mistserver/Buffer/user.cpp

76 lines
2.3 KiB
C++

#include "user.h"
#include "stream.h"
#include <sstream>
int Buffer::user::UserCount = 0;
/// Creates a new user from a newly connected socket.
/// Also prints "User connected" text to stdout.
Buffer::user::user(Socket::Connection fd){
S = fd;
MyNum = UserCount++;
std::stringstream st;
st << MyNum;
MyStr = st.str();
curr_up = 0;
curr_down = 0;
currsend = 0;
myRing = 0;
Thread = 0;
std::cout << "User " << MyNum << " connected" << std::endl;
}//constructor
/// Drops held DTSC::Ring class, if one is held.
Buffer::user::~user(){
Stream::get()->dropRing(myRing);
}//destructor
/// Disconnects the current user. Doesn't do anything if already disconnected.
/// Prints "Disconnected user" to stdout if disconnect took place.
void Buffer::user::Disconnect(std::string reason) {
if (S.connected()){S.close();}
if (Thread != 0){
if (Thread->joinable()){Thread->join();}
Thread = 0;
}
Stream::get()->clearStats(MyStr, lastStats, reason);
}//Disconnect
/// Tries to send the current buffer, returns true if success, false otherwise.
/// Has a side effect of dropping the connection if send will never complete.
bool Buffer::user::doSend(const char * ptr, int len){
int r = S.iwrite(ptr+currsend, len-currsend);
if (r <= 0){
if (errno == EWOULDBLOCK){return false;}
Disconnect(S.getError());
return false;
}
currsend += r;
return (currsend == len);
}//doSend
/// Try to send data to this user. Disconnects if any problems occur.
void Buffer::user::Send(){
if (!myRing){return;}//no ring!
if (!S.connected()){return;}//cancel if not connected
if (myRing->waiting){
Stream::get()->waitForData();
return;
}//still waiting for next buffer?
if (myRing->starved){
//if corrupt data, warn and get new DTSC::Ring
std::cout << "Warning: User was send corrupt video data and send to the next keyframe!" << std::endl;
Stream::get()->dropRing(myRing);
myRing = Stream::get()->getRing();
return;
}
//try to complete a send
Stream::get()->getReadLock();
if (doSend(Stream::get()->getStream()->outPacket(myRing->b).c_str(), Stream::get()->getStream()->outPacket(myRing->b).length())){
//switch to next buffer
currsend = 0;
if (myRing->b <= 0){myRing->waiting = true; return;}//no next buffer? go in waiting mode.
myRing->b--;
}//completed a send
Stream::get()->dropReadLock();
}//send