mistserver/Buffer/user.h

41 lines
1.9 KiB
C++

#pragma once
#include <string>
#include "stats.h"
#include "../util/dtsc.h"
#include "../util/socket.h"
#include "../util/tinythread.h"
namespace Buffer{
/// Holds connected users.
/// Keeps track of what buffer users are using and the connection status.
class user{
public:
tthread::thread * Thread; ///< Holds the thread dealing with this user.
DTSC::Ring * myRing; ///< Ring of the buffer for this user.
int MyNum; ///< User ID of this user.
std::string MyStr; ///< User ID of this user as a string.
std::string inbuffer; ///< Used to buffer input data.
int currsend; ///< Current amount of bytes sent.
Stats lastStats; ///< Holds last known stats for this connection.
Stats tmpStats; ///< Holds temporary stats for this connection.
unsigned int curr_up; ///< Holds the current estimated transfer speed up.
unsigned int curr_down; ///< Holds the current estimated transfer speed down.
bool gotproperaudio; ///< Whether the user received proper audio yet.
void * lastpointer; ///< Pointer to data part of current buffer.
static int UserCount; ///< Global user counter.
Socket::Connection S; ///< Connection to user
/// Creates a new user from a newly connected socket.
/// Also prints "User connected" text to stdout.
user(Socket::Connection fd);
/// Drops held DTSC::Ring class, if one is held.
~user();
/// Disconnects the current user. Doesn't do anything if already disconnected.
/// Prints "Disconnected user" to stdout if disconnect took place.
void Disconnect(std::string reason);
/// Tries to send the current buffer, returns true if success, false otherwise.
/// Has a side effect of dropping the connection if send will never complete.
bool doSend(const char * ptr, int len);
/// Try to send data to this user. Disconnects if any problems occur.
void Send();
};
}