mistserver/Buffer/main.cpp

273 lines
9 KiB
C++

/// \file Buffer/main.cpp
/// Contains the main code for the Buffer.
#include <fcntl.h>
#include <iostream>
#include <string>
#include <vector>
#include <cstdlib>
#include <cstdio>
#include <string.h>
#include <unistd.h>
#include <signal.h>
#include <sstream>
#include <sys/time.h>
#include "../util/dtsc.h" //DTSC support
#include "../util/socket.h" //Socket lib
#include "../util/json.h"
#include "../util/tinythread.h"
/// Holds all code unique to the Buffer.
namespace Buffer{
class user;//forward declaration
JSON::Value Storage; ///< Global storage of data.
DTSC::Stream * Strm = 0;
std::string waiting_ip = ""; ///< IP address for media push.
Socket::Connection ip_input; ///< Connection used for media push.
tthread::mutex stats_mutex; ///< Mutex for stats modifications.
tthread::mutex transfer_mutex; ///< Mutex for data transfers.
tthread::mutex socket_mutex; ///< Mutex for user deletion/work.
bool buffer_running = true; ///< Set to false when shutting down.
std::vector<user> users; ///< All connected users.
std::vector<user>::iterator usersIt; ///< Iterator for all connected users.
std::string name; ///< Name for this buffer.
tthread::condition_variable moreData; ///< Triggered when more data becomes available.
/// Gets the current system time in milliseconds.
unsigned int getNowMS(){
timeval t;
gettimeofday(&t, 0);
return t.tv_sec + t.tv_usec/1000;
}//getNowMS
///A simple signal handler that ignores all signals.
void termination_handler (int signum){
switch (signum){
case SIGKILL: buffer_running = false; break;
case SIGPIPE: return; break;
default: return; break;
}
}
}
#include "stats.cpp"
#include "user.cpp"
namespace Buffer{
void handleStats(void * empty){
if (empty != 0){return;}
Socket::Connection StatsSocket = Socket::Connection("/tmp/ddv_statistics", true);
while (buffer_running){
usleep(1000000); //sleep one second
unsigned int now = time(0);
unsigned int tot_up = 0, tot_down = 0, tot_count = 0;
stats_mutex.lock();
if (users.size() > 0){
for (usersIt = users.begin(); usersIt != users.end(); usersIt++){
tot_down += usersIt->curr_down;
tot_up += usersIt->curr_up;
tot_count++;
}
}
Storage["totals"]["down"] = tot_down;
Storage["totals"]["up"] = tot_up;
Storage["totals"]["count"] = tot_count;
Storage["totals"]["now"] = now;
Storage["totals"]["buffer"] = name;
if (!StatsSocket.connected()){
StatsSocket = Socket::Connection("/tmp/ddv_statistics", true);
}
if (StatsSocket.connected()){
StatsSocket.write(Storage.toString()+"\n\n");
Storage["log"].null();
}
stats_mutex.unlock();
}
}
void handleUser(void * v_usr){
user * usr = (user*)v_usr;
std::cerr << "Thread launched for user " << usr->MyStr << ", socket number " << usr->S.getSocket() << std::endl;
usr->myRing = Strm->getRing();
if (!usr->S.write(Strm->outHeader())){
usr->Disconnect("failed to receive the header!");
return;
}
while (usr->S.connected()){
usleep(5000); //sleep 5ms
if (usr->S.canRead()){
usr->inbuffer.clear();
char charbuf;
while ((usr->S.iread(&charbuf, 1) == 1) && charbuf != '\n' ){
usr->inbuffer += charbuf;
}
if (usr->inbuffer != ""){
if (usr->inbuffer[0] == 'P'){
std::cout << "Push attempt from IP " << usr->inbuffer.substr(2) << std::endl;
if (usr->inbuffer.substr(2) == waiting_ip){
if (!ip_input.connected()){
std::cout << "Push accepted!" << std::endl;
ip_input = usr->S;
usr->S = Socket::Connection(-1);
return;
}else{
usr->Disconnect("Push denied - push already in progress!");
}
}else{
usr->Disconnect("Push denied - invalid IP address!");
}
}
if (usr->inbuffer[0] == 'S'){
stats_mutex.lock();
usr->tmpStats = Stats(usr->inbuffer.substr(2));
unsigned int secs = usr->tmpStats.conntime - usr->lastStats.conntime;
if (secs < 1){secs = 1;}
usr->curr_up = (usr->tmpStats.up - usr->lastStats.up) / secs;
usr->curr_down = (usr->tmpStats.down - usr->lastStats.down) / secs;
usr->lastStats = usr->tmpStats;
Storage["curr"][usr->MyStr]["connector"] = usr->tmpStats.connector;
Storage["curr"][usr->MyStr]["up"] = usr->tmpStats.up;
Storage["curr"][usr->MyStr]["down"] = usr->tmpStats.down;
Storage["curr"][usr->MyStr]["conntime"] = usr->tmpStats.conntime;
Storage["curr"][usr->MyStr]["host"] = usr->tmpStats.host;
Storage["curr"][usr->MyStr]["start"] = (unsigned int) time(0) - usr->tmpStats.conntime;
stats_mutex.unlock();
}
}
}
usr->Send();
}
stats_mutex.lock();
if (users.size() > 0){
for (usersIt = users.begin(); usersIt != users.end(); usersIt++){
if (!(*usersIt).S.connected()){
users.erase(usersIt);
break;
}
}
}
stats_mutex.unlock();
std::cerr << "User " << usr->MyStr << " disconnected, socket number " << usr->S.getSocket() << std::endl;
}
void handleStdin(void * empty){
if (empty != 0){return;}
unsigned int lastPacketTime = 0;//time in MS last packet was parsed
unsigned int currPacketTime = 0;//time of the last parsed packet (current packet)
unsigned int prevPacketTime = 0;//time of the previously parsed packet (current packet - 1)
std::string inBuffer;
char charBuffer[1024*10];
unsigned int charCount;
unsigned int now;
while (std::cin.good() && buffer_running){
//slow down packet receiving to real-time
now = getNowMS();
if ((now - lastPacketTime > currPacketTime - prevPacketTime) || (currPacketTime <= prevPacketTime)){
std::cin.read(charBuffer, 1024*10);
charCount = std::cin.gcount();
inBuffer.append(charBuffer, charCount);
transfer_mutex.lock();
if (Strm->parsePacket(inBuffer)){
Strm->outPacket(0);
lastPacketTime = now;
prevPacketTime = currPacketTime;
currPacketTime = Strm->getTime();
moreData.notify_all();
}
transfer_mutex.unlock();
}else{
if (((currPacketTime - prevPacketTime) - (now - lastPacketTime)) > 1000){
usleep(1000000);
}else{
usleep(((currPacketTime - prevPacketTime) - (now - lastPacketTime)) * 1000);
}
}
}
buffer_running = false;
}
/// Starts a loop, waiting for connections to send data to.
int Start(int argc, char ** argv) {
//first make sure no segpipe signals will kill us
struct sigaction new_action;
new_action.sa_handler = termination_handler;
sigemptyset (&new_action.sa_mask);
new_action.sa_flags = 0;
sigaction (SIGPIPE, &new_action, NULL);
sigaction (SIGKILL, &new_action, NULL);
//then check and parse the commandline
if (argc < 2) {
std::cout << "usage: " << argv[0] << " streamName [awaiting_IP]" << std::endl;
return 1;
}
name = argv[1];
bool ip_waiting = false;
if (argc >= 4){
waiting_ip += argv[2];
ip_waiting = true;
}
std::string shared_socket = "/tmp/shared_socket_";
shared_socket += name;
Socket::Server SS(shared_socket, false);
Strm = new DTSC::Stream(5);
Socket::Connection incoming;
Socket::Connection std_input(fileno(stdin));
Storage["log"].null();
Storage["curr"].null();
Storage["totals"].null();
//tthread::thread StatsThread = tthread::thread(handleStats, 0);
tthread::thread * StdinThread = 0;
if (!ip_waiting){
StdinThread = new tthread::thread(handleStdin, 0);
}
while (buffer_running){
//check for new connections, accept them if there are any
//starts a thread for every accepted connection
incoming = SS.accept(false);
if (incoming.connected()){
stats_mutex.lock();
users.push_back(incoming);
user * usr_ptr = &(users.back());
stats_mutex.unlock();
usr_ptr->Thread = new tthread::thread(handleUser, (void *)usr_ptr);
}
}//main loop
// disconnect listener
/// \todo Deal with EOF more nicely - doesn't send the end of the stream to all users!
buffer_running = false;
std::cout << "Buffer shutting down" << std::endl;
SS.close();
//StatsThread.join();
if (StdinThread){StdinThread->join();}
if (users.size() > 0){
stats_mutex.lock();
for (usersIt = users.begin(); usersIt != users.end(); usersIt++){
if ((*usersIt).S.connected()){
(*usersIt).Disconnect("Terminating...");
}
}
stats_mutex.unlock();
}
delete Strm;
return 0;
}
};//Buffer namespace
/// Entry point for Buffer, simply calls Buffer::Start().
int main(int argc, char ** argv){
return Buffer::Start(argc, argv);
}//main