150 lines
7 KiB
C++
150 lines
7 KiB
C++
/// \file socket.h
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/// A handy Socket wrapper library.
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/// Written by Jaron Vietor in 2010 for DDVTech
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#pragma once
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#include <string>
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#include <sstream>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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#include <stdio.h>
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#include <errno.h>
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#include <string.h>
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#include <fcntl.h>
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#include <deque>
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//for being friendly with Socket::Connection down below
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namespace Buffer {
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class user;
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}
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///Holds Socket tools.
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namespace Socket {
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/// A buffer made out of std::string objects that can be efficiently read from and written to.
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class Buffer {
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private:
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std::deque<std::string> data;
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public:
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unsigned int size();
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unsigned int bytes(unsigned int max);
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void append(const std::string & newdata);
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void append(const char * newdata, const unsigned int newdatasize);
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void prepend(const std::string & newdata);
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void prepend(const char * newdata, const unsigned int newdatasize);
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std::string & get();
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bool available(unsigned int count);
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std::string remove(unsigned int count);
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std::string copy(unsigned int count);
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void clear();
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};
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//Buffer
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/// This class is for easy communicating through sockets, either TCP or Unix.
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class Connection {
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private:
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int sock; ///< Internally saved socket number.
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int pipes[2]; ///< Internally saved file descriptors for pipe socket simulation.
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std::string remotehost; ///< Stores remote host address.
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uint64_t up;
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uint64_t down;
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long long int conntime;
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Buffer downbuffer; ///< Stores temporary data coming in.
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int iread(void * buffer, int len, int flags = 0); ///< Incremental read call.
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unsigned int iwrite(const void * buffer, int len); ///< Incremental write call.
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bool iread(Buffer & buffer, int flags = 0); ///< Incremental write call that is compatible with Socket::Buffer.
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bool iwrite(std::string & buffer); ///< Write call that is compatible with std::string.
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public:
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//friends
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friend class ::Buffer::user;
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//constructors
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Connection(); ///< Create a new disconnected base socket.
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Connection(int sockNo); ///< Create a new base socket.
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Connection(std::string hostname, int port, bool nonblock); ///< Create a new TCP socket.
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Connection(std::string adres, bool nonblock = false); ///< Create a new Unix Socket.
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Connection(int write, int read); ///< Simulate a socket using two file descriptors.
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//generic methods
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void close(); ///< Close connection.
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void drop(); ///< Close connection without shutdown.
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void setBlocking(bool blocking); ///< Set this socket to be blocking (true) or nonblocking (false).
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bool isBlocking(); ///< Check if this socket is blocking (true) or nonblocking (false).
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std::string getHost() const; ///< Gets hostname for connection, if available.
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std::string getBinHost();
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void setHost(std::string host); ///< Sets hostname for connection manually.
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int getSocket(); ///< Returns internal socket number.
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int getPureSocket(); ///< Returns non-piped internal socket number.
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std::string getError(); ///< Returns a string describing the last error that occured.
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bool connected() const; ///< Returns the connected-state for this socket.
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bool isAddress(std::string addr);
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//buffered i/o methods
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bool spool(); ///< Updates the downbufferinternal variables.
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bool peek(); ///< Clears the downbuffer and fills it with peek
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Buffer & Received(); ///< Returns a reference to the download buffer.
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void SendNow(const std::string & data); ///< Will not buffer anything but always send right away. Blocks.
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void SendNow(const char * data); ///< Will not buffer anything but always send right away. Blocks.
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void SendNow(const char * data, size_t len); ///< Will not buffer anything but always send right away. Blocks.
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//stats related methods
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unsigned int connTime();///< Returns the time this socket has been connected.
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uint64_t dataUp(); ///< Returns total amount of bytes sent.
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uint64_t dataDown(); ///< Returns total amount of bytes received.
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std::string getStats(std::string C); ///< Returns a std::string of stats, ended by a newline.
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friend class Server;
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bool Error; ///< Set to true if a socket error happened.
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bool Blocking; ///< Set to true if a socket is currently or wants to be blocking.
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//overloaded operators
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bool operator==(const Connection & B) const;
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bool operator!=(const Connection & B) const;
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operator bool() const;
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};
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/// This class is for easily setting up listening socket, either TCP or Unix.
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class Server {
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private:
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std::string errors; ///< Stores errors that may have occured.
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int sock; ///< Internally saved socket number.
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bool IPv6bind(int port, std::string hostname, bool nonblock); ///< Attempt to bind an IPv6 socket
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bool IPv4bind(int port, std::string hostname, bool nonblock); ///< Attempt to bind an IPv4 socket
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public:
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Server(); ///< Create a new base Server.
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Server(int port, std::string hostname = "0.0.0.0", bool nonblock = false); ///< Create a new TCP Server.
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Server(std::string adres, bool nonblock = false); ///< Create a new Unix Server.
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Connection accept(bool nonblock = false); ///< Accept any waiting connections.
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void setBlocking(bool blocking); ///< Set this socket to be blocking (true) or nonblocking (false).
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bool connected() const; ///< Returns the connected-state for this socket.
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bool isBlocking(); ///< Check if this socket is blocking (true) or nonblocking (false).
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void close(); ///< Close connection.
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void drop(); ///< Close connection without shutdown.
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int getSocket(); ///< Returns internal socket number.
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};
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class UDPConnection {
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private:
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int sock; ///< Internally saved socket number.
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std::string remotehost;///< Stores remote host address
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void * destAddr;///< Destination address pointer.
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unsigned int destAddr_size;///< Size of the destination address pointer.
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unsigned int up;///< Amount of bytes transferred up.
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unsigned int down;///< Amount of bytes transferred down.
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unsigned int data_size;///< The size in bytes of the allocated space in the data pointer.
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bool isIPv6;//<<< True if IPv6 socket, false otherwise.
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public:
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char * data;///< Holds the last received packet.
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unsigned int data_len; ///< The size in bytes of the last received packet.
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UDPConnection(const UDPConnection & o);
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UDPConnection(bool nonblock = false);
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~UDPConnection();
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int getSock();
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int bind(int port, std::string iface = "", const std::string & multicastAddress = "");
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void setBlocking(bool blocking);
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void SetDestination(std::string hostname, uint32_t port);
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void GetDestination(std::string & hostname, uint32_t & port);
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bool Receive();
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void SendNow(const std::string & data);
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void SendNow(const char * data);
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void SendNow(const char * data, size_t len);
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};
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}
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