mistserver/lib/socket.h
2016-09-02 14:48:19 +02:00

152 lines
7.1 KiB
C++

/// \file socket.h
/// A handy Socket wrapper library.
/// Written by Jaron Vietor in 2010 for DDVTech
#pragma once
#include <string>
#include <sstream>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdio.h>
#include <errno.h>
#include <string.h>
#include <fcntl.h>
#include <deque>
//for being friendly with Socket::Connection down below
namespace Buffer {
class user;
}
///Holds Socket tools.
namespace Socket {
/// A buffer made out of std::string objects that can be efficiently read from and written to.
class Buffer {
private:
std::deque<std::string> data;
public:
unsigned int size();
unsigned int bytes(unsigned int max);
void append(const std::string & newdata);
void append(const char * newdata, const unsigned int newdatasize);
void prepend(const std::string & newdata);
void prepend(const char * newdata, const unsigned int newdatasize);
std::string & get();
bool available(unsigned int count);
std::string remove(unsigned int count);
std::string copy(unsigned int count);
void clear();
};
//Buffer
/// This class is for easy communicating through sockets, either TCP or Unix.
class Connection {
private:
int sock; ///< Internally saved socket number.
int pipes[2]; ///< Internally saved file descriptors for pipe socket simulation.
std::string remotehost; ///< Stores remote host address.
uint64_t up;
uint64_t down;
long long int conntime;
Buffer downbuffer; ///< Stores temporary data coming in.
int iread(void * buffer, int len, int flags = 0); ///< Incremental read call.
unsigned int iwrite(const void * buffer, int len); ///< Incremental write call.
bool iread(Buffer & buffer, int flags = 0); ///< Incremental write call that is compatible with Socket::Buffer.
bool iwrite(std::string & buffer); ///< Write call that is compatible with std::string.
public:
//friends
friend class ::Buffer::user;
//constructors
Connection(); ///< Create a new disconnected base socket.
Connection(int sockNo); ///< Create a new base socket.
Connection(std::string hostname, int port, bool nonblock); ///< Create a new TCP socket.
Connection(std::string adres, bool nonblock = false); ///< Create a new Unix Socket.
Connection(int write, int read); ///< Simulate a socket using two file descriptors.
//generic methods
void close(); ///< Close connection.
void drop(); ///< Close connection without shutdown.
void setBlocking(bool blocking); ///< Set this socket to be blocking (true) or nonblocking (false).
bool isBlocking(); ///< Check if this socket is blocking (true) or nonblocking (false).
std::string getHost() const; ///< Gets hostname for connection, if available.
std::string getBinHost();
void setHost(std::string host); ///< Sets hostname for connection manually.
int getSocket(); ///< Returns internal socket number.
int getPureSocket(); ///< Returns non-piped internal socket number.
std::string getError(); ///< Returns a string describing the last error that occured.
bool connected() const; ///< Returns the connected-state for this socket.
bool isAddress(std::string addr);
//buffered i/o methods
bool spool(); ///< Updates the downbufferinternal variables.
bool peek(); ///< Clears the downbuffer and fills it with peek
Buffer & Received(); ///< Returns a reference to the download buffer.
void SendNow(const std::string & data); ///< Will not buffer anything but always send right away. Blocks.
void SendNow(const char * data); ///< Will not buffer anything but always send right away. Blocks.
void SendNow(const char * data, size_t len); ///< Will not buffer anything but always send right away. Blocks.
//stats related methods
unsigned int connTime();///< Returns the time this socket has been connected.
uint64_t dataUp(); ///< Returns total amount of bytes sent.
uint64_t dataDown(); ///< Returns total amount of bytes received.
void resetCounter(); ///< Resets the up/down bytes counter to zero.
std::string getStats(std::string C); ///< Returns a std::string of stats, ended by a newline.
friend class Server;
bool Error; ///< Set to true if a socket error happened.
bool Blocking; ///< Set to true if a socket is currently or wants to be blocking.
//overloaded operators
bool operator==(const Connection & B) const;
bool operator!=(const Connection & B) const;
operator bool() const;
};
/// This class is for easily setting up listening socket, either TCP or Unix.
class Server {
private:
std::string errors; ///< Stores errors that may have occured.
int sock; ///< Internally saved socket number.
bool IPv6bind(int port, std::string hostname, bool nonblock); ///< Attempt to bind an IPv6 socket
bool IPv4bind(int port, std::string hostname, bool nonblock); ///< Attempt to bind an IPv4 socket
public:
Server(); ///< Create a new base Server.
Server(int port, std::string hostname = "0.0.0.0", bool nonblock = false); ///< Create a new TCP Server.
Server(std::string adres, bool nonblock = false); ///< Create a new Unix Server.
Connection accept(bool nonblock = false); ///< Accept any waiting connections.
void setBlocking(bool blocking); ///< Set this socket to be blocking (true) or nonblocking (false).
bool connected() const; ///< Returns the connected-state for this socket.
bool isBlocking(); ///< Check if this socket is blocking (true) or nonblocking (false).
void close(); ///< Close connection.
void drop(); ///< Close connection without shutdown.
int getSocket(); ///< Returns internal socket number.
};
class UDPConnection {
private:
int sock; ///< Internally saved socket number.
std::string remotehost;///< Stores remote host address
void * destAddr;///< Destination address pointer.
unsigned int destAddr_size;///< Size of the destination address pointer.
unsigned int up;///< Amount of bytes transferred up.
unsigned int down;///< Amount of bytes transferred down.
unsigned int data_size;///< The size in bytes of the allocated space in the data pointer.
bool isIPv6;//<<< True if IPv6 socket, false otherwise.
public:
char * data;///< Holds the last received packet.
unsigned int data_len; ///< The size in bytes of the last received packet.
UDPConnection(const UDPConnection & o);
UDPConnection(bool nonblock = false);
~UDPConnection();
int getSock();
int bind(int port, std::string iface = "", const std::string & multicastAddress = "");
void setBlocking(bool blocking);
void SetDestination(std::string hostname, uint32_t port);
void GetDestination(std::string & hostname, uint32_t & port);
uint32_t getDestPort() const;
bool Receive();
void SendNow(const std::string & data);
void SendNow(const char * data);
void SendNow(const char * data, size_t len);
};
}