mistserver/Connector_RTMP/main.cpp
2010-11-07 23:50:20 +01:00

150 lines
3.9 KiB
C++

#define DEBUG
#include <iostream>
#include <cstdlib>
#include <cstdio>
#include <cmath>
#include <unistd.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <sys/epoll.h>
//for connection to server
#include "../sockets/SocketW.h"
bool ready4data = false;//set to true when streaming starts
bool inited = false;
bool stopparsing = false;
timeval lastrec;
int CONN_fd = 0;
FILE * CONN = 0;
#include "parsechunks.cpp" //chunkstream parsing
#include "handshake.cpp" //handshaking
#include "../util/flv_sock.cpp" //FLV parsing with SocketW
#include "../util/ddv_socket.cpp" //DDVTech Socket wrapper
int main(){
int server_socket = DDV_Listen(1935);
int status;
while (server_socket > 0){
waitpid((pid_t)-1, &status, WNOHANG);
CONN_fd = DDV_Accept(server_socket);
CONN = fdopen(CONN_fd, "r+");
pid_t myid = fork();
if (myid == 0){
break;
}else{
printf("Spawned new process %i for incoming client\n", (int)myid);
}
}
if (server_socket <= 0){
return 0;
}
unsigned int ts;
unsigned int fts = 0;
unsigned int ftst;
SWUnixSocket ss;
//first timestamp set
firsttime = getNowMS();
#ifdef DEBUG
fprintf(stderr, "Doing handshake...\n");
#endif
if (doHandshake()){
#ifdef DEBUG
fprintf(stderr, "Handshake succcess!\n");
#endif
}else{
#ifdef DEBUG
fprintf(stderr, "Handshake fail!\n");
#endif
return 0;
}
#ifdef DEBUG
fprintf(stderr, "Starting processing...\n");
#endif
int retval;
int poller = epoll_create(1);
struct epoll_event ev;
ev.events = EPOLLIN;
ev.data.fd = CONN_fd;
epoll_ctl(poller, EPOLL_CTL_ADD, CONN_fd, &ev);
struct epoll_event events[1];
while (!ferror(CONN) && !feof(CONN)){
//only parse input if available or not yet init'ed
//rightnow = getNowMS();
retval = epoll_wait(poller, events, 1, 100);
if (retval > 0){
parseChunk();
fflush(CONN);
}
if (ready4data){
if (!inited){
//we are ready, connect the socket!
if (!ss.connect(streamname.c_str())){
#ifdef DEBUG
fprintf(stderr, "Could not connect to server!\n");
#endif
return 0;
}
FLV_Readheader(ss);//read the header, we don't want it
#ifdef DEBUG
fprintf(stderr, "Header read, starting to send video data...\n");
#endif
inited = true;
}
//only send data if previous data has been ACK'ed...
if (snd_cnt - snd_window_at < snd_window_size){
if (FLV_GetPacket(ss)){//able to read a full packet?
ts = FLVbuffer[7] * 256*256*256;
ts += FLVbuffer[4] * 256*256;
ts += FLVbuffer[5] * 256;
ts += FLVbuffer[6];
if (ts != 0){
if (fts == 0){fts = ts;ftst = getNowMS();}
ts -= fts;
FLVbuffer[7] = ts / (256*256*256);
FLVbuffer[4] = ts / (256*256);
FLVbuffer[5] = ts / 256;
FLVbuffer[6] = ts % 256;
ts += ftst;
}else{
ftst = getNowMS();
FLVbuffer[7] = ftst / (256*256*256);
FLVbuffer[4] = ftst / (256*256);
FLVbuffer[5] = ftst / 256;
FLVbuffer[6] = ftst % 256;
}
SendMedia((unsigned char)FLVbuffer[0], (unsigned char *)FLVbuffer+11, FLV_len-15, ts);
FLV_Dump();//dump packet and get ready for next
}
if ((SWBerr != SWBaseSocket::ok) && (SWBerr != SWBaseSocket::notReady)){
#ifdef DEBUG
fprintf(stderr, "No more data! :-( (%s)\n", SWBerr.get_error().c_str());
#endif
return 0;//no more input possible! Fail immediately.
}
}
}
//send ACK if we received a whole window
if (rec_cnt - rec_window_at > rec_window_size){
rec_window_at = rec_cnt;
SendCTL(3, rec_cnt);//send ack (msg 3)
}
}
#ifdef DEBUG
fprintf(stderr, "User disconnected.\n");
#endif
return 0;
}//main