129 lines
3.5 KiB
C++
129 lines
3.5 KiB
C++
#undef DEBUG
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#include <iostream>
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#include <cstdlib>
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#include <cstdio>
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#include <cmath>
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#include <unistd.h>
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//for connection to server
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#include "../sockets/SocketW.h"
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bool ready4data = false;//set to true when streaming starts
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bool inited = false;
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bool stopparsing = false;
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timeval lastrec;
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int CONN = 0;
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#include "parsechunks.cpp" //chunkstream parsing
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#include "handshake.cpp" //handshaking
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#include "../util/flv_sock.cpp" //FLV parsing with SocketW
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#include "../util/ddv_socket.cpp" //DDVTech Socket wrapper
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int main(){
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int server_socket = DDV_Listen(1935);
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while (server_socket > 0){
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CONN = DDV_Accept(server_socket);
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pid_t myid = fork();
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if (myid == 0){
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break;
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}else{
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printf("Spawned new process %i for incoming client\n", (int)myid);
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}
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}
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if (server_socket <= 0){
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return 0;
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}
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unsigned int ts;
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unsigned int fts = 0;
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unsigned int ftst;
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SWUnixSocket ss;
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//first timestamp set
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firsttime = getNowMS();
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int teller = 0;
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#ifdef DEBUG
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fprintf(stderr, "Doing handshake...\n");
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#endif
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if (doHandshake()){
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#ifdef DEBUG
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fprintf(stderr, "Handshake succcess!\n");
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#endif
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}else{
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#ifdef DEBUG
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fprintf(stderr, "Handshake fail!\n");
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#endif
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return 0;
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}
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#ifdef DEBUG
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fprintf(stderr, "Starting processing...\n");
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#endif
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while (!ferror(stdin) && !ferror(stdout)){
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//only parse input from stdin if available or not yet init'ed
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//rightnow = getNowMS();
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if ((!ready4data || (snd_cnt - snd_window_at >= snd_window_size)) && !stopparsing){
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parseChunk();
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fflush(stdout);
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}
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if (ready4data){
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if (!inited){
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//we are ready, connect the socket!
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if (!ss.connect(streamname.c_str())){
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#ifdef DEBUG
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fprintf(stderr, "Could not connect to server!\n");
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#endif
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return 0;
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}
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FLV_Readheader(ss);//read the header, we don't want it
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#ifdef DEBUG
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fprintf(stderr, "Header read, starting to send video data...\n");
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#endif
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inited = true;
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}
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//only send data if previous data has been ACK'ed...
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if (snd_cnt - snd_window_at < snd_window_size){
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if (FLV_GetPacket(ss)){//able to read a full packet?
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ts = FLVbuffer[7] * 256*256*256;
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ts += FLVbuffer[4] * 256*256;
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ts += FLVbuffer[5] * 256;
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ts += FLVbuffer[6];
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if (ts != 0){
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if (fts == 0){fts = ts;ftst = getNowMS();}
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ts -= fts;
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FLVbuffer[7] = ts / (256*256*256);
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FLVbuffer[4] = ts / (256*256);
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FLVbuffer[5] = ts / 256;
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FLVbuffer[6] = ts % 256;
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ts += ftst;
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}else{
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ftst = getNowMS();
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FLVbuffer[7] = ftst / (256*256*256);
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FLVbuffer[4] = ftst / (256*256);
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FLVbuffer[5] = ftst / 256;
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FLVbuffer[6] = ftst % 256;
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}
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SendMedia((unsigned char)FLVbuffer[0], (unsigned char *)FLVbuffer+11, FLV_len-15, ts);
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FLV_Dump();//dump packet and get ready for next
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}
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if ((SWBerr != SWBaseSocket::ok) && (SWBerr != SWBaseSocket::notReady)){
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#ifdef DEBUG
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fprintf(stderr, "No more data! :-( (%s)\n", SWBerr.get_error().c_str());
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#endif
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return 0;//no more input possible! Fail immediately.
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}
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}
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}
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//send ACK if we received a whole window
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if (rec_cnt - rec_window_at > rec_window_size){
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rec_window_at = rec_cnt;
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SendCTL(3, rec_cnt);//send ack (msg 3)
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}
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}
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#ifdef DEBUG
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fprintf(stderr, "User disconnected.\n");
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#endif
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return 0;
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}//main
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