){
setFDBlocking(sock, blocking);
}
if (pipes[0] >= 0){
setFDBlocking(pipes[0], blocking);
}
if (pipes[1] >= 0){
setFDBlocking(pipes[1], blocking);
}
}
/// Set this socket to be blocking (true) or nonblocking (false).
bool Socket::Connection::isBlocking(){
if (sock >= 0){
return isFDBlocking(sock);
}
if (pipes[0] >= 0){
return isFDBlocking(pipes[0]);
}
if (pipes[1] >= 0){
return isFDBlocking(pipes[1]);
}
return false;
}
/// Close connection. The internal socket is closed and then set to -1.
/// If the connection is already closed, nothing happens.
void Socket::Connection::close(){
if (connected()){
#if DEBUG >= 6
fprintf(stderr, "Socket closed.\n");
#endif
if (sock != -1){
shutdown(sock, SHUT_RDWR);
errno = EINTR;
while (::close(sock) != 0 && errno == EINTR){
}
sock = -1;
}
if (pipes[0] != -1){
errno = EINTR;
while (::close(pipes[0]) != 0 && errno == EINTR){
}
pipes[0] = -1;
}
if (pipes[1] != -1){
errno = EINTR;
while (::close(pipes[1]) != 0 && errno == EINTR){
}
pipes[1] = -1;
}
}
} //Socket::Connection::close
/// Returns internal socket number.
int Socket::Connection::getSocket(){
return sock;
}
/// Returns a string describing the last error that occured.
/// Only reports errors if an error actually occured - returns the host address or empty string otherwise.
std::string Socket::Connection::getError(){
return remotehost;
}
/// Create a new Unix Socket. This socket will (try to) connect to the given address right away.
/// \param address String containing the location of the Unix socket to connect to.
/// \param nonblock Whether the socket should be nonblocking. False by default.
Socket::Connection::Connection(std::string address, bool nonblock){
pipes[0] = -1;
pipes[1] = -1;
sock = socket(PF_UNIX, SOCK_STREAM, 0);
if (sock < 0){
remotehost = strerror(errno);
#if DEBUG >= 1
fprintf(stderr, "Could not create socket! Error: %s\n", remotehost.c_str());
#endif
return;
}
Error = false;
Blocking = false;
up = 0;
down = 0;
conntime = Util::epoch();
sockaddr_un addr;
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, address.c_str(), address.size() + 1);
int r = connect(sock, (sockaddr*) &addr, sizeof(addr));
if (r == 0){
if (nonblock){
int flags = fcntl(sock, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(sock, F_SETFL, flags);
}
}else{
remotehost = strerror(errno);
#if DEBUG >= 1
fprintf(stderr, "Could not connect to %s! Error: %s\n", address.c_str(), remotehost.c_str());
#endif
close();
}
} //Socket::Connection Unix Contructor
/// Create a new TCP Socket. This socket will (try to) connect to the given host/port right away.
/// \param host String containing the hostname to connect to.
/// \param port String containing the port to connect to.
/// \param nonblock Whether the socket should be nonblocking.
Socket::Connection::Connection(std::string host, int port, bool nonblock){
pipes[0] = -1;
pipes[1] = -1;
struct addrinfo *result, *rp, hints;
Error = false;
Blocking = false;
up = 0;
down = 0;
conntime = Util::epoch();
std::stringstream ss;
ss << port;
memset( &hints, 0, sizeof(struct addrinfo));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_ADDRCONFIG;
hints.ai_protocol = 0;
hints.ai_canonname = NULL;
hints.ai_addr = NULL;
hints.ai_next = NULL;
int s = getaddrinfo(host.c_str(), ss.str().c_str(), &hints, &result);
if (s != 0){
#if DEBUG >= 1
fprintf(stderr, "Could not connect to %s:%i! Error: %s\n", host.c_str(), port, gai_strerror(s));
#endif
close();
return;
}
remotehost = "";
for (rp = result; rp != NULL; rp = rp->ai_next){
sock = socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol);
if (sock < 0){
continue;
}
if (connect(sock, rp->ai_addr, rp->ai_addrlen) == 0){
break;
}
remotehost += strerror(errno);
::close(sock);
}
freeaddrinfo(result);
if (rp == 0){
#if DEBUG >= 1
fprintf(stderr, "Could not connect to %s! Error: %s\n", host.c_str(), remotehost.c_str());
#endif
close();
}else{
if (nonblock){
int flags = fcntl(sock, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(sock, F_SETFL, flags);
}
}
} //Socket::Connection TCP Contructor
/// Returns the connected-state for this socket.
/// Note that this function might be slightly behind the real situation.
/// The connection status is updated after every read/write attempt, when errors occur
/// and when the socket is closed manually.
/// \returns True if socket is connected, false otherwise.
bool Socket::Connection::connected() const{
return (sock >= 0) || ((pipes[0] >= 0) && (pipes[1] >= 0));
}
/// Returns total amount of bytes sent.
unsigned int Socket::Connection::dataUp(){
return up;
}
/// Returns total amount of bytes received.
unsigned int Socket::Connection::dataDown(){
return down;
}
/// Returns a std::string of stats, ended by a newline.
/// Requires the current connector name as an argument.
std::string Socket::Connection::getStats(std::string C){
return "S " + getHost() + " " + C + " " + uint2string(Util::epoch() - conntime) + " " + uint2string(up) + " " + uint2string(down) + "\n";
}
/// Updates the downbuffer and upbuffer internal variables.
/// Returns true if new data was received, false otherwise.
bool Socket::Connection::spool(){
if (upbuffer.size() > 0){
iwrite(upbuffer.get());
}
/// \todo Provide better mechanism to prevent overbuffering.
if (downbuffer.size() > 10000){
return true;
}else{
return iread(downbuffer);
}
}
/// Updates the downbuffer and upbuffer internal variables until upbuffer is empty.
/// Returns true if new data was received, false otherwise.
bool Socket::Connection::flush(){
bool bing = isBlocking();
if (!bing){setBlocking(true);}
while (upbuffer.size() > 0 && connected()){
iwrite(upbuffer.get());
}
if (!bing){setBlocking(false);}
/// \todo Provide better mechanism to prevent overbuffering.
if (downbuffer.size() > 1000){
return true;
}else{
return iread(downbuffer);
}
}
/// Returns a reference to the download buffer.
Socket::Buffer & Socket::Connection::Received(){
return downbuffer;
}
/// Will not buffer anything but always send right away. Blocks.
/// This will send the upbuffer (if non-empty) first, then the data.
/// Any data that could not be send will block until it can be send or the connection is severed.
void Socket::Connection::SendNow(const char * data, size_t len){
bool bing = isBlocking();
if (!bing){setBlocking(true);}
while (upbuffer.size() > 0 && connected()){
iwrite(upbuffer.get());
}
int i = iwrite(data, len);
while (i < len && connected()){
int j = iwrite(data + i, std::min(len - i, (size_t)51200));
if (j > 0){
i += j;
}
}
if (!bing){setBlocking(false);}
}
/// Appends data to the upbuffer.
/// This will attempt to send the upbuffer (if non-empty) first.
/// If the upbuffer is empty before or after this attempt, it will attempt to send
/// the data right away. Any data that could not be send will be put into the upbuffer.
/// This means this function is blocking if the socket is, but nonblocking otherwise.
void Socket::Connection::Send(const char * data, size_t len){
while (upbuffer.size() > 0){
if ( !iwrite(upbuffer.get())){
break;
}
}
if (upbuffer.size() > 0){
upbuffer.append(data, len);
}else{
int i = iwrite(data, len);
if (i < len){
upbuffer.append(data + i, len - i);
}
}
}
/// Will not buffer anything but always send right away. Blocks.
/// This will send the upbuffer (if non-empty) first, then the data.
/// Any data that could not be send will block until it can be send or the connection is severed.
void Socket::Connection::SendNow(const char * data){
int len = strlen(data);
SendNow(data, len);
}
/// Appends data to the upbuffer.
/// This will attempt to send the upbuffer (if non-empty) first.
/// If the upbuffer is empty before or after this attempt, it will attempt to send
/// the data right away. Any data that could not be send will be put into the upbuffer.
/// This means this function is blocking if the socket is, but nonblocking otherwise.
void Socket::Connection::Send(const char * data){
int len = strlen(data);
Send(data, len);
}
/// Will not buffer anything but always send right away. Blocks.
/// This will send the upbuffer (if non-empty) first, then the data.
/// Any data that could not be send will block until it can be send or the connection is severed.
void Socket::Connection::SendNow(const std::string & data){
SendNow(data.c_str(), data.size());
}
/// Appends data to the upbuffer.
/// This will attempt to send the upbuffer (if non-empty) first.
/// If the upbuffer is empty before or after this attempt, it will attempt to send
/// the data right away. Any data that could not be send will be put into the upbuffer.
/// This means this function is blocking if the socket is, but nonblocking otherwise.
void Socket::Connection::Send(std::string & data){
Send(data.c_str(), data.size());
}
/// Incremental write call. This function tries to write len bytes to the socket from the buffer,
/// returning the amount of bytes it actually wrote.
/// \param buffer Location of the buffer to write from.
/// \param len Amount of bytes to write.
/// \returns The amount of bytes actually written.
int Socket::Connection::iwrite(const void * buffer, int len){
if ( !connected() || len < 1){
return 0;
}
int r;
if (sock >= 0){
r = send(sock, buffer, len, 0);
}else{
r = write(pipes[0], buffer, len);
}
if (r < 0){
switch (errno){
case EWOULDBLOCK:
return 0;
break;
default:
if (errno != EPIPE){
Error = true;
remotehost = strerror(errno);
#if DEBUG >= 2
fprintf(stderr, "Could not iwrite data! Error: %s\n", remotehost.c_str());
#endif
}
close();
return 0;
break;
}
}
if (r == 0 && (sock >= 0)){
close();
}
up += r;
return r;
} //Socket::Connection::iwrite
/// Incremental read call. This function tries to read len bytes to the buffer from the socket,
/// returning the amount of bytes it actually read.
/// \param buffer Location of the buffer to read to.
/// \param len Amount of bytes to read.
/// \returns The amount of bytes actually read.
int Socket::Connection::iread(void * buffer, int len){
if ( !connected() || len < 1){
return 0;
}
int r;
if (sock >= 0){
r = recv(sock, buffer, len, 0);
}else{
r = read(pipes[1], buffer, len);
}
if (r < 0){
switch (errno){
case EWOULDBLOCK:
return 0;
break;
default:
if (errno != EPIPE){
Error = true;
remotehost = strerror(errno);
#if DEBUG >= 2
fprintf(stderr, "Could not iread data! Error: %s\n", remotehost.c_str());
#endif
}
close();
return 0;
break;
}
}
if (r == 0 && (sock >= 0)){
close();
}
down += r;
return r;
} //Socket::Connection::iread
/// Read call that is compatible with Socket::Buffer.
/// Data is read using iread (which is nonblocking if the Socket::Connection itself is),
/// then appended to end of buffer.
/// \param buffer Socket::Buffer to append data to.
/// \return True if new data arrived, false otherwise.
bool Socket::Connection::iread(Buffer & buffer){
char cbuffer[BUFFER_BLOCKSIZE];
int num = iread(cbuffer, BUFFER_BLOCKSIZE);
if (num < 1){
return false;
}
buffer.append(cbuffer, num);
return true;
} //iread
/// Incremental write call that is compatible with std::string.
/// Data is written using iwrite (which is nonblocking if the Socket::Connection itself is),
/// then removed from front of buffer.
/// \param buffer std::string to remove data from.
/// \return True if more data was sent, false otherwise.
bool Socket::Connection::iwrite(std::string & buffer){
if (buffer.size() < 1){
return false;
}
int tmp = iwrite((void*)buffer.c_str(), buffer.size());
if (tmp < 1){
return false;
}
buffer = buffer.substr(tmp);
return true;
} //iwrite
/// Gets hostname for connection, if available.
std::string Socket::Connection::getHost(){
return remotehost;
}
/// Sets hostname for connection manually.
/// Overwrites the detected host, thus possibily making it incorrect.
void Socket::Connection::setHost(std::string host){
remotehost = host;
}
/// Returns true if these sockets are the same socket.
/// Does not check the internal stats - only the socket itself.
bool Socket::Connection::operator==(const Connection &B) const{
return sock == B.sock && pipes[0] == B.pipes[0] && pipes[1] == B.pipes[1];
}
/// Returns true if these sockets are not the same socket.
/// Does not check the internal stats - only the socket itself.
bool Socket::Connection::operator!=(const Connection &B) const{
return sock != B.sock || pipes[0] != B.pipes[0] || pipes[1] != B.pipes[1];
}
/// Returns true if the socket is valid.
/// Aliases for Socket::Connection::connected()
Socket::Connection::operator bool() const{
return connected();
}
/// Create a new base Server. The socket is never connected, and a placeholder for later connections.
Socket::Server::Server(){
sock = -1;
} //Socket::Server base Constructor
/// Create a new TCP Server. The socket is immediately bound and set to listen.
/// A maximum of 100 connections will be accepted between accept() calls.
/// Any further connections coming in will be dropped.
/// \param port The TCP port to listen on
/// \param hostname (optional) The interface to bind to. The default is 0.0.0.0 (all interfaces).
/// \param nonblock (optional) Whether accept() calls will be nonblocking. Default is false (blocking).
Socket::Server::Server(int port, std::string hostname, bool nonblock){
if ( !IPv6bind(port, hostname, nonblock) && !IPv4bind(port, hostname, nonblock)){
fprintf(stderr, "Could not create socket %s:%i! Error: %s\n", hostname.c_str(), port, errors.c_str());
sock = -1;
}
} //Socket::Server TCP Constructor
/// Attempt to bind an IPv6 socket.
/// \param port The TCP port to listen on
/// \param hostname The interface to bind to. The default is 0.0.0.0 (all interfaces).
/// \param nonblock Whether accept() calls will be nonblocking. Default is false (blocking).
/// \return True if successful, false otherwise.
bool Socket::Server::IPv6bind(int port, std::string hostname, bool nonblock){
sock = socket(AF_INET6, SOCK_STREAM, 0);
if (sock < 0){
errors = strerror(errno);
#if DEBUG >= 1
fprintf(stderr, "Could not create IPv6 socket %s:%i! Error: %s\n", hostname.c_str(), port, errors.c_str());
#endif
return false;
}
int on = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
if (nonblock){
int flags = fcntl(sock, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(sock, F_SETFL, flags);
}
struct sockaddr_in6 addr;
addr.sin6_family = AF_INET6;
addr.sin6_port = htons(port); //set port
if (hostname == "0.0.0.0" || hostname.length() == 0){
addr.sin6_addr = in6addr_any;
}else{
inet_pton(AF_INET6, hostname.c_str(), &addr.sin6_addr); //set interface, 0.0.0.0 (default) is all
}
int ret = bind(sock, (sockaddr*) &addr, sizeof(addr)); //do the actual bind
if (ret == 0){
ret = listen(sock, 100); //start listening, backlog of 100 allowed
if (ret == 0){
#if DEBUG >= 1
fprintf(stderr, "IPv6 socket success @ %s:%i\n", hostname.c_str(), port);
#endif
return true;
}else{
errors = strerror(errno);
#if DEBUG >= 1
fprintf(stderr, "IPv6 Listen failed! Error: %s\n", errors.c_str());
#endif
close();
return false;
}
}else{
errors = strerror(errno);
#if DEBUG >= 1
fprintf(stderr, "IPv6 Binding %s:%i failed (%s)\n", hostname.c_str(), port, errors.c_str());
#endif
close();
return false;
}
}
/// Attempt to bind an IPv4 socket.
/// \param port The TCP port to listen on
/// \param hostname The interface to bind to. The default is 0.0.0.0 (all interfaces).
/// \param nonblock Whether accept() calls will be nonblocking. Default is false (blocking).
/// \return True if successful, false otherwise.
bool Socket::Server::IPv4bind(int port, std::string hostname, bool nonblock){
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0){
errors = strerror(errno);
#if DEBUG >= 1
fprintf(stderr, "Could not create IPv4 socket %s:%i! Error: %s\n", hostname.c_str(), port, errors.c_str());
#endif
return false;
}
int on = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
if (nonblock){
int flags = fcntl(sock, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(sock, F_SETFL, flags);
}
struct sockaddr_in addr4;
addr4.sin_family = AF_INET;
addr4.sin_port = htons(port); //set port
if (hostname == "0.0.0.0" || hostname.length() == 0){
addr4.sin_addr.s_addr = INADDR_ANY;
}else{
inet_pton(AF_INET, hostname.c_str(), &addr4.sin_addr); //set interface, 0.0.0.0 (default) is all
}
int ret = bind(sock, (sockaddr*) &addr4, sizeof(addr4)); //do the actual bind
if (ret == 0){
ret = listen(sock, 100); //start listening, backlog of 100 allowed
if (ret == 0){
#if DEBUG >= 1
fprintf(stderr, "IPv4 socket success @ %s:%i\n", hostname.c_str(), port);
#endif
return true;
}else{
errors = strerror(errno);
#if DEBUG >= 1
fprintf(stderr, "IPv4 Listen failed! Error: %s\n", errors.c_str());
#endif
close();
return false;
}
}else{
errors = strerror(errno);
#if DEBUG >= 1
fprintf(stderr, "IPv4 binding %s:%i failed (%s)\n", hostname.c_str(), port, errors.c_str());
#endif
close();
return false;
}
}
/// Create a new Unix Server. The socket is immediately bound and set to listen.
/// A maximum of 100 connections will be accepted between accept() calls.
/// Any further connections coming in will be dropped.
/// The address used will first be unlinked - so it succeeds if the Unix socket already existed. Watch out for this behaviour - it will delete any file located at address!
/// \param address The location of the Unix socket to bind to.
/// \param nonblock (optional) Whether accept() calls will be nonblocking. Default is false (blocking).
Socket::Server::Server(std::string address, bool nonblock){
unlink(address.c_str());
sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock < 0){
errors = strerror(errno);
#if DEBUG >= 1
fprintf(stderr, "Could not create socket! Error: %s\n", errors.c_str());
#endif
return;
}
if (nonblock){
int flags = fcntl(sock, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(sock, F_SETFL, flags);
}
sockaddr_un addr;
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, address.c_str(), address.size() + 1);
int ret = bind(sock, (sockaddr*) &addr, sizeof(addr));
if (ret == 0){
ret = listen(sock, 100); //start listening, backlog of 100 allowed
if (ret == 0){
return;
}else{
errors = strerror(errno);
#if DEBUG >= 1
fprintf(stderr, "Listen failed! Error: %s\n", errors.c_str());
#endif
close();
return;
}
}else{
errors = strerror(errno);
#if DEBUG >= 1
fprintf(stderr, "Binding failed! Error: %s\n", errors.c_str());
#endif
close();
return;
}
} //Socket::Server Unix Constructor
/// Accept any waiting connections. If the Socket::Server is blocking, this function will block until there is an incoming connection.
/// If the Socket::Server is nonblocking, it might return a Socket::Connection that is not connected, so check for this.
/// \param nonblock (optional) Whether the newly connected socket should be nonblocking. Default is false (blocking).
/// \returns A Socket::Connection, which may or may not be connected, depending on settings and circumstances.
Socket::Connection Socket::Server::accept(bool nonblock){
if (sock < 0){
return Socket::Connection( -1);
}
struct sockaddr_in6 addrinfo;
socklen_t len = sizeof(addrinfo);
static char addrconv[INET6_ADDRSTRLEN];
int r = ::accept(sock, (sockaddr*) &addrinfo, &len);
//set the socket to be nonblocking, if requested.
//we could do this through accept4 with a flag, but that call is non-standard...
if ((r >= 0) && nonblock){
int flags = fcntl(r, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(r, F_SETFL, flags);
}
Socket::Connection tmp(r);
if (r < 0){
if ((errno != EWOULDBLOCK) && (errno != EAGAIN) && (errno != EINTR)){
#if DEBUG >= 1
fprintf(stderr, "Error during accept - closing server socket.\n");
#endif
close();
}
}else{
if (addrinfo.sin6_family == AF_INET6){
tmp.remotehost = inet_ntop(AF_INET6, &(addrinfo.sin6_addr), addrconv, INET6_ADDRSTRLEN);
#if DEBUG >= 6
fprintf(stderr,"IPv6 addr: %s\n", tmp.remotehost.c_str());
#endif
}
if (addrinfo.sin6_family == AF_INET){
tmp.remotehost = inet_ntop(AF_INET, &(((sockaddr_in*) &addrinfo)->sin_addr), addrconv, INET6_ADDRSTRLEN);
#if DEBUG >= 6
fprintf(stderr,"IPv4 addr: %s\n", tmp.remotehost.c_str());
#endif
}
if (addrinfo.sin6_family == AF_UNIX){
#if DEBUG >= 6
tmp.remotehost = ((sockaddr_un*)&addrinfo)->sun_path;
fprintf(stderr,"Unix socket, no address\n");
#endif
tmp.remotehost = "UNIX_SOCKET";
}
}
return tmp;
}
/// Set this socket to be blocking (true) or nonblocking (false).
void Socket::Server::setBlocking(bool blocking){
if (sock >= 0){
setFDBlocking(sock, blocking);
}
}
/// Set this socket to be blocking (true) or nonblocking (false).
bool Socket::Server::isBlocking(){
if (sock >= 0){
return isFDBlocking(sock);
}
return false;
}
/// Close connection. The internal socket is closed and then set to -1.
/// If the connection is already closed, nothing happens.
void Socket::Server::close(){
if (connected()){
#if DEBUG >= 6
fprintf(stderr, "ServerSocket closed.\n");
#endif
shutdown(sock, SHUT_RDWR);
errno = EINTR;
while (::close(sock) != 0 && errno == EINTR){
}
sock = -1;
}
} //Socket::Server::close
/// Returns the connected-state for this socket.
/// Note that this function might be slightly behind the real situation.
/// The connection status is updated after every accept attempt, when errors occur
/// and when the socket is closed manually.
/// \returns True if socket is connected, false otherwise.
bool Socket::Server::connected() const{
return (sock >= 0);
} //Socket::Server::connected
/// Returns internal socket number.
int Socket::Server::getSocket(){
return sock;
}