103 lines
2.5 KiB
C++
103 lines
2.5 KiB
C++
#include <iostream>
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#include <queue>
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#include <cstdlib>
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#include <cstdio>
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#include <string>
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#include <cmath>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <sys/epoll.h>
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#include <getopt.h>
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#include <ctime>
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#include "../util/socket.h"
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#include "../util/flv_tag.h"
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class Transport_Packet {
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public:
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Transport_Packet( int PID = 0x100 );
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void SetPesHeader( );
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void Write( );
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private:
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int PID;
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char Buffer[188];
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};//Transport Packet
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Transport_Packet::Transport_Packet( int PID ) {
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(*this).PID = PID;
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Buffer[0] = (char)0x47;
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Buffer[1] = (char)0x40 + (( PID & 0xFF00 ) >> 8 );
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Buffer[2] = ( PID & 0x00FF );
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Buffer[3] = (char)0x00;
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}
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void Transport_Packet::SetPesHeader( ) {
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Buffer[4] = (char)0x00;
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Buffer[5] = (char)0x00;
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Buffer[6] = (char)0x01;
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Buffer[7] = (char)0xE0;
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Buffer[10] = (char)0x80;
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}
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void Transport_Packet::Write( ) {
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for( int i = 0; i < 188; i++ ) { std::cout << Buffer[i]; }
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}
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std::string WrapNaluIntoTS( char * Buffer, int BufLen ) {
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std::string result;
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return result;
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}
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int TS_Handler( Socket::Connection conn ) {
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FLV::Tag tag;///< Temporary tag buffer for incoming video data.
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bool ready4data = false;///< Set to true when streaming is to begin.
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bool inited = false;
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Socket::Connection ss(-1);
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while(conn.connected() && !FLV::Parse_Error) {
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if( !inited ) {
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ss = Socket::Connection("/tmp/shared_socket_fifa");
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if (!ss.connected()){
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#if DEBUG >= 1
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fprintf(stderr, "Could not connect to server!\n");
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#endif
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conn.close();
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break;
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}
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#if DEBUG >= 3
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fprintf(stderr, "Everything connected, starting to send video data...\n");
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#endif
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inited = true;
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}
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switch (ss.ready()){
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case -1:
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conn.close();
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#if DEBUG >= 1
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fprintf(stderr, "Source socket is disconnected.\n");
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#endif
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break;
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case 0: break;//not ready yet
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default:
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if (tag.SockLoader(ss)){//able to read a full packet?
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if( tag.data[ 0 ] == 0x09 ) {
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if( ( ( tag.data[ 11 ] & 0x0F ) == 7 ) && ( tag.data[ 12 ] == 1 ) ) {
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fprintf(stderr, "Video contains NALU" );
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}
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}
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if( tag.data[ 0 ] == 0x08 ) {
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fprintf(stderr, "Audio Tag Read\n");
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}
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}
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break;
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}
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}
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Transport_Packet TS = Transport_Packet( );
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TS.SetPesHeader( );
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TS.Write( );
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return 0;
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}
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#define DEFAULT_PORT 8888
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#define MAINHANDLER TS_Handler
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#define CONFIGSECT TS
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#include "../util/server_setup.cpp"
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